Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight/Assets/AutoFightAssets.cs
2024-01-13 16:49:16 +08:00

126 lines
5.9 KiB
C#

using System.Collections.Generic;
using BetterGenshinImpact.Core.Recognition;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.AutoFight.Assets;
public class AutoFightAssets
{
public Rect TeamRectNoIndex;
public Rect TeamRect;
public List<Rect> AvatarIndexRectList;
public Rect ERect;
public Rect QRect;
public Rect EndTipsUpperRect; // 挑战达成提示
public Rect EndTipsRect;
public RecognitionObject WandererIconRa;
public RecognitionObject WandererIconNoActiveRa;
public RecognitionObject ConfirmRa;
public RecognitionObject ExitRa;
public RecognitionObject ClickAnyCloseTipRa;
public RecognitionObject UseCondensedResinRa;
// 树脂状态
public RecognitionObject CondensedResinCountRa;
public RecognitionObject FragileResinCountRa;
public AutoFightAssets()
{
var info = TaskContext.Instance().SystemInfo;
var captureRect = info.CaptureAreaRect;
var assetScale = info.AssetScale;
TeamRectNoIndex = new Rect(captureRect.Width - (int)(355 * assetScale), (int)(220 * assetScale),
(int)((355 - 85) * assetScale), (int)(465 * assetScale));
TeamRect = new Rect(captureRect.Width - (int)(355 * assetScale), (int)(220 * assetScale),
(int)(355 * assetScale), (int)(465 * assetScale));
ERect = new Rect(captureRect.Width - (int)(267 * assetScale), captureRect.Height - (int)(132 * assetScale),
(int)(77 * assetScale), (int)(77 * assetScale));
QRect = new Rect(captureRect.Width - (int)(157 * assetScale), captureRect.Height - (int)(165 * assetScale),
(int)(110 * assetScale), (int)(110 * assetScale));
// 结束提示从中间开始找相对位置
EndTipsUpperRect = new Rect(captureRect.Width / 2 - (int)(100 * assetScale), (int)(243 * assetScale),
(int)(200 * assetScale), (int)(50 * assetScale));
EndTipsRect = new Rect(captureRect.Width / 2 - (int)(200 * assetScale), captureRect.Height - (int)(160 * assetScale),
(int)(400 * assetScale), (int)(80 * assetScale));
AvatarIndexRectList = new List<Rect>
{
new(captureRect.Width - (int)(61 * assetScale), (int)(256 * assetScale), (int)(28 * assetScale), (int)(24 * assetScale)),
new(captureRect.Width - (int)(61 * assetScale), (int)(352 * assetScale), (int)(28 * assetScale), (int)(24 * assetScale)),
new(captureRect.Width - (int)(61 * assetScale), (int)(448 * assetScale), (int)(28 * assetScale), (int)(24 * assetScale)),
new(captureRect.Width - (int)(61 * assetScale), (int)(544 * assetScale), (int)(28 * assetScale), (int)(24 * assetScale)),
};
WandererIconRa = new RecognitionObject
{
Name = "WandererIcon",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "wanderer_icon.png"),
DrawOnWindow = false
}.InitTemplate();
WandererIconNoActiveRa = new RecognitionObject
{
Name = "WandererIconNoActive",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "wanderer_icon_no_active.png"),
DrawOnWindow = false
}.InitTemplate();
// 右下角的按钮
ConfirmRa = new RecognitionObject
{
Name = "Confirm",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "confirm.png"),
RegionOfInterest = new Rect(captureRect.Width / 2, captureRect.Height / 2, captureRect.Width / 2, captureRect.Height / 2),
DrawOnWindow = false
}.InitTemplate();
// 点击任意处关闭提示
ClickAnyCloseTipRa = new RecognitionObject
{
Name = "ClickAnyCloseTip",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "click_any_close_tip.png"),
RegionOfInterest = new Rect(0, captureRect.Height / 2, captureRect.Width, captureRect.Height / 2),
DrawOnWindow = false
}.InitTemplate();
UseCondensedResinRa = new RecognitionObject
{
Name = "UseCondensedResin",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "use_condensed_resin.png"),
RegionOfInterest = new Rect(0, captureRect.Height / 2, captureRect.Width / 2, captureRect.Height / 2),
DrawOnWindow = false
}.InitTemplate();
ExitRa = new RecognitionObject
{
Name = "Exit",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "exit.png"),
RegionOfInterest = new Rect(0, captureRect.Height / 2, captureRect.Width / 2, captureRect.Height / 2),
DrawOnWindow = false
}.InitTemplate();
CondensedResinCountRa = new RecognitionObject
{
Name = "CondensedResinCount",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "condensed_resin_count.png"),
RegionOfInterest = new Rect(captureRect.Width / 2, captureRect.Height / 3 * 2, captureRect.Width / 2, captureRect.Height / 3),
DrawOnWindow = false
}.InitTemplate();
FragileResinCountRa = new RecognitionObject
{
Name = "FragileResinCount",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "fragile_resin_count.png"),
RegionOfInterest = new Rect(captureRect.Width / 2, captureRect.Height / 3 * 2, captureRect.Width / 2, captureRect.Height / 3),
DrawOnWindow = false
}.InitTemplate();
}
}