mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-04-11 15:24:02 +08:00
343 lines
11 KiB
C#
343 lines
11 KiB
C#
using BetterGenshinImpact.Core.Config;
|
||
using BetterGenshinImpact.Core.Recognition.OpenCv;
|
||
using BetterGenshinImpact.GameTask;
|
||
using BetterGenshinImpact.Genshin.Settings;
|
||
using BetterGenshinImpact.Helpers;
|
||
using BetterGenshinImpact.Helpers.DpiAwareness;
|
||
using BetterGenshinImpact.View.Drawable;
|
||
using CommunityToolkit.Mvvm.Messaging;
|
||
using CommunityToolkit.Mvvm.Messaging.Messages;
|
||
using Microsoft.Extensions.Logging;
|
||
using Serilog.Sinks.RichTextBox.Abstraction;
|
||
using System;
|
||
using System.Diagnostics;
|
||
using System.Globalization;
|
||
using System.Linq;
|
||
using System.Windows;
|
||
using System.Windows.Controls;
|
||
using System.Windows.Documents;
|
||
using System.Windows.Interop;
|
||
using System.Windows.Media;
|
||
using System.Windows.Threading;
|
||
using Vanara.PInvoke;
|
||
using FontFamily = System.Windows.Media.FontFamily;
|
||
|
||
namespace BetterGenshinImpact.View;
|
||
|
||
/// <summary>
|
||
/// 一个用于覆盖在游戏窗口上的窗口,用于显示识别结果、显示日志、设置区域位置等
|
||
/// 请使用 Instance 方法获取单例
|
||
/// </summary>
|
||
public partial class MaskWindow : Window
|
||
{
|
||
private static MaskWindow? _maskWindow;
|
||
|
||
private static readonly Typeface _typeface;
|
||
|
||
private nint _hWnd;
|
||
|
||
private IRichTextBox? _richTextBox;
|
||
|
||
private readonly ILogger<MaskWindow> _logger = App.GetLogger<MaskWindow>();
|
||
|
||
static MaskWindow()
|
||
{
|
||
if (Application.Current.TryFindResource("TextThemeFontFamily") is FontFamily fontFamily)
|
||
{
|
||
_typeface = fontFamily.GetTypefaces().First();
|
||
}
|
||
else
|
||
{
|
||
_typeface = new FontFamily("Microsoft Yahei UI").GetTypefaces().First();
|
||
}
|
||
|
||
DefaultStyleKeyProperty.OverrideMetadata(typeof(MaskWindow), new FrameworkPropertyMetadata(typeof(MaskWindow)));
|
||
}
|
||
|
||
public static MaskWindow Instance()
|
||
{
|
||
if (_maskWindow == null)
|
||
{
|
||
throw new Exception("MaskWindow 未初始化");
|
||
}
|
||
|
||
return _maskWindow;
|
||
}
|
||
|
||
public bool IsExist()
|
||
{
|
||
return _maskWindow != null && PresentationSource.FromVisual(_maskWindow) != null;
|
||
}
|
||
|
||
public void RefreshPosition()
|
||
{
|
||
if (TaskContext.Instance().Config.MaskWindowConfig.UseSubform)
|
||
{
|
||
RefreshPositionForSubform();
|
||
}
|
||
else
|
||
{
|
||
RefreshPositionForNormal();
|
||
}
|
||
}
|
||
|
||
public void RefreshPositionForNormal()
|
||
{
|
||
var currentRect = SystemControl.GetCaptureRect(TaskContext.Instance().GameHandle);
|
||
|
||
Invoke(() =>
|
||
{
|
||
double dpiScale = DpiHelper.ScaleY;
|
||
|
||
Left = currentRect.Left / dpiScale;
|
||
Top = currentRect.Top / dpiScale;
|
||
Width = currentRect.Width / dpiScale;
|
||
Height = currentRect.Height / dpiScale;
|
||
|
||
Canvas.SetTop(LogTextBoxWrapper, Height - LogTextBoxWrapper.Height - 65);
|
||
Canvas.SetLeft(LogTextBoxWrapper, 20);
|
||
Canvas.SetTop(StatusWrapper, Height - LogTextBoxWrapper.Height - 90);
|
||
Canvas.SetLeft(StatusWrapper, 20);
|
||
});
|
||
// 重新计算控件位置
|
||
// shit code 预定了
|
||
WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RefreshSettings", new object(), "重新计算控件位置"));
|
||
}
|
||
|
||
public void RefreshPositionForSubform()
|
||
{
|
||
nint targetHWnd = TaskContext.Instance().GameHandle;
|
||
_ = User32.GetClientRect(targetHWnd, out RECT targetRect);
|
||
float x = DpiHelper.GetScale(targetHWnd).X;
|
||
_ = User32.SetWindowPos(_hWnd, IntPtr.Zero, 0, 0, (int)(targetRect.Width * x), (int)(targetRect.Height * x), User32.SetWindowPosFlags.SWP_SHOWWINDOW);
|
||
|
||
Invoke(() =>
|
||
{
|
||
Canvas.SetTop(LogTextBoxWrapper, Height * 1d / DpiHelper.ScaleY - LogTextBoxWrapper.Height * 1d / DpiHelper.ScaleY - 65);
|
||
Canvas.SetLeft(LogTextBoxWrapper, 20);
|
||
Canvas.SetTop(StatusWrapper, Height * 1d / DpiHelper.ScaleY - LogTextBoxWrapper.Height * 1d / DpiHelper.ScaleY - 90);
|
||
Canvas.SetLeft(StatusWrapper, 20);
|
||
});
|
||
|
||
// 重新计算控件位置
|
||
// shit code 预定了
|
||
WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RefreshSettings", new object(), "重新计算控件位置"));
|
||
}
|
||
|
||
public MaskWindow()
|
||
{
|
||
_maskWindow = this;
|
||
|
||
this.SetResourceReference(StyleProperty, typeof(MaskWindow));
|
||
InitializeComponent();
|
||
this.InitializeDpiAwareness();
|
||
|
||
LogTextBox.TextChanged += LogTextBoxTextChanged;
|
||
//AddAreaSettingsControl("测试识别窗口");
|
||
Loaded += OnLoaded;
|
||
}
|
||
|
||
private void OnLoaded(object sender, RoutedEventArgs e)
|
||
{
|
||
_richTextBox = App.GetService<IRichTextBox>();
|
||
if (_richTextBox != null)
|
||
{
|
||
_richTextBox.RichTextBox = LogTextBox;
|
||
}
|
||
|
||
if (TaskContext.Instance().Config.MaskWindowConfig.UseSubform)
|
||
{
|
||
_hWnd = new WindowInteropHelper(this).Handle;
|
||
nint targetHWnd = TaskContext.Instance().GameHandle;
|
||
|
||
if (User32.GetParent(_hWnd) != targetHWnd)
|
||
{
|
||
_ = User32.SetParent(_hWnd, targetHWnd);
|
||
}
|
||
}
|
||
|
||
RefreshPosition();
|
||
PrintSystemInfo();
|
||
}
|
||
|
||
private void PrintSystemInfo()
|
||
{
|
||
_logger.LogInformation("更好的原神 {Version}", Global.Version);
|
||
var systemInfo = TaskContext.Instance().SystemInfo;
|
||
var width = systemInfo.GameScreenSize.Width;
|
||
var height = systemInfo.GameScreenSize.Height;
|
||
var dpiScale = TaskContext.Instance().DpiScale;
|
||
_logger.LogInformation("遮罩窗口已启动,游戏大小{Width}x{Height},素材缩放{Scale},DPI缩放{Dpi}",
|
||
width, height, systemInfo.AssetScale.ToString("F"), dpiScale);
|
||
|
||
if (width * 9 != height * 16)
|
||
{
|
||
_logger.LogWarning("当前游戏分辨率不是16:9,部分功能可能无法正常使用");
|
||
}
|
||
|
||
// 读取游戏注册表配置
|
||
ReadGameSettings();
|
||
}
|
||
|
||
private void ReadGameSettings()
|
||
{
|
||
try
|
||
{
|
||
SettingsContainer settings = new();
|
||
TaskContext.Instance().GameSettings = settings;
|
||
var lang = settings.Language?.TextLang;
|
||
if (lang != null && lang != TextLanguage.SimplifiedChinese)
|
||
{
|
||
_logger.LogWarning("当前游戏语言{Lang}不是简体中文,部分功能可能无法正常使用。The game language is not Simplified Chinese, some functions may not work properly", lang);
|
||
}
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
_logger.LogWarning("游戏注册表配置信息读取失败:" + e.Source + "\r\n--" + Environment.NewLine + e.StackTrace + "\r\n---" + Environment.NewLine + e.Message);
|
||
}
|
||
}
|
||
|
||
protected override void OnSourceInitialized(EventArgs e)
|
||
{
|
||
base.OnSourceInitialized(e);
|
||
this.SetLayeredWindow();
|
||
this.SetChildWindow();
|
||
this.HideFromAltTab();
|
||
}
|
||
|
||
private void LogTextBoxTextChanged(object sender, TextChangedEventArgs e)
|
||
{
|
||
var textRange = new TextRange(LogTextBox.Document.ContentStart, LogTextBox.Document.ContentEnd);
|
||
if (textRange.Text.Length > 10000)
|
||
{
|
||
LogTextBox.Document.Blocks.Clear();
|
||
}
|
||
|
||
LogTextBox.ScrollToEnd();
|
||
}
|
||
|
||
public void Refresh()
|
||
{
|
||
Dispatcher.Invoke(InvalidateVisual);
|
||
}
|
||
|
||
public void Invoke(Action action)
|
||
{
|
||
Dispatcher.Invoke(action);
|
||
}
|
||
|
||
protected override void OnRender(DrawingContext drawingContext)
|
||
{
|
||
try
|
||
{
|
||
var cnt = VisionContext.Instance().DrawContent.RectList.Count + VisionContext.Instance().DrawContent.LineList.Count + VisionContext.Instance().DrawContent.TextList.Count;
|
||
if (cnt == 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 先有上方判断的原因是,有可能Render的时候,配置还未初始化
|
||
if (!TaskContext.Instance().Config.MaskWindowConfig.DisplayRecognitionResultsOnMask)
|
||
{
|
||
return;
|
||
}
|
||
|
||
foreach (var kv in VisionContext.Instance().DrawContent.RectList)
|
||
{
|
||
foreach (var drawable in kv.Value)
|
||
{
|
||
if (!drawable.IsEmpty)
|
||
{
|
||
drawingContext.DrawRectangle(Brushes.Transparent,
|
||
new Pen(new SolidColorBrush(drawable.Pen.Color.ToWindowsColor()), drawable.Pen.Width),
|
||
drawable.Rect);
|
||
}
|
||
}
|
||
}
|
||
|
||
foreach (var kv in VisionContext.Instance().DrawContent.LineList)
|
||
{
|
||
foreach (var drawable in kv.Value)
|
||
{
|
||
drawingContext.DrawLine(new Pen(new SolidColorBrush(drawable.Pen.Color.ToWindowsColor()), drawable.Pen.Width), drawable.P1, drawable.P2);
|
||
}
|
||
}
|
||
|
||
foreach (var kv in VisionContext.Instance().DrawContent.TextList)
|
||
{
|
||
foreach (var drawable in kv.Value)
|
||
{
|
||
if (!drawable.IsEmpty)
|
||
{
|
||
drawingContext.DrawText(new FormattedText(drawable.Text,
|
||
CultureInfo.GetCultureInfo("zh-cn"),
|
||
FlowDirection.LeftToRight,
|
||
_typeface,
|
||
36, Brushes.Black, 1), drawable.Point);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Debug.WriteLine(e);
|
||
}
|
||
|
||
base.OnRender(drawingContext);
|
||
}
|
||
|
||
public RichTextBox LogBox => LogTextBox;
|
||
}
|
||
|
||
file static class MaskWindowExtension
|
||
{
|
||
public static void HideFromAltTab(this Window window)
|
||
{
|
||
HideFromAltTab(new WindowInteropHelper(window).Handle);
|
||
}
|
||
|
||
public static void HideFromAltTab(nint hWnd)
|
||
{
|
||
int style = User32.GetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE);
|
||
|
||
style |= (int)User32.WindowStylesEx.WS_EX_TOOLWINDOW;
|
||
User32.SetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE, style);
|
||
}
|
||
|
||
public static void SetLayeredWindow(this Window window, bool isLayered = true)
|
||
{
|
||
SetLayeredWindow(new WindowInteropHelper(window).Handle, isLayered);
|
||
}
|
||
|
||
private static void SetLayeredWindow(nint hWnd, bool isLayered = true)
|
||
{
|
||
int style = User32.GetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE);
|
||
|
||
if (isLayered)
|
||
{
|
||
style |= (int)User32.WindowStylesEx.WS_EX_TRANSPARENT;
|
||
style |= (int)User32.WindowStylesEx.WS_EX_LAYERED;
|
||
}
|
||
else
|
||
{
|
||
style &= ~(int)User32.WindowStylesEx.WS_EX_TRANSPARENT;
|
||
style &= ~(int)User32.WindowStylesEx.WS_EX_LAYERED;
|
||
}
|
||
|
||
_ = User32.SetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE, style);
|
||
}
|
||
|
||
public static void SetChildWindow(this Window window)
|
||
{
|
||
SetChildWindow(new WindowInteropHelper(window).Handle);
|
||
}
|
||
|
||
private static void SetChildWindow(nint hWnd)
|
||
{
|
||
int style = User32.GetWindowLong(hWnd, User32.WindowLongFlags.GWL_STYLE);
|
||
|
||
style |= (int)User32.WindowStyles.WS_CHILD;
|
||
_ = User32.SetWindowLong(hWnd, User32.WindowLongFlags.GWL_STYLE, style);
|
||
}
|
||
}
|