Files
better-genshin-impact/BetterGenshinImpact/Model/StatusItem.cs
2024-08-14 18:01:02 +08:00

44 lines
1.3 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
using System.ComponentModel;
namespace BetterGenshinImpact.Model
{
public partial class StatusItem : ObservableObject
{
public string Name { get; set; }
private INotifyPropertyChanged _sourceObject { get; set; }
private string _propertyName { get; set; }
[ObservableProperty] private bool _isEnabled;
public StatusItem(string name, INotifyPropertyChanged sourceObject, string propertyName = "Enabled")
{
Name = name;
_sourceObject = sourceObject;
_propertyName = propertyName;
_sourceObject.PropertyChanged += OnSourcePropertyChanged;
IsEnabled = GetSourceValue();
}
private bool GetSourceValue()
{
var property = _sourceObject.GetType().GetProperty(_propertyName);
ArgumentNullException.ThrowIfNull(property);
var value = property.GetValue(_sourceObject);
ArgumentNullException.ThrowIfNull(value);
return (bool)value;
}
private void OnSourcePropertyChanged(object? sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == _propertyName)
{
this.IsEnabled = GetSourceValue();
}
}
}
}