Files
better-genshin-impact/BetterGenshinImpact/GameTask/Placeholder/PlaceholderTrigger.cs
2024-08-14 18:01:02 +08:00

347 lines
12 KiB
C#

using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Point = OpenCvSharp.Point;
using Size = OpenCvSharp.Size;
namespace BetterGenshinImpact.GameTask.Placeholder;
/// <summary>
/// 一个用于开发测试的识别、或者全局占位触发器
/// 这个触发器启动的时候,直接独占
/// </summary>
public class TestTrigger : ITaskTrigger
{
public string Name => "自定义占位触发器";
public bool IsEnabled { get; set; }
public int Priority => 9999;
public bool IsExclusive { get; private set; }
private readonly Pen _pen = new(Color.Coral, 1);
//private readonly AutoGeniusInvokationAssets _autoGeniusInvokationAssets;
// private readonly YoloV8 _predictor = new(Global.Absolute("Assets\\Model\\Domain\\bgi_tree.onnx"));
public TestTrigger()
{
var info = TaskContext.Instance().SystemInfo;
//_autoGeniusInvokationAssets = new AutoGeniusInvokationAssets();
}
public void Init()
{
IsEnabled = false;
IsExclusive = false;
}
public void OnCapture(CaptureContent content)
{
// TestArrow(content);
// TestCamera(content);
// Detect(content);
// var angle = CameraOrientation.Compute(content);
// Debug.WriteLine(angle);
// if (angle < 180)
// {
// // 左移视角
// Simulation.SendInputEx.Mouse.MoveMouseBy(-angle, 0);
// }
// else if (angle is > 180 and < 360)
// {
// // 右移视角
// Simulation.SendInputEx.Mouse.MoveMouseBy(360 - angle, 0);
// }
// else
// {
// // 360 度 东方向视角
// }
//var dictionary = GeniusInvokationControl.FindMultiPicFromOneImage2OneByOne(content.CaptureRectArea.SrcGreyMat, _autoGeniusInvokationAssets.RollPhaseDiceMats, 0.7);
//if (dictionary.Count > 0)
//{
// int i = 0;
// foreach (var pair in dictionary)
// {
// var list = pair.Value;
// foreach (var p in list)
// {
// i++;
// VisionContext.Instance().DrawContent.PutRect("i" + i,
// new RectDrawable(new Rect(p.X, p.Y,
// _autoGeniusInvokationAssets.RollPhaseDiceMats[pair.Key].Width,
// _autoGeniusInvokationAssets.RollPhaseDiceMats[pair.Key].Height)));
// }
// }
// Debug.WriteLine("找到了" + i + "个");
//}
//var foundRectArea = content.CaptureRectArea.Find(_autoGeniusInvokationAssets.ElementalTuningConfirmButtonRo);
//if (!foundRectArea.IsEmpty())
//{
// Debug.WriteLine("找到了");
//}
//else
//{
// Debug.WriteLine("没找到");
//}
// 小地图匹配测试
// var tar = ElementAssets.Instance.PaimonMenuRo.TemplateImageGreyMat!;
// var p = MatchTemplateHelper.MatchTemplate(content.CaptureRectArea.SrcGreyMat, tar, TemplateMatchModes.CCoeffNormed, null, 0.9);
// if (p.X == 0 || p.Y == 0)
// {
// return;
// }
//
// var miniMapMat = new Mat(content.CaptureRectArea.SrcGreyMat, new Rect(p.X + 24, p.Y - 15, 210, 210));
// var mask = new Mat(new Size(miniMapMat.Width, miniMapMat.Height), MatType.CV_8UC1, Scalar.Black);
// Cv2.Circle(mask, new Point(miniMapMat.Width / 2, miniMapMat.Height / 2), 90, Scalar.White, -1);
// var res = new Mat();
// Cv2.BitwiseAnd(miniMapMat, miniMapMat, res, mask);
// EntireMap.Instance.GetMapPositionAndDrawByFeatureMatch(res);
// Cv2.ImWrite(Global.Absolute(@"log\minimap.png"), res);
// 大地图测试
// var mat = content.CaptureRectArea.SrcGreyMat;
// // mat = mat.Resize(new Size(240, 135));
// var p = BigMap.Instance.GetBigMapPositionByFeatureMatch(mat);
//
// var s = 2.56;
// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "UpdateBigMapRect", new object(),
// new System.Windows.Rect(rect.X / s, rect.Y / s, rect.Width / s, rect.Height / s)));
// Bv.BigMapIsUnderground(content.CaptureRectArea);
}
// private void Detect(CaptureContent content)
// {
// using var memoryStream = new MemoryStream();
// content.CaptureRectArea.SrcBitmap.Save(memoryStream, ImageFormat.Bmp);
// memoryStream.Seek(0, SeekOrigin.Begin);
// var result = _predictor.Detect(memoryStream);
// Debug.WriteLine(result);
// var list = new List<RectDrawable>();
// foreach (var box in result.Boxes)
// {
// var rect = new System.Windows.Rect(box.Bounds.X, box.Bounds.Y, box.Bounds.Width, box.Bounds.Height);
// list.Add(new RectDrawable(rect, _pen));
// }
//
// VisionContext.Instance().DrawContent.PutOrRemoveRectList("TreeBox", list);
// }
public static void TestArrow(CaptureContent content)
{
var mat = new Mat(content.CaptureRectArea.SrcMat, new Rect(0, 0, 300, 240));
var splitMat = mat.Split();
// 1. 红蓝通道按位与
var red = new Mat(mat.Size(), MatType.CV_8UC1);
Cv2.InRange(splitMat[0], new Scalar(250), new Scalar(255), red);
var blue = new Mat(mat.Size(), MatType.CV_8UC1);
Cv2.InRange(splitMat[2], new Scalar(0), new Scalar(10), blue);
var andMat = new Mat(mat.Size(), MatType.CV_8UC1);
Cv2.BitwiseAnd(red, blue, andMat);
// 寻找轮廓
Cv2.FindContours(andMat, out var contours, out var hierarchy, RetrievalModes.External, ContourApproximationModes.ApproxSimple);
Mat dst = Mat.Zeros(andMat.Size(), MatType.CV_8UC3);
// 计算最大外接矩形
if (contours.Length > 0)
{
var maxRect = Rect.Empty;
var maxIndex = 0;
for (int i = 0; i < contours.Length; i++)
{
var box = Cv2.BoundingRect(contours[i]);
if (box.Width * box.Height > maxRect.Width * maxRect.Height)
{
maxRect = box;
maxIndex = i;
}
}
var maxContour = contours[maxIndex];
// 计算轮廓的周长
var perimeter = Cv2.ArcLength(maxContour, true);
// 近似多边形拟合
var approx = Cv2.ApproxPolyDP(maxContour, 0.08 * perimeter, true);
// 如果拟合的多边形有三个顶点,认为是三角形
if (approx.Length == 3)
{
// 剪裁出三角形所在区域
var newSrcMat = new Mat(mat, maxRect);
// HSV 阈值取出中心飞镖
var hsvMat = new Mat();
Cv2.CvtColor(newSrcMat, hsvMat, ColorConversionCodes.BGR2HSV);
// var lowScalar = new Scalar(95, 255, 255);
// var highScalar = new Scalar(255, 255, 255);
var lowScalar = new Scalar(93, 155, 170);
var highScalar = new Scalar(255, 255, 255);
var hsvThresholdMat = new Mat();
Cv2.InRange(hsvMat, lowScalar, highScalar, hsvThresholdMat);
// 循环计算三条边的中点,并计算中点到顶点的所有点中连续黑色像素的个数
var maxBlackCount = 0;
Point correctP1 = new(), correctP2 = new();
var offset = new Point(maxRect.X, maxRect.Y);
for (int i = 0; i < 3; i++)
{
var midPoint = Midpoint(approx[i], approx[(i + 1) % 3]);
var targetPoint = approx[(i + 2) % 3];
// 中点到顶点的所有点
var lineIterator = new LineIterator(hsvThresholdMat, midPoint - offset, targetPoint - offset, PixelConnectivity.Connectivity8);
// 计算连续黑色像素的个数
var blackCount = 0;
foreach (var item in lineIterator)
{
if (item.GetValue<Vec2b>().Item0 == 255)
{
break;
}
blackCount++;
}
if (blackCount > maxBlackCount)
{
maxBlackCount = blackCount;
correctP1 = midPoint;
correctP2 = targetPoint;
}
}
// VisionContext.Instance().DrawContent.PutLine("co", new LineDrawable(correctP1, correctP2 + (correctP2 - correctP1) * 3));
}
}
}
static Point Midpoint(Point p1, Point p2)
{
var midX = (p1.X + p2.X) / 2;
var midY = (p1.Y + p2.Y) / 2;
return new Point(midX, midY);
}
public void TestCamera(CaptureContent content)
{
var mat = new Mat(content.CaptureRectArea.SrcGreyMat, new Rect(62, 19, 212, 212));
Cv2.GaussianBlur(mat, mat, new Size(3, 3), 0);
// 极坐标展开
var centerPoint = new Point2f(mat.Width / 2f, mat.Height / 2f);
var polarMat = new Mat();
Cv2.WarpPolar(mat, polarMat, new Size(360, 360), centerPoint, 360d, InterpolationFlags.Linear, WarpPolarMode.Linear);
// Cv2.ImShow("polarMat", polarMat);
var polarRoiMat = new Mat(polarMat, new Rect(10, 0, 70, polarMat.Height));
Cv2.Rotate(polarRoiMat, polarRoiMat, RotateFlags.Rotate90Counterclockwise);
var scharrResult = new Mat();
Cv2.Scharr(polarRoiMat, scharrResult, MatType.CV_32F, 1, 0);
// 求波峰
var left = new int[360];
var right = new int[360];
scharrResult.GetArray<float>(out var array);
var leftPeaks = FindPeaks(array);
leftPeaks.ForEach(i => left[i % 360]++);
var reversedArray = array.Select(x => -x).ToArray();
var rightPeaks = FindPeaks(reversedArray);
rightPeaks.ForEach(i => right[i % 360]++);
// 优化
var left2 = left.Zip(right, (x, y) => Math.Max(x - y, 0)).ToArray();
var right2 = right.Zip(left, (x, y) => Math.Max(x - y, 0)).ToArray();
// 左移后相乘 在附近2°内寻找最大值
var sum = new int[360];
for (var i = -2; i <= 2; i++)
{
var all = left2.Zip(Shift(right2, -90 + i), (x, y) => x * y * (3 - Math.Abs(i)) / 3).ToArray();
sum = sum.Zip(all, (x, y) => x + y).ToArray();
}
// 卷积
var result = new int[360];
for (var i = -2; i <= 2; i++)
{
var all = Shift(sum, i);
for (var j = 0; j < all.Length; j++)
{
all[j] = all[j] * (3 - Math.Abs(i)) / 3;
}
result = result.Zip(all, (x, y) => x + y).ToArray();
}
// 计算结果角度
var maxIndex = result.ToList().IndexOf(result.Max());
var angle = maxIndex + 45;
const int r = 100;
var center = new Point(168, 125);
var x1 = center.X + r * Math.Cos(angle * Math.PI / 180);
var y1 = center.Y + r * Math.Sin(angle * Math.PI / 180);
// var line = new LineDrawable(center, new Point(x1, y1));
// line.Pen = new Pen(Color.Yellow, 1);
// VisionContext.Instance().DrawContent.PutLine("camera", line);
}
static List<int> FindPeaks(float[] data)
{
List<int> peakIndices = [];
for (int i = 1; i < data.Length - 1; i++)
{
if (data[i] > data[i - 1] && data[i] > data[i + 1])
{
peakIndices.Add(i);
}
}
return peakIndices;
}
public static int[] RightShift(int[] array, int k)
{
return array.Skip(array.Length - k)
.Concat(array.Take(array.Length - k))
.ToArray();
}
public static int[] LeftShift(int[] array, int k)
{
return array.Skip(k)
.Concat(array.Take(k))
.ToArray();
}
public static int[] Shift(int[] array, int k)
{
if (k > 0)
{
return RightShift(array, k);
}
else
{
return LeftShift(array, -k);
}
}
}