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2. ValueTuple 已过时,元组建议使用 () 3. 暂停变量不建议放在 TaskContext.Instance().Config.Suspend 中,会被持久化到配置内 4. 修改一些方法和变量的存放位置
1115 lines
49 KiB
C#
1115 lines
49 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.Core.Recognition.OCR;
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using BetterGenshinImpact.Core.Recognition.ONNX;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoFishing.Assets;
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using BetterGenshinImpact.GameTask.AutoFishing.Model;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Model.Area;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.Helpers.Extensions;
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using BetterGenshinImpact.View.Drawable;
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using Compunet.YoloV8;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading;
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using static Vanara.PInvoke.User32;
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using Color = System.Drawing.Color;
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using Pen = System.Drawing.Pen;
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using Point = OpenCvSharp.Point;
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namespace BetterGenshinImpact.GameTask.AutoFishing
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{
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public class AutoFishingTrigger : ITaskTrigger
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{
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private readonly ILogger<AutoFishingTrigger> _logger = App.GetLogger<AutoFishingTrigger>();
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private readonly IOcrService _ocrService = OcrFactory.Paddle;
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private readonly YoloV8Predictor _predictor = YoloV8Builder.CreateDefaultBuilder().UseOnnxModel(Global.Absolute(@"Assets\Model\Fish\bgi_fish.onnx")).WithSessionOptions(BgiSessionOption.Instance.Options).Build();
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public string Name => "自动钓鱼";
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public bool IsEnabled { get; set; }
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public int Priority => 15;
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/// <summary>
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/// 钓鱼是要独占模式的
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/// 在钓鱼的时候,不应该有其他任务在执行
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/// 在触发器发现正在钓鱼的时候,启用独占模式
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/// </summary>
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public bool IsExclusive { get; set; }
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private readonly AutoFishingAssets _autoFishingAssets;
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public AutoFishingTrigger()
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{
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_autoFishingAssets = AutoFishingAssets.Instance;
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}
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public void Init()
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{
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IsEnabled = TaskContext.Instance().Config.AutoFishingConfig.Enabled;
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IsExclusive = false;
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// 钓鱼变量初始化
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_findFishBoxTips = false;
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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_isThrowRod = false;
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_selectedBaitName = string.Empty;
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}
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private Rect _fishBoxRect = Rect.Empty;
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private DateTime _prevExecute = DateTime.MinValue;
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private CaptureContent _currContent;
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public void OnCapture(CaptureContent content)
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{
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this._currContent = content;
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// 进入独占的判定
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if (!IsExclusive)
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{
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if ((DateTime.Now - _prevExecute).TotalMilliseconds <= 200)
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{
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return;
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}
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_prevExecute = DateTime.Now;
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// 进入独占模式判断
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CheckFishingUserInterface(content);
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}
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else
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{
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// 自动抛竿
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ThrowRod(content);
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// 上钩判断
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FishBite(content);
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// 进入钓鱼界面先尝试获取钓鱼框的位置
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if (_fishBoxRect.Width == 0)
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{
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if ((DateTime.Now - _prevExecute).TotalMilliseconds <= 200)
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{
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return;
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}
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_prevExecute = DateTime.Now;
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_fishBoxRect = GetFishBoxArea(content.CaptureRectArea);
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CheckFishingUserInterface(content);
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}
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else
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{
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// 钓鱼拉条
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Fishing(content, new Mat(content.CaptureRectArea.SrcMat, _fishBoxRect));
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}
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}
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}
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// /// <summary>
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// /// 在“开始钓鱼”按钮上方安排一个我们的“开始自动钓鱼”按钮
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// /// 点击按钮进入独占模式
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// /// </summary>
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// /// <param name="content"></param>
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// /// <returns></returns>
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// [Obsolete]
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// private void DisplayButtonOnStartFishPageForExclusive(CaptureContent content)
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// {
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// VisionContext.Instance().DrawContent.RemoveRect("StartFishingButton");
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// var info = TaskContext.Instance().SystemInfo;
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// var srcMat = content.CaptureRectArea.SrcMat;
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// var rightBottomMat = CropHelper.CutRightBottom(srcMat, srcMat.Width / 2, srcMat.Height / 2);
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// var list = CommonRecognition.FindGameButton(rightBottomMat);
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// if (list.Count > 0)
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// {
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// foreach (var rect in list)
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// {
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// var ro = new RecognitionObject()
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// {
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// Name = "StartFishingText",
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// RecognitionType = RecognitionTypes.OcrMatch,
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// RegionOfInterest = new Rect(srcMat.Width / 2, srcMat.Height / 2, srcMat.Width - srcMat.Width / 2,
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// srcMat.Height - srcMat.Height / 2),
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// AllContainMatchText = new List<string>
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// {
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// "开始", "钓鱼"
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// },
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// DrawOnWindow = false
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// };
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// var ocrRaRes = content.CaptureRectArea.Find(ro);
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// if (ocrRaRes.IsEmpty())
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// {
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// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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// }
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// else
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// {
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// VisionContext.Instance().DrawContent.PutRect("StartFishingButton", rect.ToWindowsRectangleOffset(srcMat.Width / 2, srcMat.Height / 2).ToRectDrawable());
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//
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// var btnPosition = new Rect(rect.X + srcMat.Width / 2, rect.Y + srcMat.Height / 2 - rect.Height - 10, rect.Width, rect.Height);
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// var maskButton = new MaskButton("开始自动钓鱼", btnPosition, () =>
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// {
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// VisionContext.Instance().DrawContent.RemoveRect("StartFishingButton");
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// _logger.LogInformation("→ {Text}", "自动钓鱼,启动!");
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// // 点击下面的按钮
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// var rc = info.CaptureAreaRect;
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// Simulation.SendInputEx
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// .Mouse
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// .MoveMouseTo(
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// (rc.X + srcMat.Width * 1d / 2 + rect.X + rect.Width * 1d / 2) * 65535 / info.DesktopRectArea.Width,
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// (rc.Y + srcMat.Height * 1d / 2 + rect.Y + rect.Height * 1d / 2) * 65535 / info.DesktopRectArea.Height)
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// .LeftButtonClick();
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// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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// // 启动要延时一会等待钓鱼界面切换
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// Sleep(1000);
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// IsExclusive = true;
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// _switchBaitContinuouslyFrameNum = 0;
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// _waitBiteContinuouslyFrameNum = 0;
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// _noFishActionContinuouslyFrameNum = 0;
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// _isThrowRod = false;
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// });
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// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "AddButton", new object(), maskButton));
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// }
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// }
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// }
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// else
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// {
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// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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// }
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// }
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//private bool OcrStartFishingForExclusive(CaptureContent content)
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//{
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// var srcMat = content.CaptureRectArea.SrcMat;
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// var rightBottomMat = CutHelper.CutRightBottom(srcMat, srcMat.Width / 2, srcMat.Height / 2);
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// var text = _ocrService.Ocr(rightBottomMat.ToBitmap());
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// if (!string.IsNullOrEmpty(text) && StringUtils.RemoveAllSpace(text).Contains("开始") && StringUtils.RemoveAllSpace(text).Contains("钓鱼"))
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// {
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// return true;
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// }
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// return false;
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//}
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/// <summary>
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/// 找右下角的退出钓鱼按钮
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/// 用于判断是否进入钓鱼界面
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/// 进入钓鱼界面时该触发器进入独占模式
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/// </summary>
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/// <param name="content"></param>
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/// <returns></returns>
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private bool FindButtonForExclusive(CaptureContent content)
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{
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return !content.CaptureRectArea.Find(_autoFishingAssets.ExitFishingButtonRo).IsEmpty();
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}
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private int _throwRodWaitFrameNum = 0; // 抛竿等待的时间(帧数)
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private int _switchBaitContinuouslyFrameNum = 0; // 切换鱼饵按钮图标的持续时间(帧数)
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private int _waitBiteContinuouslyFrameNum = 0; // 等待上钩的持续时间(帧数)
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private int _noFishActionContinuouslyFrameNum = 0; // 无钓鱼三种场景的持续时间(帧数)
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private bool _isThrowRod = false; // 是否已经抛竿
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/// <summary>
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/// 钓鱼有3种场景
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/// 1. 未抛竿 BaitButtonRo存在 && WaitBiteButtonRo不存在
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/// 2. 抛竿后未拉条 WaitBiteButtonRo存在 && BaitButtonRo不存在
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/// 3. 上钩拉条 _isFishingProcess && _biteTipsExitCount > 0
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///
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/// 新AI钓鱼
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/// 前提:必须要正面面对鱼塘,没有识别到鱼的时候不会自动抛竿
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/// 1. 观察周围环境,判断鱼塘位置,视角对上鱼塘位置中心
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/// 2. 根据第一步的观察结果,提前选择鱼饵
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/// 3.
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/// </summary>
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/// <param name="content"></param>
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private void ThrowRod(CaptureContent content)
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{
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// 没有拉条和提竿的时候,自动抛竿
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if (!_isFishingProcess && _biteTipsExitCount == 0 && TaskContext.Instance().Config.AutoFishingConfig.AutoThrowRodEnabled)
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{
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var baitRectArea = content.CaptureRectArea.Find(_autoFishingAssets.BaitButtonRo);
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var waitBiteArea = content.CaptureRectArea.Find(_autoFishingAssets.WaitBiteButtonRo);
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if (!baitRectArea.IsEmpty() && waitBiteArea.IsEmpty())
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{
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_switchBaitContinuouslyFrameNum++;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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if (_switchBaitContinuouslyFrameNum >= content.FrameRate)
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{
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_isThrowRod = false;
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_switchBaitContinuouslyFrameNum = 0;
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_logger.LogInformation("当前处于未抛竿状态");
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}
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if (!_isThrowRod)
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{
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// 1. 观察周围环境,判断鱼塘位置,视角对上鱼塘位置中心
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using var memoryStream = new MemoryStream();
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content.CaptureRectArea.SrcBitmap.Save(memoryStream, ImageFormat.Bmp);
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memoryStream.Seek(0, SeekOrigin.Begin);
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var result = _predictor.Detect(memoryStream);
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Debug.WriteLine($"YOLOv8识别: {result.Speed}");
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var fishpond = new Fishpond(result);
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if (fishpond.FishpondRect == Rect.Empty)
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{
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Sleep(500);
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return;
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}
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else
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{
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var centerX = content.CaptureRectArea.SrcBitmap.Width / 2;
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var centerY = content.CaptureRectArea.SrcBitmap.Height / 2;
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// 往左移动是正数,往右移动是负数
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if (fishpond.FishpondRect.Left > centerX)
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{
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Simulation.SendInput.Mouse.MoveMouseBy(100, 0);
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}
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if (fishpond.FishpondRect.Right < centerX)
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{
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Simulation.SendInput.Mouse.MoveMouseBy(-100, 0);
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}
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// 鱼塘尽量在上半屏幕
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if (fishpond.FishpondRect.Bottom > centerY)
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{
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Simulation.SendInput.Mouse.MoveMouseBy(0, -100);
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}
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if ((fishpond.FishpondRect.Left < centerX && fishpond.FishpondRect.Right > centerX && fishpond.FishpondRect.Bottom >= centerY) || fishpond.FishpondRect.Width < content.CaptureRectArea.SrcBitmap.Width / 4)
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{
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// 鱼塘在中心,选择鱼饵
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if (string.IsNullOrEmpty(_selectedBaitName))
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{
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_selectedBaitName = ChooseBait(content, fishpond);
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}
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// 抛竿
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Sleep(2000);
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ApproachFishAndThrowRod(content);
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Sleep(2000);
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}
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}
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}
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}
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if (baitRectArea.IsEmpty() && !waitBiteArea.IsEmpty() && _isThrowRod)
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum++;
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_noFishActionContinuouslyFrameNum = 0;
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_throwRodWaitFrameNum++;
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if (_waitBiteContinuouslyFrameNum >= content.FrameRate)
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{
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_isThrowRod = true;
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_waitBiteContinuouslyFrameNum = 0;
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}
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if (_isThrowRod)
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{
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// 30s 没有上钩,重新抛竿
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if (_throwRodWaitFrameNum >= content.FrameRate * TaskContext.Instance().Config.AutoFishingConfig.AutoThrowRodTimeOut)
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{
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Simulation.SendInput.Mouse.LeftButtonClick();
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_throwRodWaitFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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Debug.WriteLine("超时自动收竿");
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Sleep(2000);
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_isThrowRod = false;
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}
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}
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}
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if (baitRectArea.IsEmpty() && waitBiteArea.IsEmpty())
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum++;
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if (_noFishActionContinuouslyFrameNum > content.FrameRate)
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{
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CheckFishingUserInterface(content);
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}
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}
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}
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else
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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_throwRodWaitFrameNum = 0;
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_isThrowRod = false;
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}
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}
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private string _selectedBaitName = string.Empty;
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/// <summary>
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/// 选择鱼饵
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/// </summary>
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/// <param name="content"></param>
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/// <param name="fishpond"></param>
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/// <returns></returns>
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/// <exception cref="Exception"></exception>
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private string ChooseBait(CaptureContent content, Fishpond fishpond)
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{
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// 打开换饵界面
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Simulation.SendInput.Mouse.RightButtonClick();
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Sleep(100);
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Simulation.SendInput.Mouse.MoveMouseBy(0, 200); // 鼠标移走,防止干扰
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Sleep(500);
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_selectedBaitName = fishpond.Fishes[0].FishType.BaitName; // 选择最多鱼吃的饵料
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_logger.LogInformation("选择鱼饵 {Text}", BaitType.FromName(_selectedBaitName).ChineseName);
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// 寻找鱼饵
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var ro = new RecognitionObject
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{
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Name = "ChooseBait",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFishing", $"bait\\{_selectedBaitName}.png"),
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Threshold = 0.8,
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Use3Channels = true,
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DrawOnWindow = false
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}.InitTemplate();
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// 截图
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using var captureRegion = TaskControl.CaptureToRectArea(forceNew: true);
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using var resRa = captureRegion.Find(ro);
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if (resRa.IsEmpty())
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{
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_logger.LogWarning("没有找到目标鱼饵");
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_selectedBaitName = string.Empty;
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throw new Exception("没有找到目标鱼饵");
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}
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else
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{
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resRa.Click();
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Sleep(700);
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// 可能重复点击,所以固定界面点击下
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captureRegion.ClickTo((int)(captureRegion.Width * 0.675), (int)(captureRegion.Height / 3d));
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Sleep(200);
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// 点击确定
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Bv.ClickWhiteConfirmButton(captureRegion);
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Sleep(500); // 等待界面切换
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}
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return _selectedBaitName;
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}
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private readonly Random _rd = new();
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/// <summary>
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/// 抛竿
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/// </summary>
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/// <param name="content"></param>
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private void ApproachFishAndThrowRod(CaptureContent content)
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{
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// 预抛竿
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Simulation.SendInput.Mouse.LeftButtonDown();
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_logger.LogInformation("长按预抛竿");
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Sleep(3000);
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var noPlacementTimes = 0; // 没有落点的次数
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var noTargetFishTimes = 0; // 没有目标鱼的次数
|
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var prevTargetFishRect = Rect.Empty; // 记录上一个目标鱼的位置
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while (IsEnabled)
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{
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// 截图
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var ra = TaskControl.CaptureToRectArea(forceNew: true);
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// 找 鱼饵落点
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using var memoryStream = new MemoryStream();
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ra.SrcBitmap.Save(memoryStream, ImageFormat.Bmp);
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memoryStream.Seek(0, SeekOrigin.Begin);
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var result = _predictor.Detect(memoryStream);
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Debug.WriteLine($"YOLOv8识别: {result.Speed}");
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var fishpond = new Fishpond(result);
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if (fishpond.TargetRect == Rect.Empty)
|
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{
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noPlacementTimes++;
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Sleep(50);
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Debug.WriteLine("历次未找到鱼饵落点");
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var cX = ra.SrcBitmap.Width / 2;
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var cY = ra.SrcBitmap.Height / 2;
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var rdX = _rd.Next(0, ra.SrcBitmap.Width);
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var rdY = _rd.Next(0, ra.SrcBitmap.Height);
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|
||
var moveX = 100 * (cX - rdX) / ra.SrcBitmap.Width;
|
||
var moveY = 100 * (cY - rdY) / ra.SrcBitmap.Height;
|
||
|
||
Simulation.SendInput.Mouse.MoveMouseBy(moveX, moveY);
|
||
|
||
if (noPlacementTimes > 25)
|
||
{
|
||
_logger.LogInformation("未找到鱼饵落点,重试");
|
||
// Simulation.SendInputEx.Mouse.LeftButtonUp();
|
||
// // Sleep(2000);
|
||
// // Simulation.SendInputEx.Mouse.LeftButtonClick();
|
||
// _selectedBaitName = string.Empty;
|
||
// _isThrowRod = false;
|
||
// // Sleep(2000);
|
||
// // MoveViewpointDown();
|
||
// Sleep(300);
|
||
break;
|
||
}
|
||
|
||
continue;
|
||
}
|
||
|
||
// 找到落点最近的鱼
|
||
OneFish? currentFish = null;
|
||
if (prevTargetFishRect == Rect.Empty)
|
||
{
|
||
var list = fishpond.FilterByBaitName(_selectedBaitName);
|
||
if (list.Count > 0)
|
||
{
|
||
currentFish = list[0];
|
||
prevTargetFishRect = currentFish.Rect;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
currentFish = fishpond.FilterByBaitNameAndRecently(_selectedBaitName, prevTargetFishRect);
|
||
if (currentFish != null)
|
||
{
|
||
prevTargetFishRect = currentFish.Rect;
|
||
}
|
||
}
|
||
|
||
if (currentFish == null)
|
||
{
|
||
Debug.WriteLine("无目标鱼");
|
||
noTargetFishTimes++;
|
||
//if (noTargetFishTimes == 30)
|
||
//{
|
||
// Simulation.SendInputEx.Mouse.MoveMouseBy(0, 100);
|
||
//}
|
||
|
||
if (noTargetFishTimes > 10)
|
||
{
|
||
// 没有找到目标鱼,重新选择鱼饵
|
||
_logger.LogInformation("没有找到目标鱼,1.直接抛竿");
|
||
Simulation.SendInput.Mouse.LeftButtonUp();
|
||
Sleep(1500);
|
||
_logger.LogInformation("没有找到目标鱼,2.收杆");
|
||
Simulation.SendInput.Mouse.LeftButtonClick();
|
||
Sleep(800);
|
||
_logger.LogInformation("没有找到目标鱼,3.准备重新选择鱼饵");
|
||
_selectedBaitName = string.Empty;
|
||
_isThrowRod = false;
|
||
MoveViewpointDown();
|
||
Sleep(300);
|
||
break;
|
||
}
|
||
|
||
continue;
|
||
}
|
||
else
|
||
{
|
||
noTargetFishTimes = 0;
|
||
_currContent.CaptureRectArea.DrawRect(fishpond.TargetRect, "Target");
|
||
_currContent.CaptureRectArea.Derive(currentFish.Rect).DrawSelf("Fish");
|
||
// VisionContext.Instance().DrawContent.PutRect("Target", fishpond.TargetRect.ToRectDrawable());
|
||
// VisionContext.Instance().DrawContent.PutRect("Fish", currentFish.Rect.ToRectDrawable());
|
||
|
||
// var min = MoveMouseToFish(fishpond.TargetRect, currentFish.Rect);
|
||
// // 因为视角是斜着看向鱼的,所以Y轴抛竿距离要近一点
|
||
// if ((_selectedBaitName != "fruit paste bait" && min is { Item1: <= 50, Item2: <= 25 })
|
||
// || _selectedBaitName == "fruit paste bait" && min is { Item1: <= 40, Item2: <= 25 })
|
||
// {
|
||
// Sleep(100);
|
||
// Simulation.SendInputEx.Mouse.LeftButtonUp();
|
||
// _logger.LogInformation("尝试钓取 {Text}", currentFish.FishType.ChineseName);
|
||
// _isThrowRod = true;
|
||
// VisionContext.Instance().DrawContent.RemoveRect("Target");
|
||
// VisionContext.Instance().DrawContent.RemoveRect("Fish");
|
||
// break;
|
||
// }
|
||
|
||
// 来自 HutaoFisher 的抛竿技术
|
||
var rod = fishpond.TargetRect;
|
||
var fish = currentFish.Rect;
|
||
var dx = NormalizeXTo1024(fish.Left + fish.Right - rod.Left - rod.Right) / 2.0;
|
||
var dy = NormalizeYTo576(fish.Top + fish.Bottom - rod.Top - rod.Bottom) / 2.0;
|
||
var state = RodNet.GetRodState(new RodInput
|
||
{
|
||
rod_x1 = NormalizeXTo1024(rod.Left),
|
||
rod_x2 = NormalizeXTo1024(rod.Right),
|
||
rod_y1 = NormalizeYTo576(rod.Top),
|
||
rod_y2 = NormalizeYTo576(rod.Bottom),
|
||
fish_x1 = NormalizeXTo1024(fish.Left),
|
||
fish_x2 = NormalizeXTo1024(fish.Right),
|
||
fish_y1 = NormalizeYTo576(fish.Top),
|
||
fish_y2 = NormalizeYTo576(fish.Bottom),
|
||
fish_label = BigFishType.GetIndex(currentFish.FishType)
|
||
});
|
||
if (state == -1)
|
||
{
|
||
// 失败 随机移动鼠标
|
||
var cX = content.CaptureRectArea.SrcBitmap.Width / 2;
|
||
var cY = content.CaptureRectArea.SrcBitmap.Height / 2;
|
||
var rdX = _rd.Next(0, content.CaptureRectArea.SrcBitmap.Width);
|
||
var rdY = _rd.Next(0, content.CaptureRectArea.SrcBitmap.Height);
|
||
|
||
var moveX = 100 * (cX - rdX) / content.CaptureRectArea.SrcBitmap.Width;
|
||
var moveY = 100 * (cY - rdY) / content.CaptureRectArea.SrcBitmap.Height;
|
||
|
||
_logger.LogInformation("失败 随机移动 {DX}, {DY}", moveX, moveY);
|
||
Simulation.SendInput.Mouse.MoveMouseBy(moveX, moveY);
|
||
}
|
||
else if (state == 0)
|
||
{
|
||
// 成功 抛竿
|
||
Simulation.SendInput.Mouse.LeftButtonUp();
|
||
_logger.LogInformation("尝试钓取 {Text}", currentFish.FishType.ChineseName);
|
||
_isThrowRod = true;
|
||
VisionContext.Instance().DrawContent.RemoveRect("Target");
|
||
VisionContext.Instance().DrawContent.RemoveRect("Fish");
|
||
break;
|
||
}
|
||
else if (state == 1)
|
||
{
|
||
// 太近
|
||
var dl = Math.Sqrt(dx * dx + dy * dy);
|
||
// set a minimum step
|
||
dx = dx / dl * 30;
|
||
dy = dy / dl * 30;
|
||
// _logger.LogInformation("太近 移动 {DX}, {DY}", dx, dy);
|
||
Simulation.SendInput.Mouse.MoveMouseBy((int)(-dx / 1.5), (int)(-dy * 1.5));
|
||
}
|
||
else if (state == 2)
|
||
{
|
||
// 太远
|
||
// _logger.LogInformation("太远 移动 {DX}, {DY}", dx, dy);
|
||
Simulation.SendInput.Mouse.MoveMouseBy((int)(dx / 1.5), (int)(dy * 1.5));
|
||
}
|
||
}
|
||
|
||
Sleep(20);
|
||
}
|
||
}
|
||
|
||
private double NormalizeXTo1024(int x)
|
||
{
|
||
return x * 1.0 / TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect.Width * 1024;
|
||
}
|
||
|
||
private double NormalizeYTo576(int y)
|
||
{
|
||
return y * 1.0 / TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect.Height * 576;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 向下移动视角
|
||
/// </summary>
|
||
private void MoveViewpointDown()
|
||
{
|
||
if (TaskContext.Instance().Config.AutoFishingConfig.AutoThrowRodEnabled)
|
||
{
|
||
// 下移视角方便看鱼
|
||
Simulation.SendInput.Mouse.MoveMouseBy(0, 400);
|
||
Sleep(500);
|
||
Simulation.SendInput.Mouse.MoveMouseBy(0, 500);
|
||
Sleep(500);
|
||
}
|
||
}
|
||
|
||
[Obsolete]
|
||
private (int, int) MoveMouseToFish(Rect rect1, Rect rect2)
|
||
{
|
||
int minDistance;
|
||
|
||
//首先计算两个矩形中心点
|
||
Point c1, c2;
|
||
c1.X = rect1.X + (rect1.Width / 2);
|
||
c1.Y = rect1.Y + (rect1.Height / 2);
|
||
c2.X = rect2.X + (rect2.Width / 2);
|
||
c2.Y = rect2.Y + (rect2.Height / 2);
|
||
|
||
// 分别计算两矩形中心点在X轴和Y轴方向的距离
|
||
var dx = Math.Abs(c2.X - c1.X);
|
||
var dy = Math.Abs(c2.Y - c1.Y);
|
||
|
||
//两矩形不相交,在X轴方向有部分重合的两个矩形
|
||
if (dx < (rect1.Width + rect2.Width) / 2 && dy >= (rect1.Height + rect2.Height) / 2)
|
||
{
|
||
minDistance = dy - ((rect1.Height + rect2.Height) / 2);
|
||
|
||
var moveY = 5;
|
||
if (minDistance >= 100)
|
||
{
|
||
moveY = 50;
|
||
}
|
||
|
||
if (c1.Y > c2.Y)
|
||
{
|
||
moveY = -moveY;
|
||
}
|
||
|
||
//_logger.LogInformation("移动鼠标 {X} {Y}", 0, moveY);
|
||
Simulation.SendInput.Mouse.MoveMouseBy(0, moveY);
|
||
return (0, minDistance);
|
||
}
|
||
|
||
//两矩形不相交,在Y轴方向有部分重合的两个矩形
|
||
else if (dx >= (rect1.Width + rect2.Width) / 2 && (dy < (rect1.Height + rect2.Height) / 2))
|
||
{
|
||
minDistance = dx - ((rect1.Width + rect2.Width) / 2);
|
||
var moveX = 10;
|
||
if (minDistance >= 100)
|
||
{
|
||
moveX = 50;
|
||
}
|
||
|
||
if (c1.X > c2.X)
|
||
{
|
||
moveX = -moveX;
|
||
}
|
||
|
||
//_logger.LogInformation("移动鼠标 {X} {Y}", moveX, 0);
|
||
Simulation.SendInput.Mouse.MoveMouseBy(moveX, 0);
|
||
return (minDistance, 0);
|
||
}
|
||
|
||
//两矩形不相交,在X轴和Y轴方向无重合的两个矩形
|
||
else if ((dx >= ((rect1.Width + rect2.Width) / 2)) && (dy >= ((rect1.Height + rect2.Height) / 2)))
|
||
{
|
||
var dpX = dx - ((rect1.Width + rect2.Width) / 2);
|
||
var dpY = dy - ((rect1.Height + rect2.Height) / 2);
|
||
//minDistance = (int)Math.Sqrt(dpX * dpX + dpY * dpY);
|
||
var moveX = 10;
|
||
if (dpX >= 100)
|
||
{
|
||
moveX = 50;
|
||
}
|
||
|
||
var moveY = 5;
|
||
if (dpY >= 100)
|
||
{
|
||
moveY = 50;
|
||
}
|
||
|
||
if (c1.Y > c2.Y)
|
||
{
|
||
moveY = -moveY;
|
||
}
|
||
|
||
if (c1.X > c2.X)
|
||
{
|
||
moveX = -moveX;
|
||
}
|
||
|
||
//_logger.LogInformation("移动鼠标 {X} {Y}", moveX, moveY);
|
||
Simulation.SendInput.Mouse.MoveMouseBy(moveX, moveY);
|
||
return (dpX, dpY);
|
||
}
|
||
|
||
//两矩形相交
|
||
else
|
||
{
|
||
//_logger.LogInformation("无需移动鼠标");
|
||
minDistance = -1;
|
||
return (0, 0);
|
||
}
|
||
}
|
||
|
||
public void Sleep(int millisecondsTimeout)
|
||
{
|
||
NewRetry.Do(() =>
|
||
{
|
||
TaskControl.TrySuspend();
|
||
if (IsEnabled && !SystemControl.IsGenshinImpactActiveByProcess())
|
||
{
|
||
_logger.LogWarning("当前获取焦点的窗口不是原神,暂停");
|
||
throw new RetryException("当前获取焦点的窗口不是原神");
|
||
}
|
||
|
||
}, TimeSpan.FromSeconds(1), 100);
|
||
CheckFishingUserInterface(_currContent);
|
||
Thread.Sleep(millisecondsTimeout);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取钓鱼框的位置
|
||
/// </summary>
|
||
private Rect GetFishBoxArea(ImageRegion captureRegion)
|
||
{
|
||
using var topMat = new Mat(captureRegion.SrcMat, new Rect(0, 0, captureRegion.Width, captureRegion.Height / 2));
|
||
;
|
||
var rects = AutoFishingImageRecognition.GetFishBarRect(topMat);
|
||
if (rects != null && rects.Count == 2)
|
||
{
|
||
if (Math.Abs(rects[0].Height - rects[1].Height) > 10)
|
||
{
|
||
TaskControl.Logger.LogError("两个矩形高度差距过大,未识别到钓鱼框");
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBox");
|
||
return Rect.Empty;
|
||
}
|
||
|
||
if (rects[0].Width < rects[1].Width)
|
||
{
|
||
_cur = rects[0];
|
||
_left = rects[1];
|
||
}
|
||
else
|
||
{
|
||
_cur = rects[1];
|
||
_left = rects[0];
|
||
}
|
||
|
||
if (_left.X < _cur.X // cur 是游标位置, 在初始状态下,cur 一定在left左边
|
||
|| _cur.Width > _left.Width // left一定比cur宽
|
||
|| _cur.X + _cur.Width > topMat.Width / 2 // cur 一定在屏幕左侧
|
||
|| _cur.X + _cur.Width > _left.X - _left.Width / 2 // cur 一定在left左侧+left的一半宽度
|
||
|| _cur.X + _cur.Width > topMat.Width / 2 - _left.Width // cur 一定在屏幕中轴线减去整个left的宽度的位置左侧
|
||
|| !(_left.X < topMat.Width / 2 && _left.X + _left.Width > topMat.Width / 2) // left肯定穿过游戏中轴线
|
||
)
|
||
{
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBox");
|
||
return Rect.Empty;
|
||
}
|
||
|
||
int hExtra = _cur.Height, vExtra = _cur.Height / 4;
|
||
_fishBoxRect = new Rect(_cur.X - hExtra, _cur.Y - vExtra,
|
||
(_left.X + _left.Width / 2 - _cur.X) * 2 + hExtra * 2, _cur.Height + vExtra * 2);
|
||
// VisionContext.Instance().DrawContent.PutRect("FishBox", _fishBoxRect.ToRectDrawable(new Pen(Color.LightPink, 2)));
|
||
using var boxRa = captureRegion.Derive(_fishBoxRect);
|
||
boxRa.DrawSelf("FishBox", new Pen(Color.LightPink, 2));
|
||
return _fishBoxRect;
|
||
}
|
||
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBox");
|
||
return Rect.Empty;
|
||
}
|
||
|
||
private bool _isFishingProcess = false; // 提杆后会设置为true
|
||
private int _biteTipsExitCount = 0; // 钓鱼提示持续时间
|
||
private int _notFishingAfterBiteCount = 0; // 提竿后没有钓鱼的时间
|
||
private Rect _baseBiteTips = Rect.Empty;
|
||
|
||
/// <summary>
|
||
/// 自动提竿
|
||
/// </summary>
|
||
/// <param name="content"></param>
|
||
private void FishBite(CaptureContent content)
|
||
{
|
||
if (_isFishingProcess)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 自动识别的钓鱼框向下延伸到屏幕中间
|
||
//var liftingWordsAreaRect = new Rect(fishBoxRect.X, fishBoxRect.Y + fishBoxRect.Height * 2,
|
||
// fishBoxRect.Width, content.CaptureRectArea.SrcMat.Height / 2 - fishBoxRect.Y - fishBoxRect.Height * 5);
|
||
// 上半屏幕和中间1/3的区域
|
||
var liftingWordsAreaRect = new Rect(content.CaptureRectArea.SrcMat.Width / 3, 0, content.CaptureRectArea.SrcMat.Width / 3,
|
||
content.CaptureRectArea.SrcMat.Height / 2);
|
||
//VisionContext.Instance().DrawContent.PutRect("liftingWordsAreaRect", liftingWordsAreaRect.ToRectDrawable(new Pen(Color.Cyan, 2)));
|
||
var wordCaptureMat = new Mat(content.CaptureRectArea.SrcMat, liftingWordsAreaRect);
|
||
var currentBiteWordsTips = AutoFishingImageRecognition.MatchFishBiteWords(wordCaptureMat, liftingWordsAreaRect);
|
||
if (currentBiteWordsTips != Rect.Empty)
|
||
{
|
||
if (_baseBiteTips == Rect.Empty)
|
||
{
|
||
_baseBiteTips = currentBiteWordsTips;
|
||
}
|
||
else
|
||
{
|
||
if (Math.Abs(_baseBiteTips.X - currentBiteWordsTips.X) < 10
|
||
&& Math.Abs(_baseBiteTips.Y - currentBiteWordsTips.Y) < 10
|
||
&& Math.Abs(_baseBiteTips.Width - currentBiteWordsTips.Width) < 10
|
||
&& Math.Abs(_baseBiteTips.Height - currentBiteWordsTips.Height) < 10)
|
||
{
|
||
_biteTipsExitCount++;
|
||
// VisionContext.Instance().DrawContent.PutRect("FishBiteTips",
|
||
// currentBiteWordsTips
|
||
// .ToWindowsRectangleOffset(liftingWordsAreaRect.X, liftingWordsAreaRect.Y)
|
||
// .ToRectDrawable());
|
||
using var tipsRa = content.CaptureRectArea.Derive(currentBiteWordsTips + liftingWordsAreaRect.Location);
|
||
tipsRa.DrawSelf("FishBiteTips");
|
||
|
||
if (_biteTipsExitCount >= content.FrameRate / 4d)
|
||
{
|
||
// 图像提竿判断
|
||
using var liftRodButtonRa = content.CaptureRectArea.Find(_autoFishingAssets.LiftRodButtonRo);
|
||
if (!liftRodButtonRa.IsEmpty())
|
||
{
|
||
Simulation.SendInput.Mouse.LeftButtonClick();
|
||
_logger.LogInformation(@"┌------------------------┐");
|
||
_logger.LogInformation(" 自动提竿(图像识别)");
|
||
_isFishingProcess = true;
|
||
_biteTipsExitCount = 0;
|
||
_baseBiteTips = Rect.Empty;
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
|
||
return;
|
||
}
|
||
|
||
// OCR 提竿判断
|
||
var text = _ocrService.Ocr(new Mat(content.CaptureRectArea.SrcGreyMat,
|
||
new Rect(currentBiteWordsTips.X + liftingWordsAreaRect.X,
|
||
currentBiteWordsTips.Y + liftingWordsAreaRect.Y,
|
||
currentBiteWordsTips.Width, currentBiteWordsTips.Height)));
|
||
if (!string.IsNullOrEmpty(text) && StringUtils.RemoveAllSpace(text).Contains("上钩"))
|
||
{
|
||
Simulation.SendInput.Mouse.LeftButtonClick();
|
||
_logger.LogInformation(@"┌------------------------┐");
|
||
_logger.LogInformation(" 自动提竿(OCR)");
|
||
_isFishingProcess = true;
|
||
_biteTipsExitCount = 0;
|
||
_baseBiteTips = Rect.Empty;
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
_biteTipsExitCount = 0;
|
||
_baseBiteTips = currentBiteWordsTips;
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
|
||
}
|
||
|
||
if (_biteTipsExitCount >= content.FrameRate / 2d)
|
||
{
|
||
Simulation.SendInput.Mouse.LeftButtonClick();
|
||
_logger.LogInformation(@"┌------------------------┐");
|
||
_logger.LogInformation(" 自动提竿(文字块)");
|
||
_isFishingProcess = true;
|
||
_biteTipsExitCount = 0;
|
||
_baseBiteTips = Rect.Empty;
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private int _noRectsCount = 0;
|
||
private Rect _cur, _left, _right;
|
||
private MOUSEEVENTF _prevMouseEvent = 0x0;
|
||
private bool _findFishBoxTips;
|
||
|
||
/// <summary>
|
||
/// 钓鱼拉条
|
||
/// </summary>
|
||
/// <param name="content"></param>
|
||
/// <param name="fishBarMat"></param>
|
||
private void Fishing(CaptureContent content, Mat fishBarMat)
|
||
{
|
||
var simulator = Simulation.SendInput;
|
||
var rects = AutoFishingImageRecognition.GetFishBarRect(fishBarMat);
|
||
if (rects != null && rects.Count > 0)
|
||
{
|
||
if (rects.Count >= 2 && _prevMouseEvent == 0x0 && !_findFishBoxTips)
|
||
{
|
||
_findFishBoxTips = true;
|
||
_logger.LogInformation(" 识别到钓鱼框,自动拉扯中...");
|
||
}
|
||
|
||
// 超过3个矩形是异常情况,取高度最高的三个矩形进行识别
|
||
if (rects.Count > 3)
|
||
{
|
||
rects.Sort((a, b) => b.Height.CompareTo(a.Height));
|
||
rects.RemoveRange(3, rects.Count - 3);
|
||
}
|
||
|
||
//Debug.WriteLine($"识别到{rects.Count} 个矩形");
|
||
if (rects.Count == 2)
|
||
{
|
||
if (rects[0].Width < rects[1].Width)
|
||
{
|
||
_cur = rects[0];
|
||
_left = rects[1];
|
||
}
|
||
else
|
||
{
|
||
_cur = rects[1];
|
||
_left = rects[0];
|
||
}
|
||
|
||
PutRects(_left, _cur, new Rect());
|
||
|
||
if (_cur.X < _left.X)
|
||
{
|
||
if (_prevMouseEvent != MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonDown();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonDown();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN;
|
||
//Debug.WriteLine("进度不到 左键按下");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (_prevMouseEvent == MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonUp();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonUp();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTUP;
|
||
//Debug.WriteLine("进度超出 左键松开");
|
||
}
|
||
}
|
||
}
|
||
else if (rects.Count == 3)
|
||
{
|
||
rects.Sort((a, b) => a.X.CompareTo(b.X));
|
||
_left = rects[0];
|
||
_cur = rects[1];
|
||
_right = rects[2];
|
||
PutRects(_left, _cur, _right);
|
||
|
||
if (_right.X + _right.Width - (_cur.X + _cur.Width) <= _cur.X - _left.X)
|
||
{
|
||
if (_prevMouseEvent == MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonUp();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonUp();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTUP;
|
||
//Debug.WriteLine("进入框内中间 左键松开");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (_prevMouseEvent != MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonDown();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonDown();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN;
|
||
//Debug.WriteLine("未到框内中间 左键按下");
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
PutRects(new Rect(), new Rect(), new Rect());
|
||
}
|
||
}
|
||
else
|
||
{
|
||
PutRects(new Rect(), new Rect(), new Rect());
|
||
_noRectsCount++;
|
||
// 2s 没有矩形视为已经完成钓鱼
|
||
if (_noRectsCount >= content.FrameRate * 2 && _prevMouseEvent != 0x0)
|
||
{
|
||
_findFishBoxTips = false;
|
||
_isFishingProcess = false;
|
||
_isThrowRod = false;
|
||
_prevMouseEvent = 0x0;
|
||
_logger.LogInformation(" 钓鱼结束");
|
||
_logger.LogInformation(@"└------------------------┘");
|
||
|
||
// 保证鼠标松开
|
||
simulator.Mouse.LeftButtonUp();
|
||
|
||
Sleep(1000);
|
||
|
||
MoveViewpointDown();
|
||
Sleep(500);
|
||
}
|
||
|
||
CheckFishingUserInterface(content);
|
||
}
|
||
|
||
// 提竿后没有钓鱼的情况
|
||
if (_isFishingProcess && !_findFishBoxTips)
|
||
{
|
||
_notFishingAfterBiteCount++;
|
||
if (_notFishingAfterBiteCount >= decimal.ToDouble(content.FrameRate) * 2)
|
||
{
|
||
_isFishingProcess = false;
|
||
_isThrowRod = false;
|
||
_notFishingAfterBiteCount = 0;
|
||
_logger.LogInformation(" X 提竿后没有钓鱼,重置!");
|
||
_logger.LogInformation(@"└------------------------┘");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
_notFishingAfterBiteCount = 0;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查是否退出钓鱼界面
|
||
/// </summary>
|
||
/// <param name="content"></param>
|
||
private void CheckFishingUserInterface(CaptureContent content)
|
||
{
|
||
var prevIsExclusive = IsExclusive;
|
||
IsExclusive = FindButtonForExclusive(content);
|
||
if (IsEnabled && !prevIsExclusive && IsExclusive)
|
||
{
|
||
_logger.LogInformation("→ {Text}", "自动钓鱼,启动!");
|
||
var autoThrowRodEnabled = TaskContext.Instance().Config.AutoFishingConfig.AutoThrowRodEnabled;
|
||
_logger.LogInformation("当前自动选饵抛竿状态[{Enabled}]", autoThrowRodEnabled.ToChinese());
|
||
// if (autoThrowRodEnabled)
|
||
// {
|
||
// _logger.LogInformation("枫丹、须弥地区暂不支持自动抛竿,如果在这两个地区钓鱼请关闭自动抛竿功能");
|
||
// }
|
||
_switchBaitContinuouslyFrameNum = 0;
|
||
_waitBiteContinuouslyFrameNum = 0;
|
||
_noFishActionContinuouslyFrameNum = 0;
|
||
_isThrowRod = false;
|
||
_selectedBaitName = string.Empty;
|
||
}
|
||
else if (prevIsExclusive && !IsExclusive)
|
||
{
|
||
_logger.LogInformation("← {Text}", "退出钓鱼界面");
|
||
_isThrowRod = false;
|
||
_fishBoxRect = Rect.Empty;
|
||
VisionContext.Instance().DrawContent.ClearAll();
|
||
}
|
||
}
|
||
|
||
private readonly Pen _pen = new(Color.Red, 1);
|
||
|
||
private void PutRects(Rect left, Rect cur, Rect right)
|
||
{
|
||
//var list = new List<RectDrawable>
|
||
//{
|
||
// left.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(_pen),
|
||
// cur.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(_pen),
|
||
// right.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(_pen)
|
||
//};
|
||
using var fishBoxRa = _currContent.CaptureRectArea.Derive(_fishBoxRect);
|
||
var list = new List<RectDrawable>
|
||
{
|
||
fishBoxRa.ToRectDrawable(left, "left", _pen),
|
||
fishBoxRa.ToRectDrawable(cur, "cur", _pen),
|
||
fishBoxRa.ToRectDrawable(right, "right", _pen),
|
||
};
|
||
VisionContext.Instance().DrawContent.PutOrRemoveRectList("FishingBarAll", list);
|
||
}
|
||
|
||
///// <summary>
|
||
///// 清理画布
|
||
///// </summary>
|
||
//public void ClearDraw()
|
||
//{
|
||
// VisionContext.Instance().DrawContent.PutOrRemoveRectList(new List<(string, RectDrawable)>
|
||
// {
|
||
// ("FishingBarLeft", new RectDrawable(System.Windows.Rect.Empty)),
|
||
// ("FishingBarCur", new RectDrawable(System.Windows.Rect.Empty)),
|
||
// ("FishingBarRight", new RectDrawable(System.Windows.Rect.Empty))
|
||
// });
|
||
// VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
|
||
// VisionContext.Instance().DrawContent.RemoveRect("StartFishingButton");
|
||
// WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
|
||
//}
|
||
|
||
//public void Stop()
|
||
//{
|
||
// ClearDraw();
|
||
//}
|
||
}
|
||
}
|