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Fun/better-genshin-impact
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mirror of https://github.com/babalae/better-genshin-impact.git synced 2026-05-29 10:25:50 +08:00
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abea63bcdaea99203dc90ec6ebac69c01e584aa6
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight
History
zjl 4c0d9955b3 阵亡后,重试该路线。但重试,准备传回来时,有几率未打开地图界面,导致传送失败,所以加了每次重试都检查是否打开地图界面。
2025-01-03 20:50:50 +08:00
..
Assets
5.3 avatar
2025-01-01 14:10:02 +08:00
Config
add elemental collect handler
2024-11-01 01:47:10 +08:00
Model
阵亡后,重试该路线。但重试,准备传回来时,有几率未打开地图界面,导致传送失败,所以加了每次重试都检查是否打开地图界面。
2025-01-03 20:50:50 +08:00
Script
pathing: add action combat_script
2024-11-16 22:48:26 +08:00
AutoFightConfig.cs
1、判断战斗结束、万叶捡材料、自动拾取,三个配置独立执行。
2024-12-29 20:59:05 +08:00
AutoFightContext.cs
all assets to singleton
2024-04-04 14:38:04 +08:00
AutoFightParam.cs
1、判断战斗结束、万叶捡材料、自动拾取,三个配置独立执行。
2024-12-29 20:59:05 +08:00
AutoFightTask.cs
当最后出招人为万叶,并且剩余cd>3时,跳过此次万叶拾取 (#906)
2025-01-01 09:20:08 +08:00
OneKeyFightTask.cs
refactor: CancellationTokenSource -> CancellationToken
2024-10-19 01:50:21 +08:00
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