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aa164adb52f4e8adbda32c6b7f7804ef7977cb80
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing
History
zjl e8b939fbee 未知界面检查常驻于pathing中,去除了该可配置项,以支持js中的路径追踪。pathing逻辑用try块包了起来,最后finally保证,额外开启的线程必定关闭。异常界面检查,当不存在派蒙时尝试按ESC(即使判断错误,也会由未知界面检查,关闭该弹出)。
2025-01-05 14:57:32 +08:00
..
Handler
code format
2024-12-28 23:01:22 +08:00
Model
fix action params not valid
2024-12-08 15:29:06 +08:00
Suspend
1. 抽离部分内部类,格式化代码
2024-12-21 14:35:42 +08:00
CameraRotateTask.cs
new camera orientation algorithm by https://github.com/Limint
2024-12-02 22:53:40 +08:00
Navigation.cs
fixed the issue where the pathing cannot be used properly when the resolution is below 1920x1080
2024-11-10 13:13:10 +08:00
PathExecutor.cs
未知界面检查常驻于pathing中,去除了该可配置项,以支持js中的路径追踪。pathing逻辑用try块包了起来,最后finally保证,额外开启的线程必定关闭。异常界面检查,当不存在派蒙时尝试按ESC(即使判断错误,也会由未知界面检查,关闭该弹出)。
2025-01-05 14:57:32 +08:00
PathRecorder.cs
add map pos editor
2024-09-17 01:41:20 +08:00
TrapEscaper.cs
pathing opt
2024-10-31 23:10:11 +08:00
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