Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Handler/EnterAndExitWonderlandHandler.cs
2026-01-24 00:45:05 +08:00

16 lines
550 B
C#

using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.AutoPathing.Model;
using BetterGenshinImpact.GameTask.Common.Job;
namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
public class EnterAndExitWonderlandHandler : IActionHandler
{
private readonly EnterAndExitWonderlandJob _enterAndExitWonderlandJob = new();
public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null)
{
await _enterAndExitWonderlandJob.Start(ct);
}
}