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添加刷新命令菜单项及刷新方法 在 `JsListPage.xaml` 和 `MapPathingPage.xaml` 中,添加了新的菜单项 `<MenuItem>`,用于绑定 `RefreshCommand` 命令,并设置了相应的 `CommandParameter` 和 `Header` 属性。 在 `JsListViewModel.cs` 中,添加了 `using BetterGenshinImpact.GameTask.AutoPathing.Model;` 语句,并修改了 `OnOpenScriptProjectFolder` 方法,将 `item` 为 `null` 时的处理逻辑改为使用 `scriptPath`。 在 `JsListViewModel.cs` 和 `MapPathingViewModel.cs` 中,添加了 `OnRefresh` 方法,该方法通过调用 `InitScriptListViewData` 来刷新脚本列表视图数据。
104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Script.Project;
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using BetterGenshinImpact.Service.Interface;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Core.Script.Group;
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using Wpf.Ui;
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using Wpf.Ui.Controls;
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using Wpf.Ui.Violeta.Controls;
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using BetterGenshinImpact.GameTask.AutoPathing.Model;
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namespace BetterGenshinImpact.ViewModel.Pages;
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public partial class JsListViewModel : ObservableObject, INavigationAware, IViewModel
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{
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private readonly ILogger<JsListViewModel> _logger = App.GetLogger<JsListViewModel>();
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private readonly string scriptPath = Global.Absolute("Script");
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[ObservableProperty]
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private ObservableCollection<ScriptProject> _scriptItems = [];
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private ISnackbarService _snackbarService;
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private IScriptService _scriptService;
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public JsListViewModel(ISnackbarService snackbarService, IScriptService scriptService)
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{
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_snackbarService = snackbarService;
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_scriptService = scriptService;
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}
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private void InitScriptListViewData()
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{
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_scriptItems.Clear();
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var directoryInfos = LoadScriptFolder(scriptPath);
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foreach (var f in directoryInfos)
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{
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try
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{
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_scriptItems.Add(new ScriptProject(f.Name));
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}
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catch (Exception e)
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{
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Toast.Warning($"脚本 {f.Name} 载入失败:{e.Message}");
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}
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}
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}
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private IEnumerable<DirectoryInfo> LoadScriptFolder(string folder)
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{
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if (!Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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var di = new DirectoryInfo(folder);
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return di.GetDirectories();
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}
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public void OnNavigatedTo()
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{
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InitScriptListViewData();
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}
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public void OnNavigatedFrom()
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{
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}
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[RelayCommand]
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public void OnOpenScriptsFolder()
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{
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Process.Start("explorer.exe", scriptPath);
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}
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[RelayCommand]
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public void OnOpenScriptProjectFolder(ScriptProject? item)
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{
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Process.Start("explorer.exe", item == null ? scriptPath : item.ProjectPath);
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}
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[RelayCommand]
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public async Task OnStartRun(ScriptProject? item)
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{
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if (item == null)
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{
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return;
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}
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await _scriptService.RunMulti([new ScriptGroupProject(item)]);
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}
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[RelayCommand]
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public void OnRefresh(ScriptProject? item)
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{
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InitScriptListViewData();
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}
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}
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