Files
better-genshin-impact/BetterGenshinImpact/ViewModel/Pages/JsListViewModel.cs
辉鸭蛋 779fbaad86 add refresh context menu #627
添加刷新命令菜单项及刷新方法

在 `JsListPage.xaml` 和 `MapPathingPage.xaml` 中,添加了新的菜单项 `<MenuItem>`,用于绑定 `RefreshCommand` 命令,并设置了相应的 `CommandParameter` 和 `Header` 属性。

在 `JsListViewModel.cs` 中,添加了 `using BetterGenshinImpact.GameTask.AutoPathing.Model;` 语句,并修改了 `OnOpenScriptProjectFolder` 方法,将 `item` 为 `null` 时的处理逻辑改为使用 `scriptPath`。

在 `JsListViewModel.cs` 和 `MapPathingViewModel.cs` 中,添加了 `OnRefresh` 方法,该方法通过调用 `InitScriptListViewData` 来刷新脚本列表视图数据。
2024-09-16 10:52:34 +08:00

104 lines
2.7 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.Core.Script.Project;
using BetterGenshinImpact.Service.Interface;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Script.Group;
using Wpf.Ui;
using Wpf.Ui.Controls;
using Wpf.Ui.Violeta.Controls;
using BetterGenshinImpact.GameTask.AutoPathing.Model;
namespace BetterGenshinImpact.ViewModel.Pages;
public partial class JsListViewModel : ObservableObject, INavigationAware, IViewModel
{
private readonly ILogger<JsListViewModel> _logger = App.GetLogger<JsListViewModel>();
private readonly string scriptPath = Global.Absolute("Script");
[ObservableProperty]
private ObservableCollection<ScriptProject> _scriptItems = [];
private ISnackbarService _snackbarService;
private IScriptService _scriptService;
public JsListViewModel(ISnackbarService snackbarService, IScriptService scriptService)
{
_snackbarService = snackbarService;
_scriptService = scriptService;
}
private void InitScriptListViewData()
{
_scriptItems.Clear();
var directoryInfos = LoadScriptFolder(scriptPath);
foreach (var f in directoryInfos)
{
try
{
_scriptItems.Add(new ScriptProject(f.Name));
}
catch (Exception e)
{
Toast.Warning($"脚本 {f.Name} 载入失败:{e.Message}");
}
}
}
private IEnumerable<DirectoryInfo> LoadScriptFolder(string folder)
{
if (!Directory.Exists(folder))
{
Directory.CreateDirectory(folder);
}
var di = new DirectoryInfo(folder);
return di.GetDirectories();
}
public void OnNavigatedTo()
{
InitScriptListViewData();
}
public void OnNavigatedFrom()
{
}
[RelayCommand]
public void OnOpenScriptsFolder()
{
Process.Start("explorer.exe", scriptPath);
}
[RelayCommand]
public void OnOpenScriptProjectFolder(ScriptProject? item)
{
Process.Start("explorer.exe", item == null ? scriptPath : item.ProjectPath);
}
[RelayCommand]
public async Task OnStartRun(ScriptProject? item)
{
if (item == null)
{
return;
}
await _scriptService.RunMulti([new ScriptGroupProject(item)]);
}
[RelayCommand]
public void OnRefresh(ScriptProject? item)
{
InitScriptListViewData();
}
}