Files
better-genshin-impact/BetterGenshinImpact/GameTask/Model/Area/DesktopRegion.cs
辉鸭蛋 807288ab90 重构底层截图器,大幅提升截图器耗时 (#1302)
* to mat init

* BitBlt 加锁

* 使用读写锁重构 Windows.Graphics.Capture,删除BGI自己命名的缓存设置

* dwm加锁并返回mat

* 队伍中没有对应元素角色修复日志问题

* 清除所有 DispatcherTimerOperationEnum 内容

* 修复单测的编译错误

* HDR Support

* 清理无用的截图器模式
2025-03-15 13:18:19 +08:00

76 lines
2.4 KiB
C#

using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.GameTask.Model.Area.Converter;
using BetterGenshinImpact.Helpers;
using Fischless.WindowsInput;
using System.Drawing;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.Model.Area;
/// <summary>
/// 桌面区域类
/// 无缩放的桌面屏幕大小
/// 主要用于点击操作
/// </summary>
public class DesktopRegion : Region
{
private readonly IMouseSimulator mouse;
public DesktopRegion() : base(0, 0, PrimaryScreen.WorkingArea.Width, PrimaryScreen.WorkingArea.Height)
{
mouse = Simulation.SendInput.Mouse;
}
public DesktopRegion(IMouseSimulator mouse) : base(0, 0, PrimaryScreen.WorkingArea.Width, PrimaryScreen.WorkingArea.Height)
{
this.mouse = mouse;
}
public void DesktopRegionClick(int x, int y, int w, int h)
{
if (mouse == null)
{
throw new System.NullReferenceException();
}
mouse.MoveMouseTo((x + (w * 1d / 2)) * 65535 / Width,
(y + (h * 1d / 2)) * 65535 / Height).LeftButtonClick().Sleep(50).LeftButtonUp();
}
public void DesktopRegionMove(int x, int y, int w, int h)
{
if (mouse == null)
{
throw new System.NullReferenceException();
}
mouse.MoveMouseTo((x + (w * 1d / 2)) * 65535 / Width,
(y + (h * 1d / 2)) * 65535 / Height);
}
/// <summary>
/// 静态方法,每次都会重新计算屏幕大小
/// </summary>
/// <param name="cx"></param>
/// <param name="cy"></param>
public static void DesktopRegionClick(double cx, double cy)
{
Simulation.SendInput.Mouse.MoveMouseTo(cx * 65535 * 1d / PrimaryScreen.WorkingArea.Width,
cy * 65535 * 1d / PrimaryScreen.WorkingArea.Height).LeftButtonDown().Sleep(50).LeftButtonUp();
}
public static void DesktopRegionMove(double cx, double cy)
{
Simulation.SendInput.Mouse.MoveMouseTo(cx * 65535 * 1d / PrimaryScreen.WorkingArea.Width,
cy * 65535 * 1d / PrimaryScreen.WorkingArea.Height);
}
public static void DesktopRegionMoveBy(double dx, double dy)
{
Simulation.SendInput.Mouse.MoveMouseBy((int)dx, (int)dy);
}
public GameCaptureRegion Derive(Mat captureMat, int x, int y)
{
return new GameCaptureRegion(captureMat, x, y, this, new TranslationConverter(x, y));
}
}