Files
better-genshin-impact/BetterGenshinImpact/GameTask/Shell/ShellTask.cs
Takaranoao 315318e2fe 配置组增加ShellTask配置的UI (#1308)
* Shell抽象成为一个Task,并抽出Config

* 代码格式化

* 格式化代码

* 配置组增加ShellTask配置的UI
2025-03-15 20:35:53 +08:00

147 lines
4.6 KiB
C#

using BetterGenshinImpact.GameTask.Common;
using Microsoft.Extensions.Logging;
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace BetterGenshinImpact.GameTask.Shell;
public class ShellTask(ShellTaskParam param) : ISoloTask
{
public string Name => "Shell";
public Task Start(CancellationToken ct = default)
{
return Execute(ct);
}
private async Task Execute(CancellationToken ct)
{
if (param.Disable)
{
TaskControl.Logger.LogWarning("无法执行Shell: Shell任务被禁用");
return;
}
if (string.IsNullOrEmpty(param.Command))
{
TaskControl.Logger.LogWarning("无法执行Shell: Shell为空");
return;
}
if (ct.IsCancellationRequested)
{
TaskControl.Logger.LogError("shell {Shell} 被取消", param.Command);
}
TaskControl.Logger.LogInformation("执行shell:{Shell},超时时间为 {Wait} 秒", param.Command, param.TimeoutSeconds);
var mixedToken = ct;
var waitForExit = true;
CancellationTokenSource? timeoutSignal = null;
if (param.TimeoutSeconds > 0)
{
timeoutSignal = new CancellationTokenSource(TimeSpan.FromSeconds(param.TimeoutSeconds));
// 超时取消或任务被取消
mixedToken = CancellationTokenSource.CreateLinkedTokenSource(ct, timeoutSignal.Token).Token;
}
else
{
// timeout小于0不等待,不获取输出,仅仅启动shell即返回
waitForExit = false;
}
ShellExecutionRecord result;
try
{
result = await StartAndInject(param, waitForExit, mixedToken);
}
catch (OperationCanceledException)
{
if (timeoutSignal is { IsCancellationRequested: true })
{
TaskControl.Logger.LogError("shell {Shell} 执行超时", param.Command);
return;
}
TaskControl.Logger.LogError("shell {Shell} 被取消", param.Command);
return;
}
if (result.End)
{
if (param.Output && result.HasOutput)
{
TaskControl.Logger.LogInformation("shell {End} 运行结束,输出:{Output}", result.Shell, result.Output);
return;
}
TaskControl.Logger.LogInformation("shell {End} 运行结束", param.Command);
}
SystemControl.ActivateWindow();
}
/// <summary>
/// 启动cmd并注入要执行的命令
/// </summary>
/// <param name="param">Task参数</param>
/// <param name="waitForExit">是否等待到执行结束</param>
/// <param name="ct">CancellationToken</param>
private static async Task<ShellExecutionRecord> StartAndInject(ShellTaskParam param, bool waitForExit,
CancellationToken ct)
{
using var cmd = new Process();
cmd.StartInfo = BuildStartInfo(param);
cmd.Start();
await cmd.StandardInput.WriteLineAsync(param.Command.AsMemory(), ct);
await cmd.StandardInput.FlushAsync(ct);
cmd.StandardInput.Close();
if (!waitForExit)
{
return new ShellExecutionRecord(false, "", "");
}
var outputShell = "";
var outputText = "";
await cmd.WaitForExitAsync(ct);
if (param.Output)
{
outputShell = await cmd.StandardOutput.ReadLineAsync(ct) ?? "";
outputText = await cmd.StandardOutput.ReadToEndAsync(ct);
}
if (cmd.HasExited)
{
return new ShellExecutionRecord(true, outputShell, outputText);
}
cmd.Kill();
return new ShellExecutionRecord(false, outputShell, outputText);
}
private static ProcessStartInfo BuildStartInfo(ShellTaskParam param)
{
return new ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = "/k @echo off",
RedirectStandardInput = true,
RedirectStandardOutput = true,
CreateNoWindow = param.NoWindow,
UseShellExecute = false
};
}
/// <summary>
/// Shell执行记录
/// </summary>
/// <param name="End">是否是结束后的记录</param>
/// <param name="Shell">执行输出的Shell</param>
/// <param name="Output">Shell输出的内容</param>
private record ShellExecutionRecord(bool End, string Shell, string Output)
{
public bool HasOutput => !string.IsNullOrEmpty(Output) || !string.IsNullOrEmpty(Shell);
}
}