Files
better-genshin-impact/BetterGenshinImpact/GameTask/CaptureContent.cs

49 lines
1.3 KiB
C#

using BetterGenshinImpact.GameTask.Model.Area;
using System;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask;
/// <summary>
/// 捕获的内容
/// 以及一些多个trigger会用到的内容
/// </summary>
public class CaptureContent : IDisposable
{
public static readonly int MaxFrameIndexSecond = 60;
public int FrameIndex { get; }
public double TimerInterval { get; }
public int FrameRate => (int)(1000 / TimerInterval);
public ImageRegion CaptureRectArea { get; }
public GameUiCategory CurrentGameUiCategory;
public CaptureContent(Mat image, int frameIndex, double interval)
{
FrameIndex = frameIndex;
TimerInterval = interval;
var systemInfo = TaskContext.Instance().SystemInfo;
var gameCaptureRegion = systemInfo.DesktopRectArea.Derive(image, systemInfo.CaptureAreaRect.X, systemInfo.CaptureAreaRect.Y);
CaptureRectArea = gameCaptureRegion.DeriveTo1080P();
}
/// <summary>
/// 用于兼容新的 ImageRegion
/// </summary>
/// <param name="ra"></param>
public CaptureContent(ImageRegion ra)
{
CaptureRectArea = ra;
}
public void Dispose()
{
CaptureRectArea.Dispose();
GC.SuppressFinalize(this);
}
}