Files
better-genshin-impact/BetterGenshinImpact/ViewModel/Pages/TaskSettingsPageViewModel.cs
2025-08-16 13:51:46 +08:00

626 lines
19 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.Core.Script;
using BetterGenshinImpact.GameTask;
using BetterGenshinImpact.GameTask.AutoDomain;
using BetterGenshinImpact.GameTask.AutoFight;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation;
using BetterGenshinImpact.GameTask.AutoMusicGame;
using BetterGenshinImpact.GameTask.AutoSkip.Model;
using BetterGenshinImpact.GameTask.AutoTrackPath;
using BetterGenshinImpact.GameTask.AutoWood;
using BetterGenshinImpact.GameTask.Model;
using BetterGenshinImpact.Service.Interface;
using BetterGenshinImpact.View.Pages;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.System;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.Helpers;
using Wpf.Ui;
using Wpf.Ui.Violeta.Controls;
using BetterGenshinImpact.ViewModel.Pages.View;
using System.Linq;
using System.Reflection;
using System.Collections.Frozen;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using BetterGenshinImpact.GameTask.AutoArtifactSalvage;
using BetterGenshinImpact.GameTask.AutoStygianOnslaught;
using BetterGenshinImpact.View.Windows;
using BetterGenshinImpact.GameTask.GetGridIcons;
using BetterGenshinImpact.GameTask.Model.GameUI;
using BetterGenshinImpact.GameTask.UseRedeemCode;
using TextBox = Wpf.Ui.Controls.TextBox;
namespace BetterGenshinImpact.ViewModel.Pages;
public partial class TaskSettingsPageViewModel : ViewModel
{
public AllConfig Config { get; set; }
private readonly INavigationService _navigationService;
private readonly TaskTriggerDispatcher _taskDispatcher;
private CancellationTokenSource? _cts;
private static readonly object _locker = new();
// [ObservableProperty]
// private string[] _strategyList;
[ObservableProperty]
private bool _switchAutoGeniusInvokationEnabled;
[ObservableProperty]
private string _switchAutoGeniusInvokationButtonText = "启动";
[ObservableProperty]
private int _autoWoodRoundNum;
[ObservableProperty]
private int _autoWoodDailyMaxCount = 2000;
[ObservableProperty]
private bool _switchAutoWoodEnabled;
[ObservableProperty]
private string _switchAutoWoodButtonText = "启动";
//[ObservableProperty]
//private string[] _combatStrategyList;
[ObservableProperty]
private int _autoDomainRoundNum;
[ObservableProperty]
private bool _switchAutoDomainEnabled;
[ObservableProperty]
private string _switchAutoDomainButtonText = "启动";
[ObservableProperty]
private int _autoStygianOnslaughtRoundNum;
[ObservableProperty]
private bool _switchAutoStygianOnslaughtEnabled;
[ObservableProperty]
private string _switchAutoStygianOnslaughtButtonText = "启动";
[ObservableProperty]
private bool _switchAutoFightEnabled;
[ObservableProperty]
private string _switchAutoFightButtonText = "启动";
[ObservableProperty]
private string _switchAutoTrackButtonText = "启动";
[ObservableProperty]
private string _switchAutoTrackPathButtonText = "启动";
[ObservableProperty]
private bool _switchAutoMusicGameEnabled;
[ObservableProperty]
private string _switchAutoMusicGameButtonText = "启动";
[ObservableProperty]
private bool _switchAutoAlbumEnabled;
[ObservableProperty]
private string _switchAutoAlbumButtonText = "启动";
[ObservableProperty]
private List<string> _domainNameList;
public static List<string> ArtifactSalvageStarList = ["4", "3", "2", "1"];
public static List<int> BossNumList = [1, 2, 3];
[ObservableProperty]
private List<string> _autoMusicLevelList = ["传说", "大师", "困难", "普通", "所有"];
[ObservableProperty]
private AutoFightViewModel? _autoFightViewModel;
[ObservableProperty]
private OneDragonFlowViewModel? _oneDragonFlowViewModel;
[ObservableProperty]
private bool _switchAutoFishingEnabled;
[ObservableProperty]
private string _switchAutoFishingButtonText = "启动";
[ObservableProperty]
private FrozenDictionary<Enum, string> _fishingTimePolicyDict = Enum.GetValues(typeof(FishingTimePolicy))
.Cast<FishingTimePolicy>()
.ToFrozenDictionary(
e => (Enum)e,
e => e.GetType()
.GetField(e.ToString())?
.GetCustomAttribute<DescriptionAttribute>()?
.Description ?? e.ToString());
private bool saveScreenshotOnKeyTick;
public bool SaveScreenshotOnKeyTick
{
get => Config.CommonConfig.ScreenshotEnabled && saveScreenshotOnKeyTick;
set => SetProperty(ref saveScreenshotOnKeyTick, value);
}
[ObservableProperty]
private bool _switchArtifactSalvageEnabled;
[ObservableProperty]
private bool _switchGetGridIconsEnabled;
[ObservableProperty]
private string _switchGetGridIconsButtonText = "启动";
[ObservableProperty]
private FrozenDictionary<Enum, string> _gridNameDict = Enum.GetValues(typeof(GridScreenName))
.Cast<GridScreenName>()
.ToFrozenDictionary(
e => (Enum)e,
e => e.GetType()
.GetField(e.ToString())?
.GetCustomAttribute<DescriptionAttribute>()?
.Description ?? e.ToString());
[ObservableProperty]
private string _switchGridIconsAccuracyTestButtonText = "运行模型准确率测试";
[ObservableProperty]
private bool _switchAutoRedeemCodeEnabled;
[ObservableProperty]
private string _switchAutoRedeemCodeButtonText = "启动";
public TaskSettingsPageViewModel(IConfigService configService, INavigationService navigationService, TaskTriggerDispatcher taskTriggerDispatcher)
{
Config = configService.Get();
_navigationService = navigationService;
_taskDispatcher = taskTriggerDispatcher;
//_strategyList = LoadCustomScript(Global.Absolute(@"User\AutoGeniusInvokation"));
//_combatStrategyList = ["根据队伍自动选择", .. LoadCustomScript(Global.Absolute(@"User\AutoFight"))];
_domainNameList = ["", .. MapLazyAssets.Instance.DomainNameList];
_autoFightViewModel = new AutoFightViewModel(Config);
_oneDragonFlowViewModel = new OneDragonFlowViewModel();
}
[RelayCommand]
private async Task OnSOneDragonFlow()
{
if (OneDragonFlowViewModel == null || OneDragonFlowViewModel.SelectedConfig == null)
{
OneDragonFlowViewModel.OnNavigatedTo();
if (OneDragonFlowViewModel == null || OneDragonFlowViewModel.SelectedConfig == null)
{
Toast.Warning("未设置任务!");
return;
}
}
await OneDragonFlowViewModel.OnOneKeyExecute();
}
[RelayCommand]
private async Task OnStopSoloTask()
{
CancellationContext.Instance.Cancel();
SwitchAutoGeniusInvokationEnabled = false;
SwitchAutoWoodEnabled = false;
SwitchAutoDomainEnabled = false;
SwitchAutoFightEnabled = false;
SwitchAutoMusicGameEnabled = false;
SwitchAutoAlbumEnabled = false;
SwitchAutoFishingEnabled = false;
SwitchArtifactSalvageEnabled = false;
SwitchAutoRedeemCodeEnabled = false;
SwitchAutoStygianOnslaughtEnabled = false;
SwitchGetGridIconsEnabled = false;
await Task.Delay(800);
}
[RelayCommand]
private void OnStrategyDropDownOpened(string type)
{
AutoFightViewModel?.OnStrategyDropDownOpened(type);
}
[RelayCommand]
public void OnGoToHotKeyPage()
{
_navigationService.Navigate(typeof(HotKeyPage));
}
[RelayCommand]
public async Task OnSwitchAutoGeniusInvokation()
{
if (GetTcgStrategy(out var content))
{
return;
}
SwitchAutoGeniusInvokationEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoGeniusInvokationTask(new GeniusInvokationTaskParam(content)));
SwitchAutoGeniusInvokationEnabled = false;
}
public bool GetTcgStrategy(out string content)
{
content = string.Empty;
if (string.IsNullOrEmpty(Config.AutoGeniusInvokationConfig.StrategyName))
{
Toast.Warning("请先选择策略");
return true;
}
var path = Global.Absolute(@"User\AutoGeniusInvokation\" + Config.AutoGeniusInvokationConfig.StrategyName + ".txt");
if (!File.Exists(path))
{
Toast.Error("策略文件不存在");
return true;
}
content = File.ReadAllText(path);
return false;
}
[RelayCommand]
public async Task OnGoToAutoGeniusInvokationUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/tcg.html"));
}
[RelayCommand]
public async Task OnSwitchAutoWood()
{
SwitchAutoWoodEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoWoodTask(new WoodTaskParam(AutoWoodRoundNum, AutoWoodDailyMaxCount)));
SwitchAutoWoodEnabled = false;
}
[RelayCommand]
public async Task OnGoToAutoWoodUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/felling.html"));
}
[RelayCommand]
public async Task OnSwitchAutoFight()
{
if (GetFightStrategy(out var path))
{
return;
}
var param = new AutoFightParam(path, Config.AutoFightConfig);
SwitchAutoFightEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoFightTask(param));
SwitchAutoFightEnabled = false;
}
[RelayCommand]
public async Task OnGoToAutoFightUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/domain.html"));
}
[RelayCommand]
public async Task OnSwitchAutoDomain()
{
if (GetFightStrategy(out var path))
{
return;
}
SwitchAutoDomainEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoDomainTask(new AutoDomainParam(AutoDomainRoundNum, path)));
SwitchAutoDomainEnabled = false;
}
public bool GetFightStrategy(out string path)
{
return GetFightStrategy(Config.AutoFightConfig.StrategyName, out path);
}
public bool GetFightStrategy(string strategyName, out string path)
{
if (string.IsNullOrEmpty(strategyName))
{
UIDispatcherHelper.Invoke(() => { Toast.Warning("请先在下拉列表配置中选择战斗策略!"); });
path = string.Empty;
return true;
}
path = Global.Absolute(@"User\AutoFight\" + strategyName + ".txt");
if ("根据队伍自动选择".Equals(strategyName))
{
path = Global.Absolute(@"User\AutoFight\");
}
if (!File.Exists(path) && !Directory.Exists(path))
{
UIDispatcherHelper.Invoke(() => { Toast.Error("当前选择的自动战斗策略文件不存在"); });
return true;
}
return false;
}
[RelayCommand]
public async Task OnGoToAutoDomainUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/domain.html"));
}
[RelayCommand]
private async Task OnSwitchAutoStygianOnslaught()
{
if (GetFightStrategy(Config.AutoStygianOnslaughtConfig.StrategyName, out var path))
{
return;
}
SwitchAutoStygianOnslaughtEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoStygianOnslaughtTask(Config.AutoStygianOnslaughtConfig, path));
SwitchAutoStygianOnslaughtEnabled = false;
}
[RelayCommand]
private async Task OnGoToAutoStygianOnslaughtUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/stygian.html"));
}
[RelayCommand]
public void OnOpenFightFolder()
{
AutoFightViewModel?.OnOpenFightFolder();
}
[Obsolete]
[RelayCommand]
public void OnSwitchAutoTrack()
{
// try
// {
// lock (_locker)
// {
// if (SwitchAutoTrackButtonText == "启动")
// {
// _cts?.Cancel();
// _cts = new CancellationTokenSource();
// var param = new AutoTrackParam(_cts);
// _taskDispatcher.StartIndependentTask(IndependentTaskEnum.AutoTrack, param);
// SwitchAutoTrackButtonText = "停止";
// }
// else
// {
// _cts?.Cancel();
// SwitchAutoTrackButtonText = "启动";
// }
// }
// }
// catch (Exception ex)
// {
// MessageBox.Error(ex.Message);
// }
}
[RelayCommand]
public async Task OnGoToAutoTrackUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/track.html"));
}
[Obsolete]
[RelayCommand]
public void OnSwitchAutoTrackPath()
{
// try
// {
// lock (_locker)
// {
// if (SwitchAutoTrackPathButtonText == "启动")
// {
// _cts?.Cancel();
// _cts = new CancellationTokenSource();
// var param = new AutoTrackPathParam(_cts);
// _taskDispatcher.StartIndependentTask(IndependentTaskEnum.AutoTrackPath, param);
// SwitchAutoTrackPathButtonText = "停止";
// }
// else
// {
// _cts?.Cancel();
// SwitchAutoTrackPathButtonText = "启动";
// }
// }
// }
// catch (Exception ex)
// {
// MessageBox.Error(ex.Message);
// }
}
[RelayCommand]
private async Task OnGoToAutoTrackPathUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/track.html"));
}
[RelayCommand]
private async Task OnSwitchAutoMusicGame()
{
SwitchAutoMusicGameEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoMusicGameTask(new AutoMusicGameParam()));
SwitchAutoMusicGameEnabled = false;
}
[RelayCommand]
private async Task OnGoToAutoMusicGameUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/music.html"));
}
[RelayCommand]
private async Task OnSwitchAutoAlbum()
{
SwitchAutoAlbumEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoAlbumTask(new AutoMusicGameParam()));
SwitchAutoAlbumEnabled = false;
}
[RelayCommand]
private async Task OnSwitchAutoFishing()
{
SwitchAutoFishingEnabled = true;
var param = AutoFishingTaskParam.BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig, SaveScreenshotOnKeyTick);
await new TaskRunner()
.RunSoloTaskAsync(new AutoFishingTask(param));
SwitchAutoFishingEnabled = false;
}
[RelayCommand]
private async Task OnGoToAutoFishingUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/fish.html"));
}
[RelayCommand]
private async Task OnGoToTorchPreviousVersionsAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://pytorch.org/get-started/previous-versions"));
}
[RelayCommand]
private void OnOpenLocalScriptRepo()
{
AutoFightViewModel?.OnOpenLocalScriptRepo();
}
[RelayCommand]
private async Task OnSwitchArtifactSalvage()
{
SwitchArtifactSalvageEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoArtifactSalvageTask(int.Parse(Config.AutoArtifactSalvageConfig.MaxArtifactStar), Config.AutoArtifactSalvageConfig.RegularExpression, Config.AutoArtifactSalvageConfig.MaxNumToCheck));
SwitchArtifactSalvageEnabled = false;
}
[RelayCommand]
private void OnOpenArtifactSalvageTestOCRWindow()
{
OcrDialog ocrDialog = new OcrDialog(0.70, 0.098, 0.24, 0.52, "圣遗物分解", this.Config.AutoArtifactSalvageConfig.RegularExpression);
ocrDialog.ShowDialog();
}
[RelayCommand]
private async Task OnSwitchGetGridIcons()
{
try
{
SwitchGetGridIconsEnabled = true;
await new TaskRunner().RunSoloTaskAsync(new GetGridIconsTask(Config.GetGridIconsConfig.GridName, Config.GetGridIconsConfig.StarAsSuffix, Config.GetGridIconsConfig.MaxNumToGet));
}
finally
{
SwitchGetGridIconsEnabled = false;
}
}
[RelayCommand]
private void OnGoToGetGridIconsFolder()
{
var path = Global.Absolute(@"log\gridIcons\");
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
Process.Start("explorer.exe", path);
}
[RelayCommand]
private async Task OnGoToGetGridIconsUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/getGridIcons.html"));
}
[RelayCommand]
private async Task OnSwitchGridIconsModelAccuracyTest()
{
try
{
SwitchGetGridIconsEnabled = true;
await new TaskRunner().RunSoloTaskAsync(new GridIconsAccuracyTestTask(Config.GetGridIconsConfig.GridName, Config.GetGridIconsConfig.MaxNumToGet));
}
finally
{
SwitchGetGridIconsEnabled = false;
}
}
[RelayCommand]
private async Task OnSwitchAutoRedeemCode()
{
var multilineTextBox = new TextBox
{
TextWrapping = TextWrapping.Wrap,
AcceptsReturn = true,
VerticalAlignment = VerticalAlignment.Stretch,
VerticalScrollBarVisibility = ScrollBarVisibility.Auto,
PlaceholderText = "请在此输入兑换码,每行一条记录"
};
var p = new PromptDialog(
"输入兑换码",
"自动使用兑换码",
multilineTextBox,
null);
p.Height = 500;
p.ShowDialog();
if (p.DialogResult == true && !string.IsNullOrWhiteSpace(multilineTextBox.Text))
{
char[] separators = ['\r', '\n'];
var codes = multilineTextBox.Text.Split(separators, StringSplitOptions.RemoveEmptyEntries)
.Select(code => code.Trim())
.Where(code => !string.IsNullOrEmpty(code))
.ToList();
if (codes.Count == 0)
{
Toast.Warning("没有有效的兑换码");
return;
}
SwitchAutoRedeemCodeEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new UseRedemptionCodeTask(codes));
SwitchAutoRedeemCodeEnabled = false;
}
}
}