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16 lines
550 B
C#
16 lines
550 B
C#
using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.GameTask.AutoPathing.Model;
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using BetterGenshinImpact.GameTask.Common.Job;
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namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
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public class EnterAndExitWonderlandHandler : IActionHandler
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{
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private readonly EnterAndExitWonderlandJob _enterAndExitWonderlandJob = new();
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public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null)
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{
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await _enterAndExitWonderlandJob.Start(ct);
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}
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} |