mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-05-21 09:45:48 +08:00
126 lines
2.8 KiB
C#
126 lines
2.8 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using BetterGenshinImpact.Model;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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namespace BetterGenshinImpact.ViewModel.Pages;
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public partial class SchedulerViewModel : ViewModel
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{
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// 顺序触发相关属性
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[ObservableProperty] private bool _isSequentialEnabled;
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[ObservableProperty] private double _sequentialInterval = 5;
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// 定时触发相关属性
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[ObservableProperty] private bool _isScheduledEnabled;
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[ObservableProperty] private DateTime _scheduledTime = DateTime.Now;
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[ObservableProperty] private bool _isRepeatDaily;
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[ObservableProperty] private string _nextScheduledRunText = "下次执行: 未设置";
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// 热键触发相关属性
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[ObservableProperty] private bool _isHotkeyEnabled;
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[ObservableProperty] private string _hotkeyString = "";
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// 任务列表
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[ObservableProperty] private ObservableCollection<SchedulerTask> _tasks = new();
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[ObservableProperty] private ObservableCollection<OneDragonTaskItem> _taskList =
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[
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new("领取邮件"),
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new("合成树脂"),
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// new ("每日委托"),
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new("自动秘境"),
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];
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[ObservableProperty] private OneDragonTaskItem? _selectedTask;
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[ObservableProperty] private ObservableCollection<OneDragonTaskItem> _taskList2 =
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[
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new("领取邮件"),
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new("合成树脂"),
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// new ("每日委托"),
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new("自动秘境"),
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];
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// 命令
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[RelayCommand]
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private void StartSequential()
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{
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// 实现顺序触发逻辑
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}
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[RelayCommand]
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private void StartScheduled()
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{
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// 实现定时触发逻辑
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}
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[RelayCommand]
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private void StartHotkey()
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{
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// 实现热键触发逻辑
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}
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[RelayCommand]
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private void AddTask()
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{
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// 实现添加任务逻辑
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}
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[RelayCommand]
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private void EditTask(SchedulerTask task)
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{
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// 实现编辑任务逻辑
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}
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[RelayCommand]
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private void DuplicateTask(SchedulerTask task)
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{
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// 实现复制任务逻辑
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}
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[RelayCommand]
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private void DeleteTask(SchedulerTask task)
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{
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// 实现删除任务逻辑
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}
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[RelayCommand]
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private void ImportTasks()
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{
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// 实现导入任务逻辑
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}
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[RelayCommand]
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private void ExportTasks()
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{
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// 实现导出任务逻辑
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}
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[RelayCommand]
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private void Settings()
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{
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// 实现全局设置逻辑
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}
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}
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// 任务模型
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public partial class SchedulerTask : ObservableObject
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{
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public int Index { get; set; }
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[ObservableProperty] private string _name;
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[ObservableProperty] private string _typeDescription;
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[ObservableProperty] private bool _isEnabled = true;
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// 其他任务属性
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} |