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Fun/better-genshin-impact
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mirror of https://github.com/babalae/better-genshin-impact.git synced 2026-04-26 22:39:47 +08:00
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749cae4dc2c4cb3cbd0946e3ab2d9d103aa3400a
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Handler
History
辉鸭蛋 328b5f21cc add pyro_collect
2025-02-05 21:59:42 +08:00
..
ActionFactory.cs
add pyro_collect
2025-02-05 21:59:42 +08:00
AutoFightHandler.cs
路径追踪增加 允许在jsScript脚本中启用此路径追踪配置、覆盖JS中的自动战斗配置 。默认为否,开启后可以使JS脚本中的路径追踪和自动战斗,使用该调度器所配置的参数运行
2025-01-16 23:53:17 +08:00
CombatScriptHandler.cs
log text optimization
2025-01-09 23:58:28 +08:00
ElementalCollectHandler.cs
add pyro_collect
2025-02-05 21:59:42 +08:00
ElementalSkillHandler.cs
mod: 使用新方案替代直接从KeyBindings中读取按键
2025-01-06 22:55:07 +08:00
IActionHandler.cs
路径追踪支持可配置
2024-12-27 21:46:52 +08:00
MiningHandler.cs
路径追踪支持可配置
2024-12-27 21:46:52 +08:00
NahidaCollectHandler.cs
mod: 使用新方案替代直接从KeyBindings中读取按键
2025-01-06 22:55:07 +08:00
NormalAttackHandler.cs
mod: 使用新方案替代直接从KeyBindingsConfig中取值
2025-01-06 22:55:07 +08:00
PickAroundHandler.cs
mod: 替换为使用扩展方法,不直接调用SimulateKeyHelper
2025-01-06 22:55:07 +08:00
UpDownGrabLeaf.cs
mod: 使用新方案替代直接从KeyBindingsConfig中取值
2025-01-06 22:55:07 +08:00
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