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Fun/better-genshin-impact
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mirror of https://github.com/babalae/better-genshin-impact.git synced 2026-05-25 10:05:49 +08:00
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71ace72d9c1983fbb7fdfa55ad9ce985fedc66e5
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight
History
辉鸭蛋 17af6e01f8 自动战斗Q技能加入CD判断
2026-05-05 00:01:56 +08:00
..
Assets
新增基于怪物死亡经验判断是否执行聚集材料 (#3051)
2026-04-15 23:34:07 +08:00
Config
Feat/multi lan (#1336)
2025-03-28 11:00:08 +08:00
Model
自动战斗Q技能加入CD判断
2026-05-05 00:01:56 +08:00
Script
修改自动战斗ready指令的表现
2026-03-11 23:06:06 +08:00
AutoFightConfig.cs
修改调度器配置设置的默认值,提供新建配置组的部分预设参数 (#3077)
2026-04-27 19:46:14 +08:00
AutoFightContext.cs
auto domain: SendInput instead of PostMessage
2025-01-30 08:07:51 +08:00
AutoFightParam.cs
新增基于怪物死亡经验判断是否执行聚集材料 (#3051)
2026-04-15 23:34:07 +08:00
AutoFightSeek.cs
切换角色问题测试用代码
2026-03-17 02:25:31 +08:00
AutoFightTask.cs
修复自动地脉花战后切队与结束检测问题 (#3088)
2026-04-30 10:29:09 +08:00
ExperienceDetector.cs
新增基于怪物死亡经验判断是否执行聚集材料 (#3051)
2026-04-15 23:34:07 +08:00
OneKeyFightTask.cs
更新时不覆盖一键宏 #2521
2026-01-16 00:58:30 +08:00
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