mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-05-10 00:44:10 +08:00
494 lines
19 KiB
C#
494 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Core.Script;
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using BetterGenshinImpact.Core.Script.Dependence;
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using BetterGenshinImpact.Core.Script.Group;
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using BetterGenshinImpact.Core.Script.Project;
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using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask.AutoPathing.Model;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Common.Job;
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using BetterGenshinImpact.GameTask.FarmingPlan;
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using BetterGenshinImpact.GameTask.TaskProgress;
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using BetterGenshinImpact.Service.Interface;
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using BetterGenshinImpact.Service.Notification;
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using BetterGenshinImpact.Service.Notification.Model.Enum;
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using BetterGenshinImpact.ViewModel.Pages;
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using Microsoft.Extensions.Logging;
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namespace BetterGenshinImpact.Service;
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public partial class ScriptService : IScriptService
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{
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private readonly ILogger<ScriptService> _logger = App.GetLogger<ScriptService>();
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private readonly BlessingOfTheWelkinMoonTask _blessingOfTheWelkinMoonTask = new();
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private static bool IsCurrentHourEqual(string input)
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{
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// 尝试将输入字符串转换为整数
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if (int.TryParse(input, out int hour))
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{
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// 验证小时是否在合法范围内(0-23)
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if (hour is >= 0 and <= 23)
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{
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// 获取当前小时数
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int currentHour = DateTime.Now.Hour;
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// 判断是否相等
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return currentHour == hour;
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}
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}
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// 如果输入非数字或不合法,返回 false
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return false;
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}
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public bool ShouldSkipTask(ScriptGroupProject project)
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{
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if (project.GroupInfo is { Config.PathingConfig.Enabled: true } )
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{
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if (IsCurrentHourEqual(project.GroupInfo.Config.PathingConfig.SkipDuring))
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{
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_logger.LogInformation($"{project.Name}任务已到禁止执行时段,将跳过!");
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return true;
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}
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var tcc = project.GroupInfo.Config.PathingConfig.TaskCycleConfig;
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if (tcc.Enable)
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{
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int index = tcc.GetExecutionOrder(DateTime.Now);
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if (index == -1)
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{
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_logger.LogInformation($"{project.Name}周期配置参数错误,配置将不生效,任务正常执行!");
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}
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else if (index != tcc.Index)
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{
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_logger.LogInformation($"{project.Name}任务已经不在执行周期(当前值${index}!=配置值${tcc.Index}),将跳过此任务!");
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return true;
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}
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}
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}
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if (TaskContext.Instance().Config.OtherConfig.FarmingPlanConfig.Enabled)
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{
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try
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{
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var task = PathingTask.BuildFromFilePath(Path.Combine(MapPathingViewModel.PathJsonPath, project.FolderName, project.Name));
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if (task is null)
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{
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return true;
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}
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string message;
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if (FarmingStatsRecorder.IsDailyFarmingLimitReached(task.FarmingInfo,out message))
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{
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_logger.LogInformation($"{project.Name}:{message},跳过此任务!");
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return true;
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}
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}
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catch (Exception e)
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{
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TaskControl.Logger.LogError($"锄地规划统计异常:{e.Message}");
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}
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}
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return false; // 不跳过
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}
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public async Task RunMulti(IEnumerable<ScriptGroupProject> projectList, string? groupName = null,TaskProgress? taskProgress = null)
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{
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groupName ??= "默认";
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var list = ReloadScriptProjects(projectList);
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//恢复临时的跳过标志
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foreach (var scriptGroupProject in projectList)
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{
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scriptGroupProject.SkipFlag = false;
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}
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// // 针对JS 脚本,检查是否包含定时器操作
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// var jsProjects = ExtractJsProjects(list);
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// if (!hasTimer && jsProjects.Count > 0)
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// {
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// var codeList = await ReadCodeList(jsProjects);
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// hasTimer = HasTimerOperation(codeList);
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// }
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// 没启动时候,启动截图器
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await StartGameTask();
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if (!string.IsNullOrEmpty(groupName))
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{
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// if (hasTimer)
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// {
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// _logger.LogInformation("配置组 {Name} 包含实时任务操作调用", groupName);
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// }
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_logger.LogInformation("配置组 {Name} 加载完成,共{Cnt}个脚本,开始执行", groupName, list.Count);
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}
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// var timerOperation = hasTimer ? DispatcherTimerOperationEnum.UseCacheImageWithTriggerEmpty : DispatcherTimerOperationEnum.UseSelfCaptureImage;
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bool fisrt = true;
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await new TaskRunner()
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.RunThreadAsync(async () =>
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{
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var stopwatch = new Stopwatch();
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int projectIndex = -1;
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foreach (var project in list)
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{
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projectIndex++;
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if (taskProgress != null && taskProgress.Next != null)
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{
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if (taskProgress.Next.Index>projectIndex)
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{
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continue;
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}
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taskProgress.Next = null;
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}
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if (project is {SkipFlag:true})
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{
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continue;
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}
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if (ShouldSkipTask(project))
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{
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continue;
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}
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//月卡检测
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await _blessingOfTheWelkinMoonTask.Start(CancellationContext.Instance.Cts.Token);
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if (project.Status != "Enabled")
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{
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_logger.LogInformation("脚本 {Name} 状态为禁用,跳过执行", project.Name);
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continue;
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}
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if (CancellationContext.Instance.Cts.IsCancellationRequested)
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{
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_logger.LogInformation("执行被取消");
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break;
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}
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if (fisrt)
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{
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fisrt = false;
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Notify.Event(NotificationEvent.GroupStart).Success($"配置组{groupName}启动");
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}
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if (taskProgress!=null)
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{
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taskProgress.CurrentScriptGroupProjectInfo = new TaskProgress.ScriptGroupProjectInfo
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{
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Name = project.Name,
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FolderName = project.FolderName
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,Index = projectIndex
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,GroupName = taskProgress?.CurrentScriptGroupName ?? ""
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};
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TaskProgressManager.SaveTaskProgress(taskProgress);
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}
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for (var i = 0; i < project.RunNum; i++)
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{
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try
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{
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TaskTriggerDispatcher.Instance().ClearTriggers();
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_logger.LogInformation("------------------------------");
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stopwatch.Reset();
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stopwatch.Start();
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await ExecuteProject(project);
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//多次执行时及时中断
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if (ShouldSkipTask(project))
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{
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continue;
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}
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}
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catch (NormalEndException e)
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{
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throw;
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}
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catch (TaskCanceledException e)
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{
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_logger.LogInformation("取消执行配置组: {Msg}", e.Message);
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throw;
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}
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catch (Exception e)
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{
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_logger.LogDebug(e, "执行脚本时发生异常");
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_logger.LogError("执行脚本时发生异常: {Msg}", e.Message);
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if (taskProgress!=null && taskProgress.CurrentScriptGroupProjectInfo!=null )
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{
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taskProgress.CurrentScriptGroupProjectInfo.Status = 2;
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}
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}
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finally
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{
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stopwatch.Stop();
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var elapsedTime = TimeSpan.FromMilliseconds(stopwatch.ElapsedMilliseconds);
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// _logger.LogDebug("→ 脚本执行结束: {Name}, 耗时: {ElapsedMilliseconds} 毫秒", project.Name, stopwatch.ElapsedMilliseconds);
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_logger.LogInformation("→ 脚本执行结束: {Name}, 耗时: {Minutes}分{Seconds:0.000}秒", project.Name,
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elapsedTime.Hours * 60 + elapsedTime.Minutes, elapsedTime.TotalSeconds % 60);
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_logger.LogInformation("------------------------------");
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}
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await Task.Delay(2000);
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}
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if (taskProgress != null)
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{
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if (taskProgress.CurrentScriptGroupProjectInfo!=null )
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{
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taskProgress.CurrentScriptGroupProjectInfo.TaskEnd = true;
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taskProgress.CurrentScriptGroupProjectInfo.EndTime = DateTime.Now;
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if (taskProgress.CurrentScriptGroupProjectInfo.Status == 1)
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{
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taskProgress.ConsecutiveFailureCount = 0;
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taskProgress.LastSuccessScriptGroupProjectInfo =
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taskProgress.CurrentScriptGroupProjectInfo;
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taskProgress.LastScriptGroupName =taskProgress.CurrentScriptGroupName;
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}
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//累计连续失败次数
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if (taskProgress.CurrentScriptGroupProjectInfo.Status == 2)
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{
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taskProgress.ConsecutiveFailureCount++;
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}
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taskProgress?.History?.Add(taskProgress.CurrentScriptGroupProjectInfo);
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TaskProgressManager.SaveTaskProgress(taskProgress);
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}
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//异常达到一次次数,重启bgi
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var autoconfig = TaskContext.Instance().Config.OtherConfig.AutoRestartConfig;
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if (autoconfig.Enabled && taskProgress.ConsecutiveFailureCount >= autoconfig.FailureCount)
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{
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_logger.LogInformation("调度器任务出现未预期的异常,自动重启bgi");
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Notify.Event(NotificationEvent.GroupEnd).Error("调度器任务出现未预期的异常,自动重启bgi");
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if (autoconfig.RestartGameTogether
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&& TaskContext.Instance().Config.GenshinStartConfig.LinkedStartEnabled
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&& TaskContext.Instance().Config.GenshinStartConfig.AutoEnterGameEnabled)
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{
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SystemControl.CloseGame();
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Thread.Sleep(2000);
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}
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SystemControl.RestartApplication(["--TaskProgress",taskProgress.Name]);
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}
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}
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}
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});
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// 还原定时器
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TaskTriggerDispatcher.Instance().SetTriggers(GameTaskManager.LoadInitialTriggers());
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if (!string.IsNullOrEmpty(groupName))
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{
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_logger.LogInformation("配置组 {Name} 执行结束", groupName);
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}
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if (!fisrt)
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{
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Notify.Event(NotificationEvent.GroupEnd).Success($"配置组{groupName}结束");
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}
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if (taskProgress != null)
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{
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taskProgress.Next = null;
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}
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}
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private List<ScriptGroupProject> ReloadScriptProjects(IEnumerable<ScriptGroupProject> projectList)
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{
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var list = new List<ScriptGroupProject>();
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foreach (var project in projectList)
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{
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if (project.Type == "Javascript")
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{
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var newProject = new ScriptGroupProject(new ScriptProject(project.FolderName));
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CopyProjectProperties(project, newProject);
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list.Add(newProject);
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}
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else if (project.Type == "KeyMouse")
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{
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var newProject = ScriptGroupProject.BuildKeyMouseProject(project.Name);
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CopyProjectProperties(project, newProject);
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list.Add(newProject);
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}
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else if (project.Type == "Pathing")
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{
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var newProject = ScriptGroupProject.BuildPathingProject(project.Name, project.FolderName);
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CopyProjectProperties(project, newProject);
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list.Add(newProject);
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// hasTimer = true;
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}
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else if (project.Type == "Shell")
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{
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var newProject = ScriptGroupProject.BuildShellProject(project.Name);
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CopyProjectProperties(project, newProject);
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list.Add(newProject);
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// hasTimer = true;
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}
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}
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return list;
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}
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private void CopyProjectProperties(ScriptGroupProject source, ScriptGroupProject target)
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{
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target.Status = source.Status;
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target.Schedule = source.Schedule;
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target.RunNum = source.RunNum;
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target.JsScriptSettingsObject = source.JsScriptSettingsObject;
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target.GroupInfo = source.GroupInfo;
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target.AllowJsNotification = source.AllowJsNotification;
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target.SkipFlag = source.SkipFlag;
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}
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// private List<ScriptProject> ExtractJsProjects(List<ScriptGroupProject> list)
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// {
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// var jsProjects = new List<ScriptProject>();
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// foreach (var project in list)
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// {
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// if (project is { Type: "Javascript", Project: not null })
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// {
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// jsProjects.Add(project.Project);
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// }
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// }
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//
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// return jsProjects;
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// }
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private async Task ExecuteProject(ScriptGroupProject project)
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{
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TaskContext.Instance().CurrentScriptProject = project;
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if (project.Type == "Javascript")
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{
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if (project.Project == null)
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{
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throw new Exception("Project 为空");
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}
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_logger.LogInformation("→ 开始执行JS脚本: {Name}", project.Name);
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await project.Run();
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}
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else if (project.Type == "KeyMouse")
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{
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_logger.LogInformation("→ 开始执行键鼠脚本: {Name}", project.Name);
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await project.Run();
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}
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else if (project.Type == "Pathing")
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{
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_logger.LogInformation("→ 开始执行地图追踪任务: {Name}", project.Name);
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await project.Run();
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}
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else if (project.Type == "Shell")
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{
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_logger.LogInformation("→ 开始执行shell: {Name}", project.Name);
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await project.Run();
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}
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}
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private async Task<List<string>> ReadCodeList(List<ScriptProject> list)
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{
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var codeList = new List<string>();
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foreach (var project in list)
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{
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var code = await project.LoadCode();
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codeList.Add(code);
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}
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return codeList;
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}
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private bool HasTimerOperation(IEnumerable<string> codeList)
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{
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return codeList.Any(code => DispatcherAddTimerRegex().IsMatch(code));
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}
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[GeneratedRegex(@"^(?!\s*\/\/)\s*dispatcher\.\s*addTimer", RegexOptions.Multiline)]
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private static partial Regex DispatcherAddTimerRegex();
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public static async Task StartGameTask(bool waitForMainUi = true)
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{
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// 没启动时候,启动截图器
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var homePageViewModel = App.GetService<HomePageViewModel>();
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if (!homePageViewModel!.TaskDispatcherEnabled)
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{
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await homePageViewModel.OnStartTriggerAsync();
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if (waitForMainUi)
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{
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await Task.Run(async () =>
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{
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await Task.Delay(200);
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var first = true;
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var sw = Stopwatch.StartNew();
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var loseFocusCount = 0;
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while (true)
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{
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if (!homePageViewModel.TaskDispatcherEnabled || !TaskContext.Instance().IsInitialized)
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{
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continue;
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}
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var content = TaskControl.CaptureToRectArea();
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if (Bv.IsInMainUi(content) || Bv.IsInAnyClosableUi(content))
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{
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return;
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}
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if (first)
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{
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first = false;
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TaskControl.Logger.LogInformation("当前不在游戏主界面,等待进入主界面后执行任务...");
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TaskControl.Logger.LogInformation("如果你已经在游戏内的其他界面,请自行退出当前界面(ESC),或是30秒后将程序将自动尝试到入主界面,使当前任务能够继续运行!");
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}
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await Task.Delay(500);
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if (sw.Elapsed.TotalSeconds >= 30)
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{
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//防止自启动游戏后因为一些原因失焦,导致一直卡住
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if (!SystemControl.IsGenshinImpactActiveByProcess())
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{
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loseFocusCount++;
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if (loseFocusCount>50 && loseFocusCount<100)
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{
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SystemControl.MinimizeAndActivateWindow(TaskContext.Instance().GameHandle);
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}
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SystemControl.ActivateWindow();
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}
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//自启动游戏,如果鼠标在游戏外面,将无法自动开门,这里尝试移动到游戏界面
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if (sw.Elapsed.TotalSeconds < 200)
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{
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GlobalMethod.MoveMouseTo(300, 300);
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}
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}
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}
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});
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}
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}
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}
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}
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