Files
better-genshin-impact/Test/BetterGenshinImpact.UnitTest/GameTaskTests/AutoFishingTests/BehavioursTests.FishBite.cs
FishmanTheMurloc 6d4f8b80e8 Feat/multi lan (#1336)
* 记录一次对hutaofisher的访谈,帮助开发者理解其算法

* 本地化HelloWorld

* .csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。

* 优化扩展方法写法,改为从localizer扩展;Converter优化写法,避免冲突;新增两种语言,待测试ocr效果

* Revert ".csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。"

This reverts commit 8bd7ee74c5.

* localizer改为由构造函数传入以支持单元测试;一个英语上钩的单元测试

* 传送任务支持英语游戏界面;本地化参数挪至OtherConfig类下,但界面位置暂不挪动,待定

* 调整resx位置风格,放在直接使用字符串的类下;一条龙合成树脂及领取每日奖励支持游戏内中英双语

* 删除无用碎片文件

* 删去两个不必要的Sdcb包引用

* Paddle服务类去掉分类模型;检测和识别新增支持繁中和法语,配有单元测试;因小语种识别效果不理想,使用正则匹配替换多处识别文本相等或包含判断;钓鱼、一条龙合成树脂及领取每日奖励支持游戏内繁中和法语;

* 检查今日奖励任务的多语言化;右侧联机的P图标检测区域宽度缩减,避免英语角色名被误识别成P

* AutoDomainTask的游戏多语言化,由于我的游戏账号无法测试,仅配一些测试用例

* 修复有3个Mizuki导致异常的bug,临时用拼音代替新角色英文名,并为该数据初始化方法添加单元测试

* 瓦雷莎删去别名“牛牛”,因荒泷一斗已占用此别名;别名加载和读取优化

* 加个锁避免单元测试中多线程初始化paddle崩溃
2025-03-28 11:00:08 +08:00

120 lines
5.8 KiB
C#

using BehaviourTree;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.GameTask.Model.Area.Converter;
using BetterGenshinImpact.GameTask.Model.Area;
using BehaviourTree.Composites;
using BehaviourTree.FluentBuilder;
using Microsoft.Extensions.Time.Testing;
using OpenCvSharp;
namespace BetterGenshinImpact.UnitTest.GameTaskTests.AutoFishingTests
{
public partial class BehavioursTests
{
[Theory]
[InlineData(@"20250306111752053_FishBite_Succeeded.png")]
[InlineData(@"20250306111752769_GetFishBoxArea_Succeeded.png")]
[InlineData(@"20250314164703100_FishBite_Succeeded_FP.png")] // 假阳性
/// <summary>
/// 测试鱼咬钩,结果为成功
/// </summary>
public void FishBite_ShouldSuccess(string screenshot1080p)
{
//
Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
var imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
FakeSystemInfo systemInfo = new FakeSystemInfo(new Vanara.PInvoke.RECT(0, 0, mat.Width, mat.Height), 1);
AutoFishingAssets autoFishingAssets = new AutoFishingAssets(systemInfo);
Blackboard blackboard = new Blackboard(autoFishingAssets: autoFishingAssets);
//
FishBite sut = new FishBite("-", blackboard, new FakeLogger(), false, new FakeInputSimulator(), ocrService, drawContent: new FakeDrawContent());
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
}
[Theory]
[InlineData(@"20250306111749714_CheckThrowRod_Succeeded.png", @"20250306111752053_FishBite_Succeeded.png")]
/// <summary>
/// 测试鱼咬钩超时,在超时提竿时鱼咬钩了,结果为成功
/// </summary>
public void FishBite_Tree_Timeout_ShouldSuccess(string screenshot1080pCheckThrowRod, string screenshot1080pFishBite)
{
//
Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080pCheckThrowRod}");
var imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
FakeSystemInfo systemInfo = new FakeSystemInfo(new Vanara.PInvoke.RECT(0, 0, mat.Width, mat.Height), 1);
AutoFishingAssets autoFishingAssets = new AutoFishingAssets(systemInfo);
Blackboard blackboard = new Blackboard(autoFishingAssets: autoFishingAssets);
FakeTimeProvider fakeTimeProvider = new FakeTimeProvider();
FakeLogger logger = new FakeLogger();
FakeInputSimulator input = new FakeInputSimulator();
//
FishBiteTimeout fishBiteTimeoutBehaviour = new FishBiteTimeout("-", 15, logger, false, input, fakeTimeProvider);
var sut = FluentBuilder.Create<ImageRegion>()
.MySimpleParallel("-", SimpleParallelPolicy.OnlyOneMustSucceed)
//.PushLeaf(() => new CheckThrowRod("-", logger, false, fakeTimeProvider)) // todo
.PushLeaf(() => new FishBite("-", blackboard, logger, false, input, ocrService, drawContent: new FakeDrawContent()))
.PushLeaf(() => fishBiteTimeoutBehaviour)
.End()
.Build();
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Running, actual);
Assert.False(fishBiteTimeoutBehaviour.leftButtonClicked);
//
fakeTimeProvider.Advance(TimeSpan.FromSeconds(15));
//
actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Running, actual);
Assert.True(fishBiteTimeoutBehaviour.leftButtonClicked);
//
fakeTimeProvider.Advance(TimeSpan.FromSeconds(1));
mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080pFishBite}");
imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
//
actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
Assert.True(fishBiteTimeoutBehaviour.leftButtonClicked);
}
[Theory]
[InlineData(@"202503230049406101_en.png", "en")] // 一张移除了右下角按钮的咬钩截图
/// <summary>
/// 测试外语鱼咬钩,结果为成功
/// </summary>
public void FishBite_English_ShouldSuccess(string screenshot1080p, string cultureName)
{
//
Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
var imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
FakeSystemInfo systemInfo = new FakeSystemInfo(new Vanara.PInvoke.RECT(0, 0, mat.Width, mat.Height), 1);
AutoFishingAssets autoFishingAssets = new AutoFishingAssets(systemInfo);
Blackboard blackboard = new Blackboard(autoFishingAssets: autoFishingAssets);
//
FishBite sut = new FishBite("-", blackboard, new FakeLogger(), false, new FakeInputSimulator(), ocrService, drawContent: new FakeDrawContent(), new System.Globalization.CultureInfo(cultureName), this.autoFishingImageRecognitionStringLocalizer);
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
}
}
}