Files
better-genshin-impact/BetterGenshinImpact/ViewModel/Pages/TaskSettingsPageViewModel.cs
FishmanTheMurloc 6d4f8b80e8 Feat/multi lan (#1336)
* 记录一次对hutaofisher的访谈,帮助开发者理解其算法

* 本地化HelloWorld

* .csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。

* 优化扩展方法写法,改为从localizer扩展;Converter优化写法,避免冲突;新增两种语言,待测试ocr效果

* Revert ".csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。"

This reverts commit 8bd7ee74c5.

* localizer改为由构造函数传入以支持单元测试;一个英语上钩的单元测试

* 传送任务支持英语游戏界面;本地化参数挪至OtherConfig类下,但界面位置暂不挪动,待定

* 调整resx位置风格,放在直接使用字符串的类下;一条龙合成树脂及领取每日奖励支持游戏内中英双语

* 删除无用碎片文件

* 删去两个不必要的Sdcb包引用

* Paddle服务类去掉分类模型;检测和识别新增支持繁中和法语,配有单元测试;因小语种识别效果不理想,使用正则匹配替换多处识别文本相等或包含判断;钓鱼、一条龙合成树脂及领取每日奖励支持游戏内繁中和法语;

* 检查今日奖励任务的多语言化;右侧联机的P图标检测区域宽度缩减,避免英语角色名被误识别成P

* AutoDomainTask的游戏多语言化,由于我的游戏账号无法测试,仅配一些测试用例

* 修复有3个Mizuki导致异常的bug,临时用拼音代替新角色英文名,并为该数据初始化方法添加单元测试

* 瓦雷莎删去别名“牛牛”,因荒泷一斗已占用此别名;别名加载和读取优化

* 加个锁避免单元测试中多线程初始化paddle崩溃
2025-03-28 11:00:08 +08:00

443 lines
13 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.Core.Script;
using BetterGenshinImpact.GameTask;
using BetterGenshinImpact.GameTask.AutoDomain;
using BetterGenshinImpact.GameTask.AutoFight;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation;
using BetterGenshinImpact.GameTask.AutoMusicGame;
using BetterGenshinImpact.GameTask.AutoSkip.Model;
using BetterGenshinImpact.GameTask.AutoTrackPath;
using BetterGenshinImpact.GameTask.AutoWood;
using BetterGenshinImpact.GameTask.Model;
using BetterGenshinImpact.Service.Interface;
using BetterGenshinImpact.View.Pages;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Windows.System;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.Helpers;
using Wpf.Ui;
using Wpf.Ui.Controls;
using Wpf.Ui.Violeta.Controls;
using BetterGenshinImpact.ViewModel.Pages.View;
using System.Linq;
using System.Reflection;
using Vanara.Extensions;
using System.Collections.Frozen;
using System.Globalization;
using Microsoft.Extensions.Localization;
using BetterGenshinImpact.View.Converters;
using BetterGenshinImpact.Core.Recognition.OCR;
namespace BetterGenshinImpact.ViewModel.Pages;
public partial class TaskSettingsPageViewModel : ViewModel
{
public AllConfig Config { get; set; }
private readonly INavigationService _navigationService;
private readonly TaskTriggerDispatcher _taskDispatcher;
private CancellationTokenSource? _cts;
private static readonly object _locker = new();
// [ObservableProperty]
// private string[] _strategyList;
[ObservableProperty]
private bool _switchAutoGeniusInvokationEnabled;
[ObservableProperty]
private string _switchAutoGeniusInvokationButtonText = "启动";
[ObservableProperty]
private int _autoWoodRoundNum;
[ObservableProperty]
private int _autoWoodDailyMaxCount = 2000;
[ObservableProperty]
private bool _switchAutoWoodEnabled;
[ObservableProperty]
private string _switchAutoWoodButtonText = "启动";
//[ObservableProperty]
//private string[] _combatStrategyList;
[ObservableProperty]
private int _autoDomainRoundNum;
[ObservableProperty]
private bool _switchAutoDomainEnabled;
[ObservableProperty]
private string _switchAutoDomainButtonText = "启动";
[ObservableProperty]
private bool _switchAutoFightEnabled;
[ObservableProperty]
private string _switchAutoFightButtonText = "启动";
[ObservableProperty]
private string _switchAutoTrackButtonText = "启动";
[ObservableProperty]
private string _switchAutoTrackPathButtonText = "启动";
[ObservableProperty]
private bool _switchAutoMusicGameEnabled;
[ObservableProperty]
private string _switchAutoMusicGameButtonText = "启动";
[ObservableProperty]
private bool _switchAutoAlbumEnabled;
[ObservableProperty]
private string _switchAutoAlbumButtonText = "启动";
[ObservableProperty]
private List<string> _domainNameList;
public static List<string> ArtifactSalvageStarList = ["4", "3", "2", "1"];
[ObservableProperty]
private List<string> _autoMusicLevelList = ["传说", "大师", "困难", "普通", "所有"];
[ObservableProperty]
private AutoFightViewModel? _autoFightViewModel;
[ObservableProperty]
private bool _switchAutoFishingEnabled;
[ObservableProperty]
private string _switchAutoFishingButtonText = "启动";
[ObservableProperty]
private FrozenDictionary<Enum, string> _fishingTimePolicyDict = Enum.GetValues(typeof(FishingTimePolicy))
.Cast<FishingTimePolicy>()
.ToFrozenDictionary(
e => (Enum)e,
e => e.GetType()
.GetField(e.ToString())?
.GetCustomAttribute<DescriptionAttribute>()?
.Description ?? e.ToString());
[ObservableProperty]
private FrozenDictionary<string, string> _languageDict = new string[] { "zh-Hans", "zh-Hant", "en", "fr" }
.ToFrozenDictionary(
c => c,
c =>
{
CultureInfo.CurrentUICulture = new CultureInfo(c);
var stringLocalizer = App.GetService<IStringLocalizer<CultureInfoNameToKVPConverter>>() ?? throw new NullReferenceException();
return stringLocalizer["简体中文"].ToString();
}
);
private bool saveScreenshotOnKeyTick;
public bool SaveScreenshotOnKeyTick
{
get => Config.CommonConfig.ScreenshotEnabled && saveScreenshotOnKeyTick;
set => SetProperty(ref saveScreenshotOnKeyTick, value);
}
public TaskSettingsPageViewModel(IConfigService configService, INavigationService navigationService, TaskTriggerDispatcher taskTriggerDispatcher)
{
Config = configService.Get();
_navigationService = navigationService;
_taskDispatcher = taskTriggerDispatcher;
//_strategyList = LoadCustomScript(Global.Absolute(@"User\AutoGeniusInvokation"));
//_combatStrategyList = ["根据队伍自动选择", .. LoadCustomScript(Global.Absolute(@"User\AutoFight"))];
_domainNameList = ["", .. MapLazyAssets.Instance.DomainNameList];
_autoFightViewModel = new AutoFightViewModel(Config);
}
[RelayCommand]
private async Task OnStopSoloTask()
{
CancellationContext.Instance.Cancel();
SwitchAutoGeniusInvokationEnabled = false;
SwitchAutoWoodEnabled = false;
SwitchAutoDomainEnabled = false;
SwitchAutoFightEnabled = false;
SwitchAutoMusicGameEnabled = false;
await Task.Delay(800);
}
[RelayCommand]
private void OnStrategyDropDownOpened(string type)
{
_autoFightViewModel.OnStrategyDropDownOpened(type);
}
[RelayCommand]
public void OnGoToHotKeyPage()
{
_navigationService.Navigate(typeof(HotKeyPage));
}
[RelayCommand]
public async Task OnSwitchAutoGeniusInvokation()
{
if (GetTcgStrategy(out var content))
{
return;
}
SwitchAutoGeniusInvokationEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoGeniusInvokationTask(new GeniusInvokationTaskParam(content)));
SwitchAutoGeniusInvokationEnabled = false;
}
public bool GetTcgStrategy(out string content)
{
content = string.Empty;
if (string.IsNullOrEmpty(Config.AutoGeniusInvokationConfig.StrategyName))
{
Toast.Warning("请先选择策略");
return true;
}
var path = Global.Absolute(@"User\AutoGeniusInvokation\" + Config.AutoGeniusInvokationConfig.StrategyName + ".txt");
if (!File.Exists(path))
{
Toast.Error("策略文件不存在");
return true;
}
content = File.ReadAllText(path);
return false;
}
[RelayCommand]
public async Task OnGoToAutoGeniusInvokationUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/tcg.html"));
}
[RelayCommand]
public async Task OnSwitchAutoWood()
{
SwitchAutoWoodEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoWoodTask(new WoodTaskParam(AutoWoodRoundNum, AutoWoodDailyMaxCount)));
SwitchAutoWoodEnabled = false;
}
[RelayCommand]
public async Task OnGoToAutoWoodUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/felling.html"));
}
[RelayCommand]
public async Task OnSwitchAutoFight()
{
if (GetFightStrategy(out var path))
{
return;
}
var param = new AutoFightParam(path, Config.AutoFightConfig);
SwitchAutoFightEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoFightTask(param));
SwitchAutoFightEnabled = false;
}
[RelayCommand]
public async Task OnGoToAutoFightUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/domain.html"));
}
[RelayCommand]
public async Task OnSwitchAutoDomain()
{
if (GetFightStrategy(out var path))
{
return;
}
SwitchAutoDomainEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoDomainTask(new AutoDomainParam(AutoDomainRoundNum, path)));
SwitchAutoDomainEnabled = false;
}
public bool GetFightStrategy(out string path)
{
if (string.IsNullOrEmpty(Config.AutoFightConfig.StrategyName))
{
UIDispatcherHelper.Invoke(() => { Toast.Warning("请先在【独立任务——自动战斗】下拉列表配置中选择战斗策略!"); });
path = string.Empty;
return true;
}
path = Global.Absolute(@"User\AutoFight\" + Config.AutoFightConfig.StrategyName + ".txt");
if ("根据队伍自动选择".Equals(Config.AutoFightConfig.StrategyName))
{
path = Global.Absolute(@"User\AutoFight\");
}
if (!File.Exists(path) && !Directory.Exists(path))
{
UIDispatcherHelper.Invoke(() => { Toast.Error("当前选择的自动战斗策略文件不存在"); });
return true;
}
return false;
}
[RelayCommand]
public async Task OnGoToAutoDomainUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/domain.html"));
}
[RelayCommand]
public void OnOpenFightFolder()
{
_autoFightViewModel?.OnOpenFightFolder();
}
[Obsolete]
[RelayCommand]
public void OnSwitchAutoTrack()
{
// try
// {
// lock (_locker)
// {
// if (SwitchAutoTrackButtonText == "启动")
// {
// _cts?.Cancel();
// _cts = new CancellationTokenSource();
// var param = new AutoTrackParam(_cts);
// _taskDispatcher.StartIndependentTask(IndependentTaskEnum.AutoTrack, param);
// SwitchAutoTrackButtonText = "停止";
// }
// else
// {
// _cts?.Cancel();
// SwitchAutoTrackButtonText = "启动";
// }
// }
// }
// catch (Exception ex)
// {
// MessageBox.Error(ex.Message);
// }
}
[RelayCommand]
public async Task OnGoToAutoTrackUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/track.html"));
}
[Obsolete]
[RelayCommand]
public void OnSwitchAutoTrackPath()
{
// try
// {
// lock (_locker)
// {
// if (SwitchAutoTrackPathButtonText == "启动")
// {
// _cts?.Cancel();
// _cts = new CancellationTokenSource();
// var param = new AutoTrackPathParam(_cts);
// _taskDispatcher.StartIndependentTask(IndependentTaskEnum.AutoTrackPath, param);
// SwitchAutoTrackPathButtonText = "停止";
// }
// else
// {
// _cts?.Cancel();
// SwitchAutoTrackPathButtonText = "启动";
// }
// }
// }
// catch (Exception ex)
// {
// MessageBox.Error(ex.Message);
// }
}
[RelayCommand]
private async Task OnGoToAutoTrackPathUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/track.html"));
}
[RelayCommand]
private async Task OnSwitchAutoMusicGame()
{
SwitchAutoMusicGameEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoMusicGameTask(new AutoMusicGameParam()));
SwitchAutoMusicGameEnabled = false;
}
[RelayCommand]
private async Task OnGoToAutoMusicGameUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/music.html"));
}
[RelayCommand]
private async Task OnSwitchAutoAlbum()
{
SwitchAutoAlbumEnabled = true;
await new TaskRunner()
.RunSoloTaskAsync(new AutoAlbumTask(new AutoMusicGameParam()));
SwitchAutoAlbumEnabled = false;
}
[RelayCommand]
private async Task OnSwitchAutoFishing()
{
SwitchAutoFishingEnabled = true;
var param = AutoFishingTaskParam.BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig, SaveScreenshotOnKeyTick);
await new TaskRunner()
.RunSoloTaskAsync(new AutoFishingTask(param));
SwitchAutoFishingEnabled = false;
}
[RelayCommand]
private async Task OnGoToAutoFishingUrlAsync()
{
await Launcher.LaunchUriAsync(new Uri("https://bettergi.com/feats/task/fish.html"));
}
[RelayCommand]
private void OnOpenLocalScriptRepo()
{
_autoFightViewModel.OnOpenLocalScriptRepo();
}
[RelayCommand]
private async Task OnGameLangSelectionChanged(KeyValuePair<string, string> type)
{
await OcrFactory.ChangeCulture(type.Key);
}
}