mirror of
https://github.com/babalae/better-genshin-impact.git
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76 lines
3.1 KiB
C#
76 lines
3.1 KiB
C#
using BetterGenshinImpact.Core.Script.Dependence;
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using BetterGenshinImpact.Core.Script.Dependence.Model;
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using Microsoft.ClearScript;
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using System.Reflection;
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using System.Threading.Tasks;
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using OpenCvSharp;
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using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.GameTask.Model.Area;
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namespace BetterGenshinImpact.Core.Script;
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public class EngineExtend
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{
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/// <summary>
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/// !!! 注意:这个方法会添加一些全局方法和对象,不要随便添加,以免安全风险!!!
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/// </summary>
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/// <param name="engine"></param>
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/// <param name="workDir"></param>
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/// <param name="searchPaths"></param>
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public static void InitHost(IScriptEngine engine, string workDir, string[]? searchPaths = null)
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{
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// engine.AddHostObject("xHost", new ExtendedHostFunctions()); // 有越权的安全风险
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// 添加我的自定义实例化对象
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engine.AddHostObject("keyMouseScript", new KeyMouseScript(workDir));
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engine.AddHostObject("autoPathingScript", new AutoPathingScript(workDir));
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engine.AddHostObject("genshin", new Dependence.Genshin());
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engine.AddHostObject("log", new Log());
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engine.AddHostObject("file", new LimitedFile(workDir)); // 限制文件访问
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// 任务调度器
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engine.AddHostObject("dispatcher", new Dispatcher());
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engine.AddHostType("RealtimeTimer", typeof(RealtimeTimer));
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engine.AddHostType("SoloTask", typeof(SoloTask));
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// PostMessage 作为类型实例化
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engine.AddHostType("PostMessage", typeof(Dependence.Simulator.PostMessage));
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// 直接添加方法
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AddAllGlobalMethod(engine);
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// 识图模块相关
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engine.AddHostType("Mat", typeof(Mat));
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engine.AddHostType("RecognitionObject", typeof(RecognitionObject));
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engine.AddHostType("DesktopRegion", typeof(DesktopRegion));
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engine.AddHostType("GameCaptureRegion", typeof(GameCaptureRegion));
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engine.AddHostType("ImageRegion", typeof(ImageRegion));
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engine.AddHostType("Region", typeof(Region));
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// 添加C#的类型
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engine.AddHostType(typeof(Task));
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// 导入 CommonJS 模块
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// https://microsoft.github.io/ClearScript/2023/01/24/module-interop.html
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// https://github.com/microsoft/ClearScript/blob/master/ClearScriptTest/V8ModuleTest.cs
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engine.DocumentSettings.AccessFlags = DocumentAccessFlags.EnableFileLoading | DocumentAccessFlags.AllowCategoryMismatch;
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if (searchPaths != null)
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{
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engine.DocumentSettings.SearchPath = string.Join(';', searchPaths);
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}
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}
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public static void AddAllGlobalMethod(IScriptEngine engine)
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{
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// 获取GlobalMethod类的所有静态方法
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var methods = typeof(GlobalMethod).GetMethods(BindingFlags.Static | BindingFlags.Public);
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foreach (var method in methods)
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{
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// 使用方法名首字母小写作为HostObject的名称
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var methodName = char.ToLowerInvariant(method.Name[0]) + method.Name[1..];
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engine.AddHostObject(methodName, method);
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}
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}
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}
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