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59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System.Collections.Immutable;
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namespace BetterGenshinImpact.CombatScript;
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public abstract class InstructionSymbol : BaseSymbol
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{
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protected InstructionSymbol(string name, ImmutableArray<TriviaSymbol> leadingTriviaList, TriviaSymbol? tailingTrivia)
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{
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Name = name;
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HasParameterList = false;
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LeadingTriviaList = leadingTriviaList;
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TailingTrivia = tailingTrivia;
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}
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protected InstructionSymbol(string name, ImmutableArray<IParameterSymbol> parameterList, ImmutableArray<TriviaSymbol> leadingTriviaList, TriviaSymbol? tailingTrivia)
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{
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Name = name;
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HasParameterList = true;
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ParameterList = parameterList;
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LeadingTriviaList = leadingTriviaList;
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TailingTrivia = tailingTrivia;
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}
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public string Name { get; }
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public bool HasParameterList { get; }
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public ImmutableArray<IParameterSymbol> ParameterList { get; }
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public ImmutableArray<TriviaSymbol> LeadingTriviaList { get; }
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public TriviaSymbol? TailingTrivia { get; set; }
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public override void Emit(ISymbolEmitter emitter)
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{
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emitter.Append(LeadingTriviaList);
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if (this is IInstructionSymbolHasAlias {IsAlias: true } hasAlias)
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{
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emitter.Append(hasAlias.AliasName);
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}
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else
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{
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emitter.Append(Name);
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}
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if (HasParameterList)
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{
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emitter.Append('(');
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emitter.Append(ParameterList);
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emitter.Append(')');
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}
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if (TailingTrivia is not null)
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{
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emitter.Append(TailingTrivia);
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}
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}
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} |