Files
better-genshin-impact/BetterGenshinImpact/ViewModel/MainWindowViewModel.cs

131 lines
3.9 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.GameTask;
using BetterGenshinImpact.Helpers;
using BetterGenshinImpact.View;
using BetterGenshinImpact.View.Test;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Microsoft.Extensions.Logging;
using System;
using System.Diagnostics;
using System.Windows;
using Vision.WindowCapture;
using Windows.Win32.Foundation;
using static Windows.Win32.PInvoke;
namespace BetterGenshinImpact.ViewModel
{
public partial class MainWindowViewModel : ObservableObject
{
[ObservableProperty] private string[] _modeNames = WindowCaptureFactory.ModeNames();
[ObservableProperty] private string? _selectedMode = CaptureModeEnum.BitBlt.ToString();
private MaskWindow? _maskWindow;
private readonly ILogger<MainWindowViewModel> _logger = App.GetLogger<MainWindowViewModel>();
private TaskDispatcher _taskDispatcher = new();
[RelayCommand]
private void OnLoaded()
{
//TestMask();
//TestRect();
Debug.WriteLine(DpiHelper.ScaleY);
}
[RelayCommand]
private void OnClosed()
{
_maskWindow?.Close();
Application.Current.Shutdown();
}
[RelayCommand]
private void OnStartCaptureTest()
{
if (SelectedMode == null)
{
MessageBox.Show("请选择捕获方式");
return;
}
var hWnd = SystemControl.FindGenshinImpactHandle();
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("未找到原神窗口");
return;
}
CaptureTestWindow captureTestWindow = new();
captureTestWindow.StartCapture(hWnd, SelectedMode.ToCaptureMode());
captureTestWindow.Show();
}
[RelayCommand]
private void OnStartTrigger()
{
if (SelectedMode == null)
{
MessageBox.Show("请选择捕获方式");
return;
}
var hWnd = SystemControl.FindGenshinImpactHandle();
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("未找到原神窗口");
return;
}
ShowMaskWindow(hWnd);
_taskDispatcher.Start(hWnd, SelectedMode.ToCaptureMode());
}
[RelayCommand]
private void OnStopTrigger()
{
if (SelectedMode == null)
{
MessageBox.Show("请选择捕获方式");
return;
}
_maskWindow?.Close();
_taskDispatcher.Stop();
}
private void ShowMaskWindow(IntPtr hWnd)
{
GetWindowRect((HWND)hWnd, out var rect);
//var x = rect.X;
//var y = rect.Y;
//var w = rect.Width;
//var h = rect.Height;
var x = (int)Math.Ceiling(rect.X / DpiHelper.ScaleY);
var y = (int)Math.Ceiling(rect.Y / DpiHelper.ScaleY);
var w = (int)Math.Ceiling(rect.Width / DpiHelper.ScaleY);
var h = (int)Math.Ceiling(rect.Height / DpiHelper.ScaleY);
Debug.WriteLine($"原神窗口大小:{rect.Width} x {rect.Height}");
Debug.WriteLine($"原神窗口大小(计算DPI缩放后){w} x {h}");
//var x = 0;
//var y = 0;
//var w = 1200;
//var h = 800;
_maskWindow ??= MaskWindow.Instance();
////window.Owner = this;
_maskWindow.Left = x;
_maskWindow.Top = y;
_maskWindow.Width = w;
_maskWindow.Height = h;
_maskWindow.Logger = App.GetLogger<MaskWindow>();
_maskWindow.Show();
_logger.LogInformation("- 遮罩窗口启动成功");
}
}
}