Files
better-genshin-impact/Vision.WindowCapture/GraphicsCapture/Helpers/Direct3D11Helper.cs
2023-10-07 14:16:59 +08:00

123 lines
4.5 KiB
C#

// ---------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System.Runtime.InteropServices;
using Windows.Graphics.DirectX.Direct3D11;
using Windows.Win32;
using Windows.Win32.Foundation;
using Windows.Win32.Graphics.Direct3D;
using Windows.Win32.Graphics.Direct3D11;
using Windows.Win32.Graphics.Dxgi;
using Windows.Win32.System.WinRT.Direct3D11;
using WinRT;
using static Windows.Win32.PInvoke;
namespace Vision.WindowCapture.GraphicsCapture.Helpers;
public static class Direct3D11Helper
{
public static IDirect3DDevice? CreateDevice()
{
return CreateDirect3DDevice();
}
public static unsafe IDirect3DDevice? CreateDirect3DDevice()
{
ID3D11Device? d3d11Device;
HRESULT hr = D3D11CreateDevice(
default,
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_HARDWARE,
default,
D3D11_CREATE_DEVICE_FLAG.D3D11_CREATE_DEVICE_BGRA_SUPPORT,
default,
0,
D3D11_SDK_VERSION,
out d3d11Device,
default,
out _);
if (hr == HRESULT.DXGI_ERROR_UNSUPPORTED)
{
D3D11CreateDevice(
default,
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_SOFTWARE,
default,
D3D11_CREATE_DEVICE_FLAG.D3D11_CREATE_DEVICE_BGRA_SUPPORT,
default,
0,
D3D11_SDK_VERSION,
out d3d11Device,
default,
out _);
}
return CreateDirect3DDeviceFromD3D11Device(d3d11Device);
}
public static IDirect3DDevice? CreateDirect3DDeviceFromD3D11Device(ID3D11Device d3d11Device)
{
// Acquire the DXGI interface for the Direct3D device.
// Wrap the native device using a WinRT interop object.
if (CreateDirect3D11DeviceFromDXGIDevice(d3d11Device.As<IDXGIDevice>(), out var iInspectable).Succeeded)
{
nint thisPtr = Marshal.GetIUnknownForObject(iInspectable);
return MarshalInterface<IDirect3DDevice>.FromAbi(thisPtr);
}
return default;
}
public static IDirect3DSurface? CreateDirect3DSurfaceFromSharpDXTexture(ID3D11Texture2D texture)
{
// Acquire the DXGI interface for the Direct3D surface.
// Wrap the native device using a WinRT interop object.
if (CreateDirect3D11SurfaceFromDXGISurface(texture.As<IDXGISurface>(), out var iInspectable).Succeeded)
{
nint thisPtr = Marshal.GetIUnknownForObject(iInspectable);
return MarshalInterface<IDirect3DSurface>.FromAbi(thisPtr);
}
return default;
}
public static ID3D11Device CreateD3D11Device(IDirect3DDevice device)
{
device
.As<IDirect3DDxgiInterfaceAccess>()
.GetInterface(typeof(ID3D11Device).GUID, out var d3dDevice);
object obj = Marshal.GetObjectForIUnknown(d3dDevice);
return obj.As<ID3D11Device>();
}
public static ID3D11Texture2D CreateD3D11Texture2D(IDirect3DSurface surface)
{
surface
.As<IDirect3DDxgiInterfaceAccess>()
.GetInterface(typeof(ID3D11Texture2D).GUID, out var d3dSurface);
object obj = Marshal.GetObjectForIUnknown(d3dSurface);
return obj.As<ID3D11Texture2D>();
}
}