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33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
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/// <summary>
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/// 空之神殿
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/// </summary>
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public class TempleOfSpaceMap : SceneBaseMap
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{
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#region 每次地图扩大都要更新的参数
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static readonly int GameMapRows = 4; // 游戏坐标下地图块的行数
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static readonly int GameMapCols = 3; // 游戏坐标下地图块的列数
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static readonly int GameMapUpRows = 1; // 游戏坐标下 左上角离地图原点的行数(注意原点在0_0块的右下角)
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static readonly int GameMapLeftCols = 1; // 游戏坐标下 左上角离地图原点的列数(注意原点在0_0块的右下角)
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#endregion 每次地图扩大都要更新的参数
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static readonly int TempleOfSpaceMapImageBlockWidth = 1024;
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public TempleOfSpaceMap() : base(type: MapTypes.TempleOfSpace,
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mapSize: new Size(GameMapCols * TempleOfSpaceMapImageBlockWidth, GameMapRows * TempleOfSpaceMapImageBlockWidth),
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mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * TempleOfSpaceMapImageBlockWidth, (GameMapUpRows + 1) * TempleOfSpaceMapImageBlockWidth),
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mapImageBlockWidth: TempleOfSpaceMapImageBlockWidth,
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splitRow: 0,
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splitCol: 0)
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{
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ExtractAndSaveFeature(Global.Absolute("Assets/Map/TempleOfSpace/TempleOfSpace_0_1024.png"));
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}
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} |