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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
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using System;
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using System.Text.Json.Serialization;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
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[Serializable]
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public class PathingTaskInfo
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{
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public string Name { get; set; } = string.Empty;
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public string? Description { get; set; }
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public string? Author { get; set; }
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public string? Version { get; set; }
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/// <summary>
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/// 制作时 BetterGI 的版本,用于兼容性检查
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/// </summary>
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public string? BgiVersion { get; set; }
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/// <summary>
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/// 任务类型
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/// <see cref="PathingTaskType"/>
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/// </summary>
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public string Type { get; set; } = string.Empty;
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/// <summary>
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/// 区分怪物拾取
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/// </summary>
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public bool EnableMonsterLootSplit { get; set; } = false;
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[JsonIgnore]
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public string TypeDesc => PathingTaskType.GetMsgByCode(Type);
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public string MapName { get; set; } = MapTypes.Teyvat.ToString();
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// 任务参数/配置
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// 持续操作 切换某个角色 长E or 短E
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// 持续疾跑
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// 边跳边走
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}
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