Files
better-genshin-impact/Test/BetterGenshinImpact.UnitTest/GameTaskTests/Model/GameUI/GridScreenTests.cs

40 lines
1.4 KiB
C#

using GameTask.Model.GameUI;
using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BetterGenshinImpact.UnitTest.GameTaskTests.Model.GameUI
{
public class GridScreenTests
{
[Fact]
/// <summary>
/// 测试判断前后两张图是否属于滚动,结果应正确
/// </summary>
public void IsScrolling_ResultShouldBeRight()
{
//
using Mat mat = new Mat(@$"..\..\..\Assets\AutoArtifactSalvage\ArtifactGrid.png", flags: ImreadModes.Grayscale);
using Mat cropped = mat[new Rect(0, 0, mat.Width, mat.Height - 10)];
using Mat black = new Mat(mat.Size(), mat.Type(), Scalar.Black);
using Mat scrolled = black.Clone(); // 一个向下平移了10像素的图
using Mat pos = scrolled[new Rect(0, 10, mat.Width, mat.Height - 10)];
cropped.CopyTo(pos);
//
bool result1 = GridScreen.GridEnumerator.IsScrolling(mat, scrolled, out Point2d shift);
bool result2 = GridScreen.GridEnumerator.IsScrolling(mat, mat, out Point2d _);
bool result3 = GridScreen.GridEnumerator.IsScrolling(mat, black, out Point2d _);
//
Assert.True(result1);
Assert.True(shift.Y <= 10 && shift.Y > 9.9);
Assert.False(result2);
Assert.False(result3);
}
}
}