mirror of
https://github.com/babalae/better-genshin-impact.git
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233 lines
10 KiB
C#
233 lines
10 KiB
C#
using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Model.Area;
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using Fischless.WindowsInput;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace GameTask.Model.GameUI
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{
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public class GridScreen : IAsyncEnumerable<ImageRegion>
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{
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private readonly Rect gridRoi;
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private readonly CancellationToken ct;
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private readonly ILogger logger;
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private readonly InputSimulator input = Simulation.SendInput;
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private readonly int s1Round;
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private readonly int roundMilliseconds;
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private readonly int s2Round;
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private readonly double s3Scale;
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/// <summary>
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/// 对Gird类型界面的操作封装类
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/// 直接对此类对象进行遍历即可获取所有项
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/// 每次的截图是上次滚动后的,如果实时性要求高,应每次迭代自行截图
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/// 在末页可能重复返回GridItem,须自行处理
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/// </summary>
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/// <param name="gridRoi">Grid所在位置</param>
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/// <param name="logger"></param>
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/// <param name="ct"></param>
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public GridScreen(Rect gridRoi, int s1Round, int roundMilliseconds, int s2Round, double s3Scale, ILogger logger, CancellationToken ct)
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{
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this.gridRoi = gridRoi;
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this.ct = ct;
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this.logger = logger;
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this.s1Round = s1Round;
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this.roundMilliseconds = roundMilliseconds;
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this.s2Round = s2Round;
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this.s3Scale = s3Scale;
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}
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public IAsyncEnumerator<ImageRegion> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new GridEnumerator(this.gridRoi, this.s1Round, this.roundMilliseconds, this.s2Round, this.s3Scale, this.logger, this.input, this.ct);
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}
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public class GridEnumerator : IAsyncEnumerator<ImageRegion>
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{
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private readonly Rect roi;
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private readonly CancellationToken ct;
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private readonly ILogger logger;
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private readonly InputSimulator input = Simulation.SendInput;
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private readonly int s1Round;
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private readonly int roundMilliseconds;
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private readonly int s2Round;
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private readonly double s3Scale;
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private record Page(ImageRegion ImageRegion, Stack<Rect> Rects);
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private Page? currentPage;
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private ImageRegion current;
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ImageRegion IAsyncEnumerator<ImageRegion>.Current => current;
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/// <summary>
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/// 滚动操作枚举器
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/// </summary>
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/// <param name="roi"></param>
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/// <param name="s1Round">测试是否能滚动时发出的滚动命令次数</param>
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/// <param name="roundMilliseconds">滚动命令间隔毫秒</param>
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/// <param name="s2Round">滚过一整页时发出的滚动命令次数</param>
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/// <param name="s3Scale">微调滚动时控制首行距离上边界的参数</param>
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/// <param name="logger"></param>
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/// <param name="input"></param>
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/// <param name="ct"></param>
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public GridEnumerator(Rect roi, int s1Round, int roundMilliseconds, int s2Round, double s3Scale, ILogger logger, InputSimulator input, CancellationToken ct)
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{
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this.roi = roi;
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this.ct = ct;
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this.logger = logger;
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this.input = input;
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this.s1Round = s1Round;
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this.roundMilliseconds = roundMilliseconds;
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this.s2Round = s2Round;
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this.s3Scale = s3Scale;
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}
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public async Task<bool> TryVerticalScollDown()
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{
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using var ra = TaskControl.CaptureToRectArea();
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using ImageRegion prevGrid = ra.DeriveCrop(roi);
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for (int i = 0; i < this.s1Round; i++)
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{
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this.input.Mouse.VerticalScroll(-2);
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await TaskControl.Delay(this.roundMilliseconds, this.ct);
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}
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await TaskControl.Delay(300, this.ct);
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using var ra2 = TaskControl.CaptureToRectArea();
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using ImageRegion scrolledGrid = ra2.DeriveCrop(this.roi);
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bool isScrolling = IsScrolling(prevGrid.CacheGreyMat, scrolledGrid.CacheGreyMat, out Point2d shift, logger: this.logger);
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return isScrolling;
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}
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/// <summary>
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/// 判断是否还能继续滚动,如果到底了则只能滚动一丝并很快地回弹
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/// </summary>
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/// <param name="prevGray">先前的灰度图</param>
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/// <param name="nextGray">尝试滚动并等待可能的回弹后的灰度图</param>
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/// <param name="shift">估计的位移</param>
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/// <param name="lowerThreshold">低于下限则可能不存在平移</param>
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/// <param name="upperThreshold">上限用于抵消微小的其他差异</param>
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/// <param name="logger"></param>
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/// <returns></returns>
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public static bool IsScrolling(Mat prevGray, Mat nextGray, out Point2d shift, double lowerThreshold = 0.5, double upperThreshold = 0.95, ILogger? logger = null)
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{
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using Mat prev = new Mat();
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prevGray.ConvertTo(prev, MatType.CV_32FC1);
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using Mat next = new Mat();
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nextGray.ConvertTo(next, MatType.CV_32FC1);
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using Mat window = new Mat();
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shift = Cv2.PhaseCorrelate(prev, next, window, out double response); // 相位相关性
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logger?.LogInformation($"response={response:F3}, shift=({shift.X:F2}, {shift.Y:F2})");
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return response > lowerThreshold && response < upperThreshold;
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}
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public static IEnumerable<Rect> GetGridItems(Mat src)
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{
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using Mat grey = src.CvtColor(ColorConversionCodes.BGR2GRAY);
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using Mat canny = grey.Canny(20, 40);
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Cv2.FindContours(canny, out var contours, out _, RetrievalModes.External, ContourApproximationModes.ApproxSimple, null);
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IEnumerable<Rect> boxes = contours.Where(c => Cv2.MinAreaRect(c).Angle % 90 <= 1) // 剔除倾斜
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.Select(Cv2.BoundingRect).Where(r =>
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{
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if (r.Height == 0)
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{
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return false;
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}
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return Math.Abs((float)r.Width / r.Height - 0.8) < 0.05; // 按形状筛选
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}).ToList();
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//src.DrawContours(contours, -1, Scalar.Red);
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int biggestRectHeight = boxes.Max(b => b.Height);
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boxes = boxes.Where(b => (float)b.Height / biggestRectHeight > 0.88); // 剔除太小的
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return boxes.ToArray();
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}
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public async ValueTask<bool> MoveNextAsync()
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{
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if (this.currentPage == null || this.currentPage.Rects.Count < 1)
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{
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if (this.currentPage != null)
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{
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//BetterGenshinImpact.View.Drawable.VisionContext.Instance().DrawContent.ClearAll();
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using var ra4 = TaskControl.CaptureToRectArea();
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ra4.MoveTo(this.roi.X + this.roi.Width / 2, this.roi.Y + this.roi.Height / 2);
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await TaskControl.Delay(300, ct);
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bool canScoll = await TryVerticalScollDown();
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if (canScoll)
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{
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for (int i = 0; i < this.s2Round; i++) // 再滚动差不多(最多行数-1)行
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{
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input.Mouse.VerticalScroll(-2);
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await TaskControl.Delay(this.roundMilliseconds, ct);
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}
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DateTimeOffset rollingEndTime = DateTime.Now.AddSeconds(2);
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while (DateTime.Now < rollingEndTime)
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{
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await TaskControl.Delay(60, ct);
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using var ra2 = TaskControl.CaptureToRectArea();
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using ImageRegion grid2 = ra2.DeriveCrop(this.roi);
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IEnumerable<Rect> gridItems2 = GetGridItems(grid2.SrcMat);
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if (gridItems2.Min(i => i.Y) > (ra2.Width * this.s3Scale)) // 最后精细滚动,保证完整地显示最多行
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{
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input.Mouse.VerticalScroll(-1);
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}
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else
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{
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break;
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}
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}
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using var ra3 = TaskControl.CaptureToRectArea();
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using ImageRegion grid3 = ra3.DeriveCrop(this.roi);
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grid3.MoveTo(grid3.Width, grid3.Height);
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await TaskControl.Delay(300, ct);
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}
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else
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{
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await TaskControl.Delay(300, ct);
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this.logger.LogInformation("滚动到底部了");
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return false;
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}
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}
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using var ra = TaskControl.CaptureToRectArea();
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var imageRegion = ra.DeriveCrop(this.roi);
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IEnumerable<Rect> gridItems = GetGridItems(imageRegion.SrcMat);
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this.currentPage = new Page(imageRegion, new Stack<Rect>(gridItems));
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//foreach (Rect item in gridItems)
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//{
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// imageRegion.DrawRect(item, item.GetHashCode().ToString(), new System.Drawing.Pen(System.Drawing.Color.Blue));
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//}
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}
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this.current = this.currentPage.ImageRegion.DeriveCrop(this.currentPage.Rects.Pop());
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return true;
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}
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public ValueTask DisposeAsync()
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{
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return ValueTask.CompletedTask;
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}
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}
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}
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}
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