Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Map/Maps/Base/SceneBaseMapByTemplateMatch.cs
Juemin Lin 2b9a4f111a 视角识别算法优化,启用新的视角识别,分层地图小修改,启用模板匹配分层地图 (#1787)
* 小地图预处理和视角识别算法优化

* 模板匹配的相关类,包括快速带遮罩的SqDiff模板匹配,模板匹配归一化类,简易亚像素模板匹配实现,小地图匹配相关配置,和小地图匹配上下文。

* 实现小地图的分层地图模板匹配,修改 SceneBaseMap 的 GetMiniMapPosition 为 virtual 以便继承覆盖。

* 优化视角识别算法, 消除图标对视角识别影响, 修正上次提交里HImg的范围错误(BGR2HLS_FULL模式下H的范围在0~255), 启用新的视角识别算法。

* 模板匹配分层地图小修改

* 启用模板匹配的分层地图
2025-07-01 01:50:27 +08:00

226 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.Eventing.Reader;
using System.IO;
using System.Linq;
using System.Text.Json;
using BetterGenshinImpact.Core.Recognition.OpenCv;
using BetterGenshinImpact.Core.Recognition.OpenCv.TemplateMatch;
using OpenCvSharp;
using BetterGenshinImpact.GameTask.Common.Map.MiniMap;
using BetterGenshinImpact.Helpers;
namespace BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using static MiniMapMatchConfig;
public abstract class SceneBaseMapByTemplateMatch : SceneBaseMap
{
private readonly MiniMapPreprocessor _miniMapPreprocessor = new();
public new List<BaseMapLayerByTemplateMatch> Layers { get; set; } = [];
public MatchResult CurResult;
public struct MatchResult
{
private double _confidence = 0; // 匹配置信度
public BaseMapLayerByTemplateMatch? Layer = null; // 地图信息
public Point2f MapPos = new Point2f(0, 0); // 匹配位置
public double Confidence
{
get => _confidence;
set
{
IsFailed = value < LowThreshold || value > 1.0;
IsSuccess = value >= HighThreshold && value <= 1.0;
_confidence = value;
}
}
public bool IsSuccess;
public bool IsFailed;
public MatchResult() {}
}
protected SceneBaseMapByTemplateMatch(
MapTypes type,
Size mapSize,
Point2f mapOriginInImageCoordinate,
int mapImageBlockWidth,
int splitRow,
int splitCol)
: base(type, mapSize, mapOriginInImageCoordinate, mapImageBlockWidth, splitRow, splitCol)
{
}
protected void SetBaseLayers(List<BaseMapLayer> layers)
{
base.Layers = layers;
}
public override Point2f GetMiniMapPosition(Mat colorMiniMapMat)
{
var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
using (miniMap)
using (mask)
{
GlobalMatch(miniMap, mask);
Debug.WriteLine($"全局匹配, 坐标 {CurResult.MapPos}, 置信度 {CurResult.Confidence}");
return CurResult.IsFailed ? default: ConvertGenshinMapCoordinatesToImageCoordinates(CurResult.MapPos);
}
}
/// <summary>
/// 小地图局部匹配,失败不进行全局匹配,若需要全局请用全局匹配
/// </summary>
/// <param name="colorMiniMapMat"></param>
/// <param name="prevX"></param>
/// <param name="prevY"></param>
/// <returns></returns>
public override Point2f GetMiniMapPosition(Mat colorMiniMapMat, float prevX, float prevY)
{
if (prevX <= 0 || prevY <= 0)
{
return GetMiniMapPosition(colorMiniMapMat);
}
var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
using (miniMap)
using (mask)
{
LocalMatch(miniMap, mask, ConvertImageCoordinatesToGenshinMapCoordinates(new Point2f(prevX, prevY)));
Debug.WriteLine($"局部匹配, 坐标 {CurResult.MapPos}, 置信度 {CurResult.Confidence}");
return CurResult.IsSuccess ? ConvertGenshinMapCoordinatesToImageCoordinates(CurResult.MapPos) : default;
}
}
/*
public SceneBaseMapByTemplateMatch FromJsonFiles(string filePath)
{
string json = File.ReadAllText(filePath);
var sceneBaseMap = JsonSerializer.Deserialize<SceneBaseMapByTemplateMatch>(json) ?? throw new Exception("Failed to deserialize JSON.");
sceneBaseMap.Type = SceneBaseMapByTemplateMatch.Type;
return sceneBaseMap;
}
*/
#region
public void GlobalMatch(Mat miniMap, Mat mask)
{
SpeedTimer speedTimer = new SpeedTimer("全局匹配");
using var context = new MatchContext(miniMap, mask);
RoughMatchGlobal(context);
speedTimer.Record("全局粗匹配");
ExactMatch(context);
speedTimer.Record("精确匹配");
speedTimer.DebugPrint();
}
// 局部匹配:在上一次匹配位置附近进行搜索
public void LocalMatch(Mat miniMap, Mat mask, Point2f pos)
{
SpeedTimer speedTimer = new SpeedTimer("局部匹配");
using var context = new MatchContext(miniMap, mask);
RoughMatchLocal(context, pos);
speedTimer.Record("局部粗匹配");
ExactMatch(context);
speedTimer.Record("精确匹配");
speedTimer.DebugPrint();
}
public void RoughMatchGlobal(MatchContext context)
{
CurResult = default;
var flag = false;
foreach (var layer in Layers)
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF);
if (!context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
CurResult.Layer = layer;
CurResult.MapPos = tempPos;
flag = true;
}
if (flag)
{
CurResult.Confidence = context.NormalizerRough.Confidence();
Debug.WriteLine($"粗匹配成功, 坐标 {CurResult.MapPos}, 置信度 {CurResult.Confidence}");
}
}
public void RoughMatchLocal(MatchContext context, Point2f pos)
{
if (!CurResult.MapPos.Equals(pos))
{
CurResult.Layer = null;
CurResult.MapPos = pos;
}
CurResult.Confidence = 0;
if (CurResult.Layer != null)
{
var (tempPos, tempVal) = CurResult.Layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
if (context.NormalizerRough.Update(tempVal + context.TplSumSq))
{
CurResult.MapPos = tempPos;
CurResult.Confidence = context.NormalizerRough.Confidence();
}
}
if (CurResult.IsSuccess) return;
var flag = false;
foreach (var layer in (CurResult.Layer == null)? Layers : Layers.Where(layer => layer != CurResult.Layer))
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
if (!context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
CurResult.Layer = layer;
CurResult.MapPos = tempPos;
flag = true;
}
if (flag) CurResult.Confidence = context.NormalizerRough.Confidence();
//if (CurResult.IsSuccess) return;
//RoughMatchLocalChan(context, pos);
//if (CurResult.IsSuccess) return;
//RoughMatchGlobal(context);
}
/// <summary>
/// 指定通道匹配,用于边缘位置匹配,暂时不用,等后续优化
/// </summary>
/// <param name="context"></param>
/// <param name="pos"></param>
public void RoughMatchLocalChan(MatchContext context, Point2f pos)
{
CurResult = default;
var flag = false;
foreach (var layer in Layers)
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos, context.Channels);
if (!context.NormalizerRoughChan.Update(tempVal + context.TplSumSqChan)) continue;
CurResult.Layer = layer;
CurResult.MapPos = tempPos;
flag = true;
}
if (flag) CurResult.Confidence = context.NormalizerRough.Confidence();
}
public void ExactMatch(MatchContext context)
{
if (CurResult.Layer == null) return;
if (CurResult.IsFailed) return;
var (tempPos, tempVal) = CurResult.Layer.ExactMatch(context.MiniMapExact, context.MaskExact, CurResult.MapPos);
if (context.NormalizerExact.Update(tempVal))
{
CurResult.MapPos = tempPos;
CurResult.Confidence = context.NormalizerExact.Confidence();
}
else
{
CurResult = default;
}
}
#endregion
}