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25 lines
1.2 KiB
C#
25 lines
1.2 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask.Model;
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using OpenCvSharp;
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using System;
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namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
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public class MapAssets : BaseAssets<MapAssets>
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{
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public Lazy<Mat> MainMap100BlockMat { get; } = new(() => new Mat(Global.Absolute(@"Assets\Map\mainMap100Block.png")));
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// public Lazy<Mat> MainMap1024BlockMat { get; } = new(() => new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\mainMap1024Block.png", ImreadModes.Grayscale));
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public Lazy<Mat> MainMap2048BlockMat { get; } = new(() => new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\mainMap2048Block.png", ImreadModes.Grayscale));
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public Lazy<Mat> MainMap128BlockMat { get; } = new(() => new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\mainMap128Block.png", ImreadModes.Grayscale));
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public Lazy<Mat> MainMap256BlockMat { get; } = new(() => new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\mainMap256Block.png", ImreadModes.Grayscale));
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// 每个地区点击后处于的中心位置
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// 2048 区块下,存在传送点的最大面积,识别结果比这个大的话,需要点击放大
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// 传送点信息
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}
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