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29 lines
875 B
C#
29 lines
875 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using System;
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namespace BetterGenshinImpact.GameTask.AutoDomain;
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[Serializable]
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public partial class AutoDomainConfig : ObservableObject
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{
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/// <summary>
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/// 战斗结束后延迟几秒再开始寻找石化古树,秒
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/// </summary>
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[ObservableProperty] private double _fightEndDelay = 5;
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/// <summary>
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/// 寻找古树时,短距离移动,用于识别速度过慢的计算机使用
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/// </summary>
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[ObservableProperty] private bool _shortMovement = false;
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/// <summary>
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/// 寻找古树时,短距离移动,用于识别速度过慢的计算机使用
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/// </summary>
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[ObservableProperty] private bool _walkToF = false;
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/// <summary>
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/// 寻找古树时,短距离移动的次数
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/// </summary>
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[ObservableProperty] private int _leftRightMoveTimes = 3;
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} |