mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-05-06 00:06:02 +08:00
130 lines
4.4 KiB
C#
130 lines
4.4 KiB
C#
using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Core.Monitor;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.GameTask.Common.Element.Assets;
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using BetterGenshinImpact.GameTask.Common.Map;
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using BetterGenshinImpact.GameTask.Model.Area;
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using BetterGenshinImpact.GameTask.Model.Enum;
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using BetterGenshinImpact.View.Drawable;
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using BetterGenshinImpact.ViewModel.Pages;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using Vanara.PInvoke;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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namespace BetterGenshinImpact.Core.Recorder;
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/// <summary>
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/// DirectInput、鼠标移动距离、视角度数之间的校准
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/// </summary>
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[Obsolete]
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public class DirectInputCalibration
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{
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// 视角偏移移动单位
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private const int CharMovingUnit = 500;
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public async void Start()
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{
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var hasLock = false;
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try
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{
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hasLock = await TaskSemaphore.WaitAsync(0);
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if (!hasLock)
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{
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Logger.LogError("启动视角校准功能失败:当前存在正在运行中的独立任务,请不要重复执行任务!");
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return;
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}
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Init();
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await Task.Run(() =>
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{
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GetOffsetAngle();
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});
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}
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catch (Exception e)
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{
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Logger.LogError(e.Message);
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Logger.LogDebug(e.StackTrace);
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}
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finally
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{
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VisionContext.Instance().DrawContent.ClearAll();
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TaskTriggerDispatcher.Instance().SetCacheCaptureMode(DispatcherCaptureModeEnum.OnlyTrigger);
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TaskSettingsPageViewModel.SetSwitchAutoFightButtonText(false);
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Logger.LogInformation("→ {Text}", "视角校准结束");
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if (hasLock)
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{
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TaskSemaphore.Release();
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}
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}
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}
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private void Init()
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{
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SystemControl.ActivateWindow();
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Logger.LogInformation("→ {Text}", "视角校准,启动!");
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TaskTriggerDispatcher.Instance().SetCacheCaptureMode(DispatcherCaptureModeEnum.OnlyCacheCapture);
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Sleep(TaskContext.Instance().Config.TriggerInterval * 5); // 等待缓存图像
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}
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public int GetOffsetAngle()
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{
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var directInputMonitor = new DirectInputMonitor();
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var ms1 = directInputMonitor.GetMouseState();
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Logger.LogInformation("当前鼠标状态:{X} {Y}", ms1.X, ms1.Y);
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var angle1 = GetCharacterOrientationAngle();
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Simulation.SendInput.Mouse.MoveMouseBy(CharMovingUnit, 0);
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Sleep(500);
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Simulation.SendInput.Keyboard.KeyDown(User32.VK.VK_W).Sleep(100).KeyUp(User32.VK.VK_W);
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Sleep(1000);
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var ms2 = directInputMonitor.GetMouseState();
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Logger.LogInformation("当前鼠标状态:{X} {Y}", ms2.X, ms2.Y);
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var angle2 = GetCharacterOrientationAngle();
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var angleOffset = angle2 - angle1;
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var directInputXOffset = ms2.X - ms1.X;
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Logger.LogInformation("横向移动偏移量校准:鼠标平移{CharMovingUnit}单位,角度转动{AngleOffset},DirectInput移动{DirectInputXOffset}",
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CharMovingUnit, angleOffset, directInputXOffset);
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var angle2MouseMoveByX = CharMovingUnit * 1d / angleOffset;
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var angle2DirectInputX = directInputXOffset * 1d / angleOffset;
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Logger.LogInformation("校准结果:视角每移动1度,需要MouseMoveBy的距离{Angle2MouseMoveByX},需要DirectInput移动的单位{Angle2DirectInputX}",
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angle2MouseMoveByX, angle2DirectInputX);
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return angleOffset;
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}
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public Mat? GetMiniMapMat(ImageRegion ra)
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{
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var paimon = ra.Find(ElementAssets.Instance.PaimonMenuRo);
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if (paimon.IsExist())
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{
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return new Mat(ra.SrcMat, new Rect(paimon.X + 24, paimon.Y - 15, 210, 210));
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}
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return null;
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}
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public int GetCharacterOrientationAngle()
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{
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var ra = GetRectAreaFromDispatcher();
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var miniMapMat = GetMiniMapMat(ra);
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if (miniMapMat == null)
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{
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throw new InvalidOperationException("当前不在主界面");
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}
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var angle = CharacterOrientation.Compute(miniMapMat);
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Logger.LogInformation("当前角度:{Angle}", angle);
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// CameraOrientation.DrawDirection(ra, angle);
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return angle;
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}
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}
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