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better-genshin-impact/BetterGenshinImpact/Core/Script/Project/ScriptProject.cs
2024-12-01 16:43:42 +08:00

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C#
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using BetterGenshinImpact.Core.Config;
using Microsoft.ClearScript;
using Microsoft.ClearScript.V8;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using System.Windows.Controls;
using BetterGenshinImpact.Core.Script.Dependence;
namespace BetterGenshinImpact.Core.Script.Project;
public class ScriptProject
{
public string ProjectPath { get; set; }
public string ManifestFile { get; set; }
public Manifest Manifest { get; set; }
public string FolderName { get; set; }
public ScriptProject(string folderName)
{
FolderName = folderName;
ProjectPath = Path.Combine(Global.ScriptPath(), folderName);
if (!Directory.Exists(ProjectPath))
{
throw new DirectoryNotFoundException("脚本文件夹不存在:" + ProjectPath);
}
ManifestFile = Path.GetFullPath(Path.Combine(ProjectPath, "manifest.json"));
if (!File.Exists(ManifestFile))
{
throw new FileNotFoundException("manifest.json文件不存在请确认此脚本是JS脚本类型。" + ManifestFile);
}
Manifest = Manifest.FromJson(File.ReadAllText(ManifestFile));
Manifest.Validate(ProjectPath);
}
public StackPanel? LoadSettingUi(dynamic context)
{
var settingItems = Manifest.LoadSettingItems(ProjectPath);
if (settingItems.Count == 0)
{
return null;
}
var stackPanel = new StackPanel();
foreach (var item in settingItems)
{
var controls = item.ToControl(context);
foreach (var control in controls)
{
stackPanel.Children.Add(control);
}
}
return stackPanel;
}
public IScriptEngine BuildScriptEngine()
{
IScriptEngine engine = new V8ScriptEngine(V8ScriptEngineFlags.UseCaseInsensitiveMemberBinding | V8ScriptEngineFlags.EnableTaskPromiseConversion);
EngineExtend.InitHost(engine, ProjectPath, Manifest.Library);
return engine;
}
public async Task ExecuteAsync(dynamic? context = null)
{
// 默认值
GlobalMethod.SetGameMetrics(1920, 1080);
// 加载代码
var code = await LoadCode();
var engine = BuildScriptEngine();
if (context != null)
{
// 写入配置的内容
engine.AddHostObject("settings", context);
}
try
{
await (Task)engine.Evaluate(code);
}
catch (Exception e)
{
Debug.WriteLine(e);
throw;
}
finally
{
engine.Dispose();
}
}
public async Task<string> LoadCode()
{
var code = await File.ReadAllTextAsync(Path.Combine(ProjectPath, Manifest.Main));
if (string.IsNullOrEmpty(code))
{
throw new FileNotFoundException("main js is empty.");
}
return code;
}
}