Files
better-genshin-impact/Test/BetterGenshinImpact.UnitTest/GameTaskTests/AutoFishingTests/BehavioursTests.FishBite.cs
FishmanTheMurloc 57d33c4312 又一波钓鱼优化 (#1301)
* GetFishBarRect方法添加更复杂的算法,并为其配备独立的单元测试,和分离难度较大的测试用例(未熟练时两侧出现黄色动态折线的情况);GetFishBoxArea行为去掉拉条框初始位置必须位于屏幕中轴线的条件,并添加其后续Fishing行为的单元测试来验证可行性;EnterFishingMode行为使用结束时间来代替Sleep,并添加整体超时时间;添加一个鱼咬钩的假阳性测试用例仅供娱乐

* 补充GetFishBarRect算法,使通过遗漏的测试"20250314002439020_Fishing_Succeeded.png"

* 拉条增加1秒未检测持续时间以应对瞬间丢失拉条框的情况;新增一个检查提竿结果的行为;新增一个检查开始钓一条鱼的初始状态的方法,以应对行为状态错配的情况;一些行为将Sleep优化为DateTime;修改上述改动对应的单元测试

* 解决合并冲突剩余问题,删掉ImageRegion的Bitmap构造函数重载

* 提供给测试用例初始化的 SystemInfo、TaskContext 方法,使用 InitForTest 即可

* InitForTest

* 和鸭蛋昨夜的提交撞车了。。。抽象了ISystemInto供单元测试实例化Fake类;给BaseAssets类定义了成员字段systemInfo(我想,既然都是图片模板数据集,如此定义是合理的),供继承类AutoFishingAssets使用,并定义了其在单元测试的派生类;添加了一个900p的选取鱼饵测试用例;blackboard改为负责携带AutoFishingAssets,并将其实例化时机挪到独立任务的Start方法中,避免由于TaskContext尚未初始化导致获取到的SystemInfo为空

* 一个特殊的测试用例:抛竿的瞬间、开始检测咬杆时遇到了假阳性

* Revert "InitForTest"

This reverts commit 225e9783a7.

* Revert "提供给测试用例初始化的 SystemInfo、TaskContext 方法,使用 InitForTest 即可"

This reverts commit 610c57263a.

* 为始终没有找到落点的情况添加计数,在第3次时直接退出,并添加此情况的单元测试

---------

Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
2025-03-18 19:51:42 +08:00

97 lines
4.4 KiB
C#

using BehaviourTree;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.GameTask.Model.Area.Converter;
using BetterGenshinImpact.GameTask.Model.Area;
using BehaviourTree.Composites;
using BehaviourTree.FluentBuilder;
using Microsoft.Extensions.Time.Testing;
using OpenCvSharp;
namespace BetterGenshinImpact.UnitTest.GameTaskTests.AutoFishingTests
{
public partial class BehavioursTests
{
[Theory]
[InlineData(@"20250306111752053_FishBite_Succeeded.png")]
[InlineData(@"20250306111752769_GetFishBoxArea_Succeeded.png")]
[InlineData(@"20250314164703100_FishBite_Succeeded_FP.png")] // 假阳性
/// <summary>
/// 测试鱼咬钩,结果为成功
/// </summary>
public void FishBite_ShouldSuccess(string screenshot1080p)
{
//
Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
var imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
FakeSystemInfo systemInfo = new FakeSystemInfo(new Vanara.PInvoke.RECT(0, 0, mat.Width, mat.Height), 1);
AutoFishingAssets autoFishingAssets = new AutoFishingAssets(systemInfo);
Blackboard blackboard = new Blackboard(autoFishingAssets: autoFishingAssets);
//
FishBite sut = new FishBite("-", blackboard, new FakeLogger(), false, new FakeInputSimulator(), drawContent: new FakeDrawContent());
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
}
[Theory]
[InlineData(@"20250306111749714_CheckThrowRod_Succeeded.png", @"20250306111752053_FishBite_Succeeded.png")]
/// <summary>
/// 测试鱼咬钩超时,在超时提竿时鱼咬钩了,结果为成功
/// </summary>
public void FishBite_Tree_Timeout_ShouldSuccess(string screenshot1080pCheckThrowRod, string screenshot1080pFishBite)
{
//
Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080pCheckThrowRod}");
var imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
FakeSystemInfo systemInfo = new FakeSystemInfo(new Vanara.PInvoke.RECT(0, 0, mat.Width, mat.Height), 1);
AutoFishingAssets autoFishingAssets = new AutoFishingAssets(systemInfo);
Blackboard blackboard = new Blackboard(autoFishingAssets: autoFishingAssets);
FakeTimeProvider fakeTimeProvider = new FakeTimeProvider();
FakeLogger logger = new FakeLogger();
FakeInputSimulator input = new FakeInputSimulator();
//
FishBiteTimeout fishBiteTimeoutBehaviour = new FishBiteTimeout("-", 15, logger, false, input, fakeTimeProvider);
var sut = FluentBuilder.Create<ImageRegion>()
.MySimpleParallel("-", SimpleParallelPolicy.OnlyOneMustSucceed)
//.PushLeaf(() => new CheckThrowRod("-", logger, false, fakeTimeProvider)) // todo
.PushLeaf(() => new FishBite("-", blackboard, logger, false, input, drawContent: new FakeDrawContent()))
.PushLeaf(() => fishBiteTimeoutBehaviour)
.End()
.Build();
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Running, actual);
Assert.False(fishBiteTimeoutBehaviour.leftButtonClicked);
//
fakeTimeProvider.Advance(TimeSpan.FromSeconds(15));
//
actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Running, actual);
Assert.True(fishBiteTimeoutBehaviour.leftButtonClicked);
//
fakeTimeProvider.Advance(TimeSpan.FromSeconds(1));
mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080pFishBite}");
imageRegion = new GameCaptureRegion(mat, 0, 0, new DesktopRegion(new FakeMouseSimulator()), converter: new ScaleConverter(1d), drawContent: new FakeDrawContent());
//
actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
Assert.True(fishBiteTimeoutBehaviour.leftButtonClicked);
}
}
}