mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-30 10:19:51 +08:00
467 lines
20 KiB
C#
467 lines
20 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.GameTask.Macro;
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using BetterGenshinImpact.Service.Interface;
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using CommunityToolkit.Mvvm.ComponentModel;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Reflection;
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using System.Threading;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoFight;
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using BetterGenshinImpact.GameTask.AutoTrackPath;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Model.Area;
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using BetterGenshinImpact.Helpers.Extensions;
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using Microsoft.Extensions.Logging;
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using HotKeySettingModel = BetterGenshinImpact.Model.HotKeySettingModel;
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using CommunityToolkit.Mvvm.Messaging.Messages;
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using CommunityToolkit.Mvvm.Messaging;
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using BetterGenshinImpact.GameTask.QucikBuy;
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using BetterGenshinImpact.GameTask.QuickSereniteaPot;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.Model;
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using Vanara.PInvoke;
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using BetterGenshinImpact.GameTask.Model.Enum;
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using static Vanara.PInvoke.User32;
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using System.Runtime.InteropServices;
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using System;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Core.Monitor;
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using BetterGenshinImpact.Core.Recorder;
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namespace BetterGenshinImpact.ViewModel.Pages;
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public partial class HotKeyPageViewModel : ObservableObject, IViewModel
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{
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private readonly ILogger<HotKeyPageViewModel> _logger;
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private readonly TaskSettingsPageViewModel _taskSettingsPageViewModel;
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public AllConfig Config { get; set; }
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[ObservableProperty]
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private ObservableCollection<HotKeySettingModel> _hotKeySettingModels = new();
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public HotKeyPageViewModel(IConfigService configService, ILogger<HotKeyPageViewModel> logger, TaskSettingsPageViewModel taskSettingsPageViewModel)
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{
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_logger = logger;
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_taskSettingsPageViewModel = taskSettingsPageViewModel;
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// 获取配置
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Config = configService.Get();
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// 构建快捷键配置列表
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BuildHotKeySettingModelList();
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foreach (var hotKeyConfig in HotKeySettingModels)
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{
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hotKeyConfig.RegisterHotKey();
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hotKeyConfig.PropertyChanged += (sender, e) =>
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{
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if (sender is HotKeySettingModel model)
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{
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// 反射更新配置
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// 更新快捷键
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if (e.PropertyName == "HotKey")
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{
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Debug.WriteLine($"{model.FunctionName} 快捷键变更为 {model.HotKey}");
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var pi = Config.HotKeyConfig.GetType().GetProperty(model.ConfigPropertyName, BindingFlags.Public | BindingFlags.Instance);
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if (null != pi && pi.CanWrite)
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{
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var str = model.HotKey.ToString();
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if (str == "< None >")
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{
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str = "";
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}
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pi.SetValue(Config.HotKeyConfig, str, null);
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}
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}
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// 更新快捷键类型
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if (e.PropertyName == "HotKeyType")
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{
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Debug.WriteLine($"{model.FunctionName} 快捷键类型变更为 {model.HotKeyType.ToChineseName()}");
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model.HotKey = HotKey.None;
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var pi = Config.HotKeyConfig.GetType().GetProperty(model.ConfigPropertyName + "Type", BindingFlags.Public | BindingFlags.Instance);
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if (null != pi && pi.CanWrite)
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{
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pi.SetValue(Config.HotKeyConfig, model.HotKeyType.ToString(), null);
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}
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}
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RemoveDuplicateHotKey(model);
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model.UnRegisterHotKey();
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model.RegisterHotKey();
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}
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};
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}
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}
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/// <summary>
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/// 移除重复的快捷键配置
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/// </summary>
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/// <param name="current"></param>
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private void RemoveDuplicateHotKey(HotKeySettingModel current)
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{
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if (current.HotKey.IsEmpty)
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{
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return;
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}
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foreach (var hotKeySettingModel in HotKeySettingModels)
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{
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if (hotKeySettingModel.HotKey.IsEmpty)
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{
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continue;
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}
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if (hotKeySettingModel.ConfigPropertyName != current.ConfigPropertyName && hotKeySettingModel.HotKey == current.HotKey)
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{
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hotKeySettingModel.HotKey = HotKey.None;
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}
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}
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}
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private void BuildHotKeySettingModelList()
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{
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var bgiEnabledHotKeySettingModel = new HotKeySettingModel(
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"启动停止 BetterGI",
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nameof(Config.HotKeyConfig.BgiEnabledHotkey),
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Config.HotKeyConfig.BgiEnabledHotkey,
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Config.HotKeyConfig.BgiEnabledHotkeyType,
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(_, _) => { WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "SwitchTriggerStatus", "", "")); }
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);
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HotKeySettingModels.Add(bgiEnabledHotKeySettingModel);
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var takeScreenshotHotKeySettingModel = new HotKeySettingModel(
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"游戏截图(开发者)",
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nameof(Config.HotKeyConfig.TakeScreenshotHotkey),
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Config.HotKeyConfig.TakeScreenshotHotkey,
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Config.HotKeyConfig.TakeScreenshotHotkeyType,
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(_, _) => { TaskTriggerDispatcher.Instance().TakeScreenshot(); }
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);
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HotKeySettingModels.Add(takeScreenshotHotKeySettingModel);
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HotKeySettingModels.Add(new HotKeySettingModel(
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"日志与状态窗口展示开关",
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nameof(Config.HotKeyConfig.LogBoxDisplayHotkey),
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Config.HotKeyConfig.LogBoxDisplayHotkey,
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Config.HotKeyConfig.LogBoxDisplayHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.MaskWindowConfig.ShowLogBox = !TaskContext.Instance().Config.MaskWindowConfig.ShowLogBox;
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// 与状态窗口同步
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TaskContext.Instance().Config.MaskWindowConfig.ShowStatus = TaskContext.Instance().Config.MaskWindowConfig.ShowLogBox;
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}
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));
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var autoPickEnabledHotKeySettingModel = new HotKeySettingModel(
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"自动拾取开关",
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nameof(Config.HotKeyConfig.AutoPickEnabledHotkey),
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Config.HotKeyConfig.AutoPickEnabledHotkey,
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Config.HotKeyConfig.AutoPickEnabledHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.AutoPickConfig.Enabled = !TaskContext.Instance().Config.AutoPickConfig.Enabled;
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_logger.LogInformation("切换{Name}状态为[{Enabled}]", "自动拾取", ToChinese(TaskContext.Instance().Config.AutoPickConfig.Enabled));
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}
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);
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HotKeySettingModels.Add(autoPickEnabledHotKeySettingModel);
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var autoSkipEnabledHotKeySettingModel = new HotKeySettingModel(
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"自动剧情开关",
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nameof(Config.HotKeyConfig.AutoSkipEnabledHotkey),
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Config.HotKeyConfig.AutoSkipEnabledHotkey,
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Config.HotKeyConfig.AutoSkipEnabledHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.AutoSkipConfig.Enabled = !TaskContext.Instance().Config.AutoSkipConfig.Enabled;
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_logger.LogInformation("切换{Name}状态为[{Enabled}]", "自动剧情", ToChinese(TaskContext.Instance().Config.AutoSkipConfig.Enabled));
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}
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);
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HotKeySettingModels.Add(autoSkipEnabledHotKeySettingModel);
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HotKeySettingModels.Add(new HotKeySettingModel(
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"自动邀约开关",
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nameof(Config.HotKeyConfig.AutoSkipHangoutEnabledHotkey),
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Config.HotKeyConfig.AutoSkipHangoutEnabledHotkey,
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Config.HotKeyConfig.AutoSkipHangoutEnabledHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.AutoSkipConfig.AutoHangoutEventEnabled = !TaskContext.Instance().Config.AutoSkipConfig.AutoHangoutEventEnabled;
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_logger.LogInformation("切换{Name}状态为[{Enabled}]", "自动邀约", ToChinese(TaskContext.Instance().Config.AutoSkipConfig.AutoHangoutEventEnabled));
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}
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));
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var autoFishingEnabledHotKeySettingModel = new HotKeySettingModel(
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"自动钓鱼开关",
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nameof(Config.HotKeyConfig.AutoFishingEnabledHotkey),
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Config.HotKeyConfig.AutoFishingEnabledHotkey,
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Config.HotKeyConfig.AutoFishingEnabledHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.AutoFishingConfig.Enabled = !TaskContext.Instance().Config.AutoFishingConfig.Enabled;
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_logger.LogInformation("切换{Name}状态为[{Enabled}]", "自动钓鱼", ToChinese(TaskContext.Instance().Config.AutoFishingConfig.Enabled));
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}
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);
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HotKeySettingModels.Add(autoFishingEnabledHotKeySettingModel);
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var quickTeleportEnabledHotKeySettingModel = new HotKeySettingModel(
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"快速传送开关",
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nameof(Config.HotKeyConfig.QuickTeleportEnabledHotkey),
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Config.HotKeyConfig.QuickTeleportEnabledHotkey,
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Config.HotKeyConfig.QuickTeleportEnabledHotkeyType,
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(_, _) =>
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{
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TaskContext.Instance().Config.QuickTeleportConfig.Enabled = !TaskContext.Instance().Config.QuickTeleportConfig.Enabled;
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_logger.LogInformation("切换{Name}状态为[{Enabled}]", "快速传送", ToChinese(TaskContext.Instance().Config.QuickTeleportConfig.Enabled));
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}
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);
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HotKeySettingModels.Add(quickTeleportEnabledHotKeySettingModel);
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var quickTeleportTickHotKeySettingModel = new HotKeySettingModel(
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"手动触发快速传送触发快捷键(按住起效)",
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nameof(Config.HotKeyConfig.QuickTeleportTickHotkey),
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Config.HotKeyConfig.QuickTeleportTickHotkey,
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Config.HotKeyConfig.QuickTeleportTickHotkeyType,
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(_, _) => { Thread.Sleep(100); },
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true
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);
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HotKeySettingModels.Add(quickTeleportTickHotKeySettingModel);
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var turnAroundHotKeySettingModel = new HotKeySettingModel(
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"长按旋转视角 - 那维莱特转圈",
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nameof(Config.HotKeyConfig.TurnAroundHotkey),
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Config.HotKeyConfig.TurnAroundHotkey,
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Config.HotKeyConfig.TurnAroundHotkeyType,
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(_, _) => { TurnAroundMacro.Done(); },
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true
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);
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HotKeySettingModels.Add(turnAroundHotKeySettingModel);
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var enhanceArtifactHotKeySettingModel = new HotKeySettingModel(
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"按下快速强化圣遗物",
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nameof(Config.HotKeyConfig.EnhanceArtifactHotkey),
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Config.HotKeyConfig.EnhanceArtifactHotkey,
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Config.HotKeyConfig.EnhanceArtifactHotkeyType,
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(_, _) => { QuickEnhanceArtifactMacro.Done(); },
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true
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);
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HotKeySettingModels.Add(enhanceArtifactHotKeySettingModel);
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HotKeySettingModels.Add(new HotKeySettingModel(
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"按下快速购买商店物品",
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nameof(Config.HotKeyConfig.QuickBuyHotkey),
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Config.HotKeyConfig.QuickBuyHotkey,
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Config.HotKeyConfig.QuickBuyHotkeyType,
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(_, _) => { QuickBuyTask.Done(); },
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true
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"按下快速进出尘歌壶",
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nameof(Config.HotKeyConfig.QuickSereniteaPotHotkey),
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Config.HotKeyConfig.QuickSereniteaPotHotkey,
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Config.HotKeyConfig.QuickSereniteaPotHotkeyType,
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(_, _) => { QuickSereniteaPotTask.Done(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"启动/停止自动七圣召唤",
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nameof(Config.HotKeyConfig.AutoGeniusInvokationHotkey),
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Config.HotKeyConfig.AutoGeniusInvokationHotkey,
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Config.HotKeyConfig.AutoGeniusInvokationHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoGeniusInvokation(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"启动/停止自动伐木",
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nameof(Config.HotKeyConfig.AutoWoodHotkey),
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Config.HotKeyConfig.AutoWoodHotkey,
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Config.HotKeyConfig.AutoWoodHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoWood(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"启动/停止自动战斗",
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nameof(Config.HotKeyConfig.AutoFightHotkey),
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Config.HotKeyConfig.AutoFightHotkey,
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Config.HotKeyConfig.AutoFightHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoFight(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"启动/停止自动秘境",
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nameof(Config.HotKeyConfig.AutoDomainHotkey),
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Config.HotKeyConfig.AutoDomainHotkey,
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Config.HotKeyConfig.AutoDomainHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoDomain(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"快捷点击原神内确认按钮",
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nameof(Config.HotKeyConfig.ClickGenshinConfirmButtonHotkey),
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Config.HotKeyConfig.ClickGenshinConfirmButtonHotkey,
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Config.HotKeyConfig.ClickGenshinConfirmButtonHotkeyType,
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(_, _) =>
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{
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if (Bv.ClickConfirmButton(TaskControl.CaptureToRectArea()))
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{
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TaskControl.Logger.LogInformation("触发快捷点击原神内{Btn}按钮:成功", "确认");
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}
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else
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{
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TaskControl.Logger.LogInformation("触发快捷点击原神内{Btn}按钮:未找到按钮图片", "确认");
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}
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}
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"快捷点击原神内取消按钮",
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nameof(Config.HotKeyConfig.ClickGenshinCancelButtonHotkey),
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Config.HotKeyConfig.ClickGenshinCancelButtonHotkey,
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Config.HotKeyConfig.ClickGenshinCancelButtonHotkeyType,
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(_, _) =>
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{
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if (Bv.ClickCancelButton(TaskControl.CaptureToRectArea()))
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{
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TaskControl.Logger.LogInformation("触发快捷点击原神内{Btn}按钮:成功", "取消");
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}
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else
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{
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TaskControl.Logger.LogInformation("触发快捷点击原神内{Btn}按钮:未找到按钮图片", "取消");
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}
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}
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"一键战斗宏快捷键",
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nameof(Config.HotKeyConfig.OneKeyFightHotkey),
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Config.HotKeyConfig.OneKeyFightHotkey,
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Config.HotKeyConfig.OneKeyFightHotkeyType,
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null,
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true)
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{
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OnKeyDownAction = (_, _) => { OneKeyFightTask.Instance.KeyDown(); },
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OnKeyUpAction = (_, _) => { OneKeyFightTask.Instance.KeyUp(); }
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});
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HotKeySettingModels.Add(new HotKeySettingModel(
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"启动/停止自动活动音游",
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nameof(Config.HotKeyConfig.AutoMusicGameHotkey),
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Config.HotKeyConfig.AutoMusicGameHotkey,
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Config.HotKeyConfig.AutoMusicGameHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoMusicGame(); }
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));
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if (RuntimeHelper.IsDebug)
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{
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HotKeySettingModels.Add(new HotKeySettingModel(
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"(测试)启动/停止自动追踪",
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nameof(Config.HotKeyConfig.AutoTrackHotkey),
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Config.HotKeyConfig.AutoTrackHotkey,
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Config.HotKeyConfig.AutoTrackHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoTrack(); }
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"(测试)地图路线录制",
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nameof(Config.HotKeyConfig.MapPosRecordHotkey),
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Config.HotKeyConfig.MapPosRecordHotkey,
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Config.HotKeyConfig.MapPosRecordHotkeyType,
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(_, _) =>
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{
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PathPointRecorder.Instance.Switch();
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}));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"(测试)自动寻路",
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nameof(Config.HotKeyConfig.AutoTrackPathHotkey),
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Config.HotKeyConfig.AutoTrackPathHotkey,
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Config.HotKeyConfig.AutoTrackPathHotkeyType,
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(_, _) => { _taskSettingsPageViewModel.OnSwitchAutoTrackPath(); }
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));
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var flag = false;
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var m = "";
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HotKeySettingModels.Add(new HotKeySettingModel(
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"(测试)测试",
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nameof(Config.HotKeyConfig.Test1Hotkey),
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Config.HotKeyConfig.Test1Hotkey,
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Config.HotKeyConfig.Test1HotkeyType,
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(_, _) =>
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{
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// if (postMessageSimulator == null)
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// {
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// postMessageSimulator = Simulation.PostMessage(TaskContext.Instance().GameHandle);
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// }
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// User32.GetCursorPos(out var p);
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// Debug.WriteLine($"鼠标位置:{p.X},{p.Y}");
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// // postMessageSimulator.KeyPressBackground(User32.VK.VK_W);
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// GameCaptureRegion.GameRegion1080PPosMove(1340, 655);
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// postMessageSimulator.LeftButtonClickBackground(1340, 655);
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// Thread.Sleep(5);
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// DesktopRegion.DesktopRegionMove(p.X, p.Y);
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// 大地图位置
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// TaskTriggerDispatcher.Instance().SetCacheCaptureMode(DispatcherCaptureModeEnum.OnlyCacheCapture);
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// Thread.Sleep(TaskContext.Instance().Config.TriggerInterval * 5); // 等待缓存图像
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// AutoTrackPathTask.GetPositionFromBigMap();
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// Simulation.SendInput.Mouse.MoveMouseBy(400, 0).Sleep(200)
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// .Keyboard.KeyPress(User32.VK.VK_W).Sleep(500);
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// HWND hWnd = GetForegroundWindow();
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//
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// uint threadid = GetWindowThreadProcessId(hWnd, out var _);
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//
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// GUITHREADINFO lpgui = new GUITHREADINFO();
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// lpgui.cbSize = (uint)Marshal.SizeOf(lpgui);
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//
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// if (GetGUIThreadInfo(threadid, ref lpgui))
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// {
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// if (lpgui.hwndCaret != 0)
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// {
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// _logger.LogInformation("输入状态");
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// return;
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// }
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// }
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// _logger.LogInformation("非输入状态");
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if (!flag)
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{
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GlobalKeyMouseRecord.Instance.StartRecord();
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flag = true;
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}
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else
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{
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m = GlobalKeyMouseRecord.Instance.StopRecord();
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Debug.WriteLine("录制脚本结束:" + m);
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flag = false;
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}
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}
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));
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HotKeySettingModels.Add(new HotKeySettingModel(
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"(测试)测试2",
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nameof(Config.HotKeyConfig.Test2Hotkey),
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Config.HotKeyConfig.Test2Hotkey,
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Config.HotKeyConfig.Test2HotkeyType,
|
||
(_, _) =>
|
||
{
|
||
_logger.LogInformation("开始重放脚本");
|
||
Task.Run(async () =>
|
||
{
|
||
await KeyMouseMacroPlayer.PlayMacro(m);
|
||
_logger.LogInformation("播放脚本结束");
|
||
});
|
||
}
|
||
));
|
||
}
|
||
}
|
||
|
||
private string ToChinese(bool enabled)
|
||
{
|
||
return enabled.ToChinese();
|
||
}
|
||
}
|