mirror of
https://github.com/babalae/better-genshin-impact.git
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133 lines
5.5 KiB
C#
133 lines
5.5 KiB
C#
using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.GameTask.Model;
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using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
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public class ElementAssets : BaseAssets<ElementAssets>
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{
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public RecognitionObject BtnWhiteConfirm;
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public RecognitionObject BtnWhiteCancel;
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public RecognitionObject BtnBlackConfirm;
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public RecognitionObject BtnBlackCancel;
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public RecognitionObject BtnOnlineYes;
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public RecognitionObject BtnOnlineNo;
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public RecognitionObject PaimonMenuRo;
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public RecognitionObject BlueTrackPoint;
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public RecognitionObject UiLeftTopCookIcon;
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public RecognitionObject SpaceKey;
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public RecognitionObject XKey;
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public RecognitionObject FriendChat;
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private ElementAssets()
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{
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// 按钮
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BtnWhiteConfirm = new RecognitionObject
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{
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Name = "BtnWhiteConfirm",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_confirm.png"),
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Use3Channels = true
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}.InitTemplate();
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BtnWhiteCancel = new RecognitionObject
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{
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Name = "BtnWhiteCancel",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_cancel.png"),
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Use3Channels = true
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}.InitTemplate();
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BtnBlackConfirm = new RecognitionObject
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{
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Name = "BtnBlackConfirm",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_confirm.png"),
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Use3Channels = true
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}.InitTemplate();
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BtnBlackCancel = new RecognitionObject
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{
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Name = "BtnBlackCancel",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_cancel.png"),
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Use3Channels = true
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}.InitTemplate();
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BtnOnlineYes = new RecognitionObject
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{
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Name = "BtnOnlineYes",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_yes.png"),
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Use3Channels = true
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}.InitTemplate();
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BtnOnlineNo = new RecognitionObject
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{
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Name = "BtnOnlineNo",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_no.png"),
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Use3Channels = true
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}.InitTemplate();
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// 派蒙菜单
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// 此图38x40 小地图210x210 小地图左上角位置 24,-15
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PaimonMenuRo = new RecognitionObject
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{
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Name = "PaimonMenu",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "paimon_menu.png"),
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RegionOfInterest = new Rect(0, 0, CaptureRect.Width / 4, CaptureRect.Height / 4),
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DrawOnWindow = false
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}.InitTemplate();
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// 任务追踪点位
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BlueTrackPoint = new RecognitionObject
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{
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Name = "BlueTrackPoint",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "blue_track_point_28x.png"),
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RegionOfInterest = new Rect((int)(300 * AssetScale), 0, CaptureRect.Width - (int)(600 * AssetScale), CaptureRect.Height),
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Threshold = 0.6,
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DrawOnWindow = true
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}.InitTemplate();
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// 左上角UI元素
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UiLeftTopCookIcon = new RecognitionObject
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{
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Name = "UiLeftTopCookIcon",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ui_left_top_cook_icon.png"),
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RegionOfInterest = new Rect(0, 0, (int)(150 * AssetScale), (int)(120 * AssetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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// 右下角的按键提示
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SpaceKey = new RecognitionObject
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{
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Name = "SpaceKey",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_space.png"),
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RegionOfInterest = new Rect(CaptureRect.Width - (int)(130 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(130 * AssetScale), (int)(70 * AssetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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XKey = new RecognitionObject
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{
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Name = "XKey",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_x.png"),
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RegionOfInterest = new Rect(CaptureRect.Width - (int)(210 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(60 * AssetScale), (int)(70 * AssetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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// 左下角的好友聊天icon
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FriendChat = new RecognitionObject
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{
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Name = "FriendChat",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "friend_chat.png"),
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RegionOfInterest = new Rect(0, CaptureRect.Height - (int)(70 * AssetScale), (int)(83 * AssetScale), (int)(70 * AssetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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}
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}
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