Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Element/Assets/ElementAssets.cs
2024-06-27 00:00:49 +08:00

133 lines
5.5 KiB
C#

using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.GameTask.Model;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
public class ElementAssets : BaseAssets<ElementAssets>
{
public RecognitionObject BtnWhiteConfirm;
public RecognitionObject BtnWhiteCancel;
public RecognitionObject BtnBlackConfirm;
public RecognitionObject BtnBlackCancel;
public RecognitionObject BtnOnlineYes;
public RecognitionObject BtnOnlineNo;
public RecognitionObject PaimonMenuRo;
public RecognitionObject BlueTrackPoint;
public RecognitionObject UiLeftTopCookIcon;
public RecognitionObject SpaceKey;
public RecognitionObject XKey;
public RecognitionObject FriendChat;
private ElementAssets()
{
// 按钮
BtnWhiteConfirm = new RecognitionObject
{
Name = "BtnWhiteConfirm",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_confirm.png"),
Use3Channels = true
}.InitTemplate();
BtnWhiteCancel = new RecognitionObject
{
Name = "BtnWhiteCancel",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_cancel.png"),
Use3Channels = true
}.InitTemplate();
BtnBlackConfirm = new RecognitionObject
{
Name = "BtnBlackConfirm",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_confirm.png"),
Use3Channels = true
}.InitTemplate();
BtnBlackCancel = new RecognitionObject
{
Name = "BtnBlackCancel",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_cancel.png"),
Use3Channels = true
}.InitTemplate();
BtnOnlineYes = new RecognitionObject
{
Name = "BtnOnlineYes",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_yes.png"),
Use3Channels = true
}.InitTemplate();
BtnOnlineNo = new RecognitionObject
{
Name = "BtnOnlineNo",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_no.png"),
Use3Channels = true
}.InitTemplate();
// 派蒙菜单
// 此图38x40 小地图210x210 小地图左上角位置 24,-15
PaimonMenuRo = new RecognitionObject
{
Name = "PaimonMenu",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "paimon_menu.png"),
RegionOfInterest = new Rect(0, 0, CaptureRect.Width / 4, CaptureRect.Height / 4),
DrawOnWindow = false
}.InitTemplate();
// 任务追踪点位
BlueTrackPoint = new RecognitionObject
{
Name = "BlueTrackPoint",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "blue_track_point_28x.png"),
RegionOfInterest = new Rect((int)(300 * AssetScale), 0, CaptureRect.Width - (int)(600 * AssetScale), CaptureRect.Height),
Threshold = 0.6,
DrawOnWindow = true
}.InitTemplate();
// 左上角UI元素
UiLeftTopCookIcon = new RecognitionObject
{
Name = "UiLeftTopCookIcon",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ui_left_top_cook_icon.png"),
RegionOfInterest = new Rect(0, 0, (int)(150 * AssetScale), (int)(120 * AssetScale)),
DrawOnWindow = false
}.InitTemplate();
// 右下角的按键提示
SpaceKey = new RecognitionObject
{
Name = "SpaceKey",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_space.png"),
RegionOfInterest = new Rect(CaptureRect.Width - (int)(130 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(130 * AssetScale), (int)(70 * AssetScale)),
DrawOnWindow = false
}.InitTemplate();
XKey = new RecognitionObject
{
Name = "XKey",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_x.png"),
RegionOfInterest = new Rect(CaptureRect.Width - (int)(210 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(60 * AssetScale), (int)(70 * AssetScale)),
DrawOnWindow = false
}.InitTemplate();
// 左下角的好友聊天icon
FriendChat = new RecognitionObject
{
Name = "FriendChat",
RecognitionType = RecognitionTypes.TemplateMatch,
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "friend_chat.png"),
RegionOfInterest = new Rect(0, CaptureRect.Height - (int)(70 * AssetScale), (int)(83 * AssetScale), (int)(70 * AssetScale)),
DrawOnWindow = false
}.InitTemplate();
}
}