mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-05-23 09:55:48 +08:00
422 lines
16 KiB
C#
422 lines
16 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Recognition.ONNX;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.Core.Simulator.Extensions;
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using BetterGenshinImpact.View.Drawable;
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using Compunet.YoloSharp;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using BetterGenshinImpact.GameTask.Model.Area;
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using OpenCvSharp;
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using Vanara.PInvoke;
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using static BetterGenshinImpact.Core.Simulator.Extensions.SimulateKeyHelper;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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namespace BetterGenshinImpact.GameTask.Common.Job;
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/// <summary>
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/// 莉奈娅挖矿
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/// </summary>
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public class LinneaMiningTask
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{
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#region 配置参数
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// 聚类距离阈值(基于宽度缩放)
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private const double BaseClusterDistance = 400;
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// 聚类面积基准值(1920宽度下的标准矿石面积)
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private const double BaseClusterArea = 1800;
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// 对准判定:使用目标矿物框四周扩张像素(基于宽度缩放)
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private const double BaseAlignmentExpansion = 3;
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// 屏幕边缘忽略区域宽度(基于宽度缩放)
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private const double BaseEdgeIgnore = 200;
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// 瞄准模式X轴灵敏度补偿系数
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private const double AimSensitivityFactorX = 0.45;
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// 瞄准模式Y轴灵敏度补偿系数
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private const double AimSensitivityFactorY = 0.80;
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// 检测置信度阈值
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private const float ConfidenceThreshold = 0.70f;
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// 聚类面积差异倍率
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private const double AreaRatioThreshold = 4;
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// 左转步长
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private const int LeftTurnStep = -250;
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// 内层最大检测次数
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private const int MaxInnerRetry = 7;
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// 默认射箭次数
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public const int DefaultMineCount = 1;
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// 默认大循环次数
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public const int DefaultScanRounds = 1;
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// 元素视野刷新间隔
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private const int ElementSightRefreshMs = 3000;
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#endregion
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private readonly BgiYoloPredictor _predictor;
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private readonly double _dpi = TaskContext.Instance().DpiScale;
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private readonly double _widthScale = TaskContext.Instance().SystemInfo.CaptureAreaRect.Width / 1920.0;
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private readonly double _heightScale = TaskContext.Instance().SystemInfo.CaptureAreaRect.Height / 1080.0;
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private readonly double ClusterDistanceThreshold;
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private readonly double EdgeIgnore;
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private readonly double AlignmentExpansion;
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private readonly int _scanRounds;
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private readonly int _mineCount;
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private int _debugIndex;
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public LinneaMiningTask(int scanRounds = DefaultScanRounds, int mineCount = DefaultMineCount)
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{
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_scanRounds = scanRounds;
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_mineCount = mineCount;
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_predictor = App.ServiceProvider.GetRequiredService<BgiOnnxFactory>()
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.CreateYoloPredictor(BgiOnnxModel.BgiMine);
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ClusterDistanceThreshold = BaseClusterDistance * _widthScale;
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EdgeIgnore = BaseEdgeIgnore * _widthScale;
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AlignmentExpansion = BaseAlignmentExpansion * _widthScale;
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}
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public async Task Start(CancellationToken ct)
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{
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var aimingModeEntered = false;
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try
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{
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// Logger.LogInformation("开始寻矿");
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Simulation.SendInput.Keyboard.KeyPress(GIActions.SwitchAimingMode.ToActionKey().ToVK());
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aimingModeEntered = true;
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await Delay(400, ct);
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var minedCount = 0;
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for (var round = 0; round < _scanRounds && !ct.IsCancellationRequested; round++)
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{
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Simulation.SendInput.Mouse.MiddleButtonDown();
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await Delay(1500, ct);
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_lastRefreshTime = Environment.TickCount64;
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var (cluster, centerX, centerY) = FindNearestMineralCluster();
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if (cluster != null)
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{
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var (aligned, counted, compensateDx, compensateDy) = await AlignAndMine(cluster, centerX, centerY, ct);
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if (aligned)
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{
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if (counted) minedCount++;
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if (minedCount >= _mineCount) break;
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continue;
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}
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Simulation.SendInput.Mouse.MiddleButtonUp();
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await Delay(300, ct);
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if (compensateDx != 0 || compensateDy != 0)
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{
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Simulation.SendInput.Mouse.MiddleButtonDown();
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await Delay(1500, ct);
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_lastRefreshTime = Environment.TickCount64;
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Simulation.SendInput.Mouse.MoveMouseBy(-compensateDx, -compensateDy);
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await Delay(800, ct);
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Simulation.SendInput.Mouse.MiddleButtonUp();
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await Delay(300, ct);
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}
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if (round < _scanRounds - 1)
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{
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Simulation.SendInput.Mouse.MoveMouseBy((int)(LeftTurnStep * _dpi * _widthScale), 0);
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await Delay(800, ct);
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}
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continue;
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}
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Simulation.SendInput.Mouse.MiddleButtonUp();
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await Delay(300, ct);
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if (round < _scanRounds - 1)
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{
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Simulation.SendInput.Mouse.MoveMouseBy((int)(LeftTurnStep * _dpi * _widthScale), 0);
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}
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await Delay(800, ct);
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}
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Simulation.SendInput.Keyboard.KeyPress(GIActions.SwitchAimingMode.ToActionKey().ToVK());
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aimingModeEntered = false;
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}
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catch (OperationCanceledException)
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{
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Logger.LogInformation("取消挖矿");
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}
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catch (Exception e)
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{
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Logger.LogError("挖矿异常: {Msg}", e.Message);
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}
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finally
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{
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if (aimingModeEntered)
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{
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Simulation.SendInput.Keyboard.KeyPress(GIActions.SwitchAimingMode.ToActionKey().ToVK());
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}
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Simulation.SendInput.Mouse.MiddleButtonUp();
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VisionContext.Instance().DrawContent.ClearAll();
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}
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}
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private long _lastRefreshTime;
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private async Task<(bool aligned, bool counted, int compensateDx, int compensateDy)> AlignAndMine(
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MineralCluster cluster, double centerX, double centerY, CancellationToken ct)
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{
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var totalDx = 0;
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var totalDy = 0;
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var hadResult = true;
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for (var retry = 0; retry < MaxInnerRetry && !ct.IsCancellationRequested; retry++)
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{
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if (Environment.TickCount64 - _lastRefreshTime >= ElementSightRefreshMs)
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{
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Simulation.SendInput.Mouse.MiddleButtonUp();
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await Delay(100, ct);
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Simulation.SendInput.Mouse.MiddleButtonDown();
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await Delay(1500, ct);
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_lastRefreshTime = Environment.TickCount64;
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}
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var offsetX = cluster.TargetX - centerX;
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var offsetY = cluster.TargetY - centerY;
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var isLast = retry == MaxInnerRetry - 1;
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var isAligned = Math.Abs(offsetX) <= (cluster.TargetWidth + AlignmentExpansion * 2) / 2
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&& Math.Abs(offsetY) <= (cluster.TargetHeight + AlignmentExpansion * 2) / 2;
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// 前面所有循环都检测成功时,以不计入总次数的方式兜底射击一次
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if (isAligned || (isLast && hadResult))
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{
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Simulation.SendInput.Mouse.MiddleButtonUp();
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await Delay(300, ct);
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Logger.LogInformation("开始挖矿");
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await Mine(ct, totalDy < 0);
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return (true, isAligned, 0, 0);
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}
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var mouseDx = (int)(offsetX * _dpi * AimSensitivityFactorX / _widthScale);
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var mouseDy = (int)(offsetY * _dpi * AimSensitivityFactorY / _heightScale);
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Simulation.SendInput.Mouse.MoveMouseBy(mouseDx, mouseDy);
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totalDx += mouseDx;
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totalDy += mouseDy;
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await Delay(150, ct);
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(cluster, centerX, centerY) = FindNearestMineralCluster();
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if (cluster == null)
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{
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hadResult = false;
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return (false, false, totalDx, totalDy);
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}
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}
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return (false, false, totalDx, totalDy);
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}
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/// <summary>
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/// 执行挖矿操作
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/// </summary>
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private static async Task Mine(CancellationToken ct, bool compensateUp)
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{
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if (compensateUp)
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{
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Simulation.SendInput.Mouse.MoveMouseBy(0, -25);
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await Delay(10, ct);
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}
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Simulation.SendInput.Mouse.LeftButtonClick();
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await Delay(2000, ct);
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}
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private void SaveDebugImage(Mat mat)
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{
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var debugDir = Path.Combine(Global.Absolute("log"), "DebugMine");
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if (!Directory.Exists(debugDir))
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{
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Directory.CreateDirectory(debugDir);
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}
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else
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{
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_debugIndex = Directory.GetFiles(debugDir, "detect_*.png")
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.Select(f => Path.GetFileNameWithoutExtension(f).Replace("detect_", ""))
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.Where(n => int.TryParse(n, out _))
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.Select(int.Parse)
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.DefaultIfEmpty(-1)
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.Max() + 1;
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}
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Cv2.ImWrite(Path.Combine(debugDir, $"detect_{_debugIndex++:D3}.png"), mat);
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}
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/// <summary>
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/// 检测矿物,返回距屏幕中心最近的聚堆
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/// </summary>
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private (MineralCluster? cluster, double centerX, double centerY) FindNearestMineralCluster()
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{
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var systemInfo = TaskContext.Instance().SystemInfo;
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var image = CaptureGameImage(TaskTriggerDispatcher.GlobalGameCapture);
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var ra = systemInfo.DesktopRectArea.Derive(image, systemInfo.CaptureAreaRect.X, systemInfo.CaptureAreaRect.Y);
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// SaveDebugImage(ra.SrcMat);
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var rawResult = _predictor.Predictor.Detect(ra.CacheImage);
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var centerX = ra.CacheImage.Width / 2.0;
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var centerY = ra.CacheImage.Height / 2.0;
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var oreBoxes = rawResult
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.Where(box => box.Name.Name is "ore" && box.Confidence >= ConfidenceThreshold)
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.Select(box => new Rect(
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(int)box.Bounds.X,
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(int)box.Bounds.Y,
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(int)box.Bounds.Width,
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(int)box.Bounds.Height))
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.ToList();
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// 画框
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var drawList = oreBoxes.Select(r => ra.ToRectDrawable(r, "ore")).ToList();
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VisionContext.Instance().DrawContent.PutOrRemoveRectList("BgiMine", drawList);
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if (oreBoxes.Count == 0)
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{
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VisionContext.Instance().DrawContent.PutOrRemoveRectList("MiningCluster", null);
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return (null, centerX, centerY);
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}
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var clusters = ClusterMinerals(oreBoxes);
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// 画聚类目标矿物框
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var expansion = (int)AlignmentExpansion;
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var clusterDrawList = clusters.Select(c =>
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{
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var mark = new Rect((int)(c.TargetX - c.TargetWidth / 2) - expansion, (int)(c.TargetY - c.TargetHeight / 2) - expansion,
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(int)c.TargetWidth + expansion * 2, (int)c.TargetHeight + expansion * 2);
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return ra.ToRectDrawable(mark,
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$"({(int)c.TargetX},{(int)c.TargetY})",
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new Pen(Color.DodgerBlue, 2)
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);
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}).ToList();
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VisionContext.Instance().DrawContent.PutOrRemoveRectList("MiningCluster", clusterDrawList);
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// 忽略屏幕边缘聚类,仅当中间区域存在聚类时生效
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var imgW = ra.CacheImage.Width;
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var imgH = ra.CacheImage.Height;
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var centerClusters = clusters
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.Where(c => c.CenterX >= EdgeIgnore && c.CenterX <= imgW - EdgeIgnore
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&& c.CenterY >= EdgeIgnore && c.CenterY <= imgH - EdgeIgnore)
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.ToList();
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var candidates = centerClusters.Count > 0 ? centerClusters : clusters;
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var nearest = candidates
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.OrderBy(c => Math.Pow(c.CenterX - centerX, 2) + Math.Pow(c.CenterY - centerY, 2))
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.First();
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return (nearest, centerX, centerY);
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}
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/// <summary>
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/// 贪心聚类:距离小于阈值的检测框归入同一簇,阈值根据元素面积动态缩放
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/// </summary>
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private List<MineralCluster> ClusterMinerals(List<Rect> rects)
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{
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if (rects.Count == 0) return [];
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var refArea = BaseClusterArea * _widthScale * _widthScale;
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var clusters = new List<MineralCluster>();
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foreach (var rect in rects)
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{
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var cx = rect.X + rect.Width / 2.0;
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var cy = rect.Y + rect.Height / 2.0;
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MineralCluster? nearest = null;
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double nearestDist = double.MaxValue;
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foreach (var cluster in clusters)
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{
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var dist = Math.Sqrt(Math.Pow(cx - cluster.CenterX, 2) + Math.Pow(cy - cluster.CenterY, 2));
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if (dist < nearestDist)
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{
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nearestDist = dist;
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nearest = cluster;
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}
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}
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if (nearest != null)
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{
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var clusterAvgArea = nearest.Rects.Average(r => (double)r.Width * r.Height);
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var rectArea = (double)rect.Width * rect.Height;
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var combinedAvg = (clusterAvgArea * nearest.Rects.Count + rectArea) / (nearest.Rects.Count + 1);
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var effectiveThreshold = ClusterDistanceThreshold * Math.Sqrt(combinedAvg / Math.Max(1, refArea));
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if (nearestDist < effectiveThreshold && nearest.TryAddRect(rect))
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{
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continue;
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}
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}
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clusters.Add(new MineralCluster(rect, AreaRatioThreshold));
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}
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return clusters;
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}
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}
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/// <summary>
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/// 矿物聚堆,维护一组相近矿物的检测框及质心
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/// </summary>
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public class MineralCluster
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{
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public List<Rect> Rects { get; } = new();
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public double CenterX { get; private set; }
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public double CenterY { get; private set; }
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public double TargetX { get; private set; }
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public double TargetY { get; private set; }
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public double TargetWidth { get; private set; }
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public double TargetHeight { get; private set; }
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public MineralCluster(Rect firstRect, double areaRatioThreshold = 5)
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{
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AreaRatioThreshold = areaRatioThreshold;
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Rects.Add(firstRect);
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RecalculateCenter();
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}
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private readonly double AreaRatioThreshold;
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public bool TryAddRect(Rect rect)
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{
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var avgArea = Rects.Average(r => (double)r.Width * r.Height);
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var newArea = (double)rect.Width * rect.Height;
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if (newArea > avgArea * AreaRatioThreshold || newArea < avgArea / AreaRatioThreshold) return false;
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Rects.Add(rect);
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RecalculateCenter();
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return true;
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}
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private void RecalculateCenter()
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{
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CenterX = Rects.Average(r => r.X + r.Width / 2.0);
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CenterY = Rects.Average(r => r.Y + r.Height / 2.0);
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// 按距离质心排序,取最近2个中靠右的
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var candidates = Rects
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.Select(r => (cx: r.X + r.Width / 2.0, cy: r.Y + r.Height / 2.0,
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dist: Math.Pow(r.X + r.Width / 2.0 - CenterX, 2) + Math.Pow(r.Y + r.Height / 2.0 - CenterY, 2),
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w: (double)r.Width, h: (double)r.Height))
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.OrderBy(t => t.dist)
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.Take(2)
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.OrderByDescending(t => t.cx)
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.First();
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TargetX = candidates.cx;
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TargetY = candidates.cy;
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TargetWidth = candidates.w;
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TargetHeight = candidates.h;
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}
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}
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