Files
better-genshin-impact/BetterGenshinImpact/Core/Config/HotKeyConfig.cs
2024-04-01 08:37:14 -07:00

111 lines
3.3 KiB
C#

using BetterGenshinImpact.Model;
using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.Core.Config;
/// <summary>
/// 格式必须是 快捷键 与 快捷键Type
/// </summary>
[Serializable]
public partial class HotKeyConfig : ObservableObject
{
[ObservableProperty]
private string _autoDomainHotkey = "";
[ObservableProperty]
private string _autoDomainHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoFightHotkey = "";
[ObservableProperty]
private string _autoFightHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoFishingEnabledHotkey = "";
[ObservableProperty]
private string _autoFishingEnabledHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoGeniusInvokationHotkey = "";
[ObservableProperty]
private string _autoGeniusInvokationHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoPickEnabledHotkey = "";
[ObservableProperty]
private string _autoPickEnabledHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoSkipEnabledHotkey = "";
[ObservableProperty]
private string _autoSkipEnabledHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoSkipHangoutEnabledHotkey = "";
[ObservableProperty]
private string _autoSkipHangoutEnabledHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _autoWoodHotkey = "";
[ObservableProperty]
private string _autoWoodHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _bgiEnabledHotkey = "F11";
[ObservableProperty]
private string _bgiEnabledHotkeyType = HotKeyTypeEnum.GlobalRegister.ToString();
[ObservableProperty]
private string _enhanceArtifactHotkey = "";
[ObservableProperty]
private string _enhanceArtifactHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _quickBuyHotkey = "";
[ObservableProperty]
private string _quickBuyHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _quickSereniteaPotHotkey = "";
[ObservableProperty]
private string _quickSereniteaPotHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _quickTeleportEnabledHotkey = "";
[ObservableProperty]
private string _quickTeleportEnabledHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
// 快捷传送触发
[ObservableProperty]
private string _quickTeleportTickHotkey = "";
[ObservableProperty]
private string _quickTeleportTickHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
// 截图
[ObservableProperty]
private string _takeScreenshotHotkey = "";
[ObservableProperty]
private string _takeScreenshotHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
[ObservableProperty]
private string _turnAroundHotkey = "";
[ObservableProperty]
private string _turnAroundHotkeyType = HotKeyTypeEnum.KeyboardMonitor.ToString();
}