Files
better-genshin-impact/Test/BetterGenshinImpact.UnitTest/GameTaskTests/AutoFishingTests/BehavioursTests.GetFishBoxArea.cs
FishmanTheMurloc 29a2c0069e bug fix:拉条过程中内存没有及时释放 (#1266)
* bug fix:拉条过程中内存没有及时释放

* 新增LiftAndHold行为用于举竿、检测预抛竿时鼠标左键是否被意外松开、终止任务;抛竿开始后5秒内如从未找到落点,则返回失败,并配有单元测试;添加抛竿时无鱼饵适用鱼的单元测试;调整变量名

* 新增一个钓鱼昼夜设置枚举DontChange及其逻辑(枚举值为3),表示不调整时间直接开钓

* 针对可能是游戏中的雾气/滤镜/小黄鸭之类不明原因干扰了钓鱼拉条框的识别,修改了CV算法,使其不严格按照黄色(255,255,192)找矩形,而是按一定HSV范围寻找,并加强过滤;添加上述不明原因案例的测试用例

* 将MySimpleParallel改造为支持两个以上子行为;将“检查抛竿结果”行为合并到“下杆中”并行节点,以去除检查的等待时间,由此希望能应对鱼过快上钩的情况
2025-03-14 00:17:37 +08:00

75 lines
2.7 KiB
C#

using BehaviourTree;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.GameTask.Model.Area.Converter;
using BetterGenshinImpact.GameTask.Model.Area;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using BetterGenshinImpact.Core.Recognition.ONNX.YOLO;
using Microsoft.Extensions.Time.Testing;
namespace BetterGenshinImpact.UnitTest.GameTaskTests.AutoFishingTests
{
public partial class BehavioursTests
{
[Theory]
[InlineData(@"20250306111752769_GetFishBoxArea_Succeeded.png")]
[InlineData(@"20250313-0442-39.4967763.mp4_20250313_132441.664.png")] // 网友反馈的案例,有偏色
[InlineData(@"20250313-0442-39.4967763.mp4_20250313_132441.969.png")]
/// <summary>
/// 测试获取钓鱼拉扯框,结果为成功
/// </summary>
public void GetFishBoxArea_ShouldSuccess(string screenshot1080p)
{
//
Bitmap bitmap = new Bitmap(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
var imageRegion = new GameCaptureRegion(bitmap, 0, 0, drawContent: new FakeDrawContent());
var blackboard = new Blackboard(null, sleep: i => { });
//
GetFishBoxArea sut = new GetFishBoxArea("-", blackboard, new FakeLogger(), false);
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Succeeded, actual);
}
[Theory]
[InlineData(@"20250306111752769_GetFishBoxArea_Succeeded.png")]
[InlineData(@"202503012143011486@900p.png")]
/// <summary>
/// 测试获取钓鱼拉扯框,超时后,结果为失败
/// </summary>
public void GetFishBoxArea_ShouldFail(string screenshot1080p)
{
//
Bitmap bitmap = new Bitmap(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
var imageRegion = new GameCaptureRegion(bitmap, 0, 0, drawContent: new FakeDrawContent());
var blackboard = new Blackboard(null, sleep: i => { });
FakeTimeProvider fakeTimeProvider = new FakeTimeProvider();
//
GetFishBoxArea sut = new GetFishBoxArea("-", blackboard, new FakeLogger(), false, fakeTimeProvider);
BehaviourStatus actual = sut.Tick(imageRegion);
//
Assert.NotEqual(BehaviourStatus.Failed, actual);
//
fakeTimeProvider.Advance(TimeSpan.FromSeconds(6));
//
actual = sut.Tick(imageRegion);
//
Assert.Equal(BehaviourStatus.Failed, actual);
}
}
}