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Shatyuka 66afbc83ae 截图优化 (#1573)
* 截图优化

* 窗口选择排除WS_EX_LAYERED

云原神

* 优化原神窗口判断
2025-05-12 22:39:02 +08:00

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using Fischless.GameCapture.Graphics.Helpers;
using SharpDX.Direct3D11;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenCvSharp;
using SharpDX;
using Vanara.PInvoke;
using Device = SharpDX.Direct3D11.Device;
namespace Fischless.GameCapture.DwmSharedSurface;
public partial class SharedSurfaceCapture : IGameCapture
{
// 窗口句柄
private nint _hWnd;
private static readonly object LockObject = new();
// D3D 设备
private Device? _d3dDevice;
// 截图区域
private ResourceRegion? _region;
// 暂存贴图
private Texture2D? _stagingTexture;
// Surface 大小
private int _surfaceWidth;
private int _surfaceHeight;
public bool IsCapturing { get; private set; }
[LibraryImport("user32.dll", EntryPoint = "DwmGetDxSharedSurface", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool DwmGetDxSharedSurface(IntPtr hWnd, out IntPtr phSurface, out long pAdapterLuid, out long pFmtWindow, out long pPresentFlags, out long pWin32KUpdateId);
public void Dispose()
{
Stop();
GC.SuppressFinalize(this);
}
public void Start(nint hWnd, Dictionary<string, object>? settings = null)
{
_hWnd = hWnd;
User32.ShowWindow(hWnd, ShowWindowCommand.SW_RESTORE);
_region = GetGameScreenRegion(hWnd);
_d3dDevice = new Device(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.BgraSupport); // Software/Hardware
IsCapturing = true;
}
/// <summary>
/// 从 GetWindowRect 的带窗口阴影面积矩形 截取出 GetClientRect的矩形游戏区域
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
private static ResourceRegion? GetGameScreenRegion(nint hWnd)
{
var exStyle = User32.GetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE);
if ((exStyle & (int)User32.WindowStylesEx.WS_EX_TOPMOST) != 0)
{
return null;
}
ResourceRegion region = new();
User32.GetWindowRect(hWnd, out var windowWithShadowRect);
DwmApi.DwmGetWindowAttribute<RECT>(hWnd, DwmApi.DWMWINDOWATTRIBUTE.DWMWA_EXTENDED_FRAME_BOUNDS, out var windowRect);
User32.GetClientRect(hWnd, out var clientRect);
region.Left = windowRect.Left - windowWithShadowRect.Left;
// 标题栏 windowRect.Height - clientRect.Height 上阴影 windowRect.Top - windowWithShadowRect.Top
region.Top = windowRect.Height - clientRect.Height + windowRect.Top - windowWithShadowRect.Top;
region.Right = region.Left + clientRect.Width;
region.Bottom = region.Top + clientRect.Height;
region.Front = 0;
region.Back = 1;
return region;
}
public Mat? Capture()
{
lock (LockObject)
{
if (_d3dDevice == null)
{
Debug.WriteLine("D3Device is null.");
return null;
}
if (!DwmGetDxSharedSurface(_hWnd, out var phSurface, out _, out _, out _, out _))
{
return null;
}
if (phSurface == 0)
{
return null;
}
try
{
using var surfaceTexture = _d3dDevice.OpenSharedResource<Texture2D>(phSurface);
if (_stagingTexture == null || _surfaceWidth != surfaceTexture.Description.Width ||
_surfaceHeight != surfaceTexture.Description.Height)
{
if (User32.IsIconic(_hWnd))
return null;
_stagingTexture?.Dispose();
_stagingTexture = null;
_surfaceWidth = surfaceTexture.Description.Width;
_surfaceHeight = surfaceTexture.Description.Height;
_region = GetGameScreenRegion(_hWnd);
}
_stagingTexture ??= Direct3D11Helper.CreateStagingTexture(_d3dDevice, _surfaceWidth, _surfaceHeight, _region);
var mat = _stagingTexture.CreateMat(_d3dDevice, surfaceTexture, _region);
return mat;
}
catch (SharpDXException e)
{
Debug.WriteLine($"SharpDXException: {e.Descriptor}");
_d3dDevice?.Dispose();
_d3dDevice = new Device(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.BgraSupport);
}
return null;
}
}
public void Stop()
{
lock (LockObject)
{
_stagingTexture?.Dispose();
_stagingTexture = null;
_d3dDevice?.Dispose();
_d3dDevice = null;
_hWnd = 0;
IsCapturing = false;
}
}
}