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* GetFishBarRect方法添加更复杂的算法,并为其配备独立的单元测试,和分离难度较大的测试用例(未熟练时两侧出现黄色动态折线的情况);GetFishBoxArea行为去掉拉条框初始位置必须位于屏幕中轴线的条件,并添加其后续Fishing行为的单元测试来验证可行性;EnterFishingMode行为使用结束时间来代替Sleep,并添加整体超时时间;添加一个鱼咬钩的假阳性测试用例仅供娱乐 * 补充GetFishBarRect算法,使通过遗漏的测试"20250314002439020_Fishing_Succeeded.png" * 拉条增加1秒未检测持续时间以应对瞬间丢失拉条框的情况;新增一个检查提竿结果的行为;新增一个检查开始钓一条鱼的初始状态的方法,以应对行为状态错配的情况;一些行为将Sleep优化为DateTime;修改上述改动对应的单元测试 * 解决合并冲突剩余问题,删掉ImageRegion的Bitmap构造函数重载 * 提供给测试用例初始化的 SystemInfo、TaskContext 方法,使用 InitForTest 即可 * InitForTest * 和鸭蛋昨夜的提交撞车了。。。抽象了ISystemInto供单元测试实例化Fake类;给BaseAssets类定义了成员字段systemInfo(我想,既然都是图片模板数据集,如此定义是合理的),供继承类AutoFishingAssets使用,并定义了其在单元测试的派生类;添加了一个900p的选取鱼饵测试用例;blackboard改为负责携带AutoFishingAssets,并将其实例化时机挪到独立任务的Start方法中,避免由于TaskContext尚未初始化导致获取到的SystemInfo为空 * 一个特殊的测试用例:抛竿的瞬间、开始检测咬杆时遇到了假阳性 * Revert "InitForTest" This reverts commit225e9783a7. * Revert "提供给测试用例初始化的 SystemInfo、TaskContext 方法,使用 InitForTest 即可" This reverts commit610c57263a. * 为始终没有找到落点的情况添加计数,在第3次时直接退出,并添加此情况的单元测试 --------- Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
using BehaviourTree;
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using BetterGenshinImpact.GameTask.AutoFishing;
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using BetterGenshinImpact.GameTask.Model.Area;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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using Microsoft.Extensions.Time.Testing;
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using BehaviourTree.Composites;
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using BehaviourTree.FluentBuilder;
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using OpenCvSharp;
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namespace BetterGenshinImpact.UnitTest.GameTaskTests.AutoFishingTests
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{
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public partial class BehavioursTests
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{
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[Theory]
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[InlineData(@"20250306111752769_GetFishBoxArea_Succeeded.png")]
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[InlineData(@"202503140845524752.png")]
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[InlineData(@"202503140845572301.png")]
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/// <summary>
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/// 测试获取钓鱼拉扯框,结果为成功
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/// </summary>
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public void GetFishBoxArea_ShouldSuccess(string screenshot1080p)
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{
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//
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Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\{screenshot1080p}");
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var imageRegion = new GameCaptureRegion(mat, 0, 0, drawContent: new FakeDrawContent());
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var blackboard = new Blackboard(null, sleep: i => { });
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//
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GetFishBoxArea sut = new GetFishBoxArea("-", blackboard, new FakeLogger(), false);
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BehaviourStatus actual = sut.Tick(imageRegion);
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//
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Assert.Equal(BehaviourStatus.Succeeded, actual);
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}
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[Fact]
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/// <summary>
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/// 测试获取钓鱼拉扯框,超时后,结果为失败
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/// </summary>
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public void GetFishBoxArea_ShouldFail()
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{
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//
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Mat mat = new Mat(@$"..\..\..\Assets\AutoFishing\202503012143011486@900p.png");
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var imageRegion = new GameCaptureRegion(mat, 0, 0, drawContent: new FakeDrawContent());
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var blackboard = new Blackboard(null, sleep: i => { });
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FakeTimeProvider fakeTimeProvider = new FakeTimeProvider();
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FakeLogger logger = new FakeLogger();
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//
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var sut = FluentBuilder.Create<ImageRegion>()
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.MySimpleParallel("-", policy: SimpleParallelPolicy.OnlyOneMustSucceed)
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//.PushLeaf(() => new CheckRaiseHook("-", logger, false, fakeTimeProvider)) // todo
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.Sequence("-")
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.PushLeaf(() => new GetFishBoxArea("-", blackboard, logger, false, fakeTimeProvider))
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.PushLeaf(() => new Fishing("-", blackboard, logger, false, new FakeInputSimulator(), fakeTimeProvider, new FakeDrawContent()))
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.End()
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.End()
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.Build();
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BehaviourStatus actual = sut.Tick(imageRegion);
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//
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Assert.Equal(BehaviourStatus.Running, actual);
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//
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mat = new Mat(@$"..\..\..\Assets\AutoFishing\20250306111752769_GetFishBoxArea_Succeeded.png");
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imageRegion = new GameCaptureRegion(mat, 0, 0, drawContent: new FakeDrawContent());
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fakeTimeProvider.Advance(TimeSpan.FromSeconds(6));
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//
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actual = sut.Tick(imageRegion);
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//
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Assert.Equal(BehaviourStatus.Failed, actual);
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}
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}
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}
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