mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-29 10:09:49 +08:00
* 抽象基础类 * 修改定义 * 抽象出Feature2D相关能力 * 新增地图基类实现 * 临时提交 * 迁移坐标计算 * 加载分层特征数据 * 新增独立地图 层岩巨渊,渊下宫,旧日之海 * 支持不切分特征点匹配 * 添加远古圣山,修改地图参数 * 提瓦特大陆的大地图匹配 * 提瓦特大陆地图大地图位置获取使用256级别的地图 * 替换大地图匹配类 BigMap.cs * 替换小地图匹配类 EntireMap * 修改tp的入参方式,删除无用类 * 兼容新提交的内容 * 修复类方法覆盖不生效的问题 * 修复定位问题,迁移部分 MapCoordinate 的代码。MapCoordinate 标记为废弃 * 更多坐标方法的迁移 * 修复不正确的坐标转换 * 是用正确的特征匹配 * 体积较小的地图动态生成特征 * 路径追踪窗体支持多地图 * 传送时切换独立地图地区 * 更新传送点信息 * 修改独立地图相关命名,使用 Scene(场景) 命名,和原神内部命名保持一致 * 录制支持多独立地图 * 修复地区切换失败的问题
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
|
|
using BetterGenshinImpact.GameTask.Common.Map;
|
|
using BetterGenshinImpact.Service;
|
|
using OpenCvSharp;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Text.Json;
|
|
using BetterGenshinImpact.GameTask.Common.Element.Assets;
|
|
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
|
|
|
|
namespace BetterGenshinImpact.Test.Simple.AllMap;
|
|
|
|
public class MapTeleportPointDraw
|
|
{
|
|
public static void Draw()
|
|
{
|
|
// var pList = LoadTeleportPoint(@"E:\HuiTask\更好的原神\地图匹配\地图点位\5.0");
|
|
// pList.AddRange(MapAssets.Instance.TpPositions);
|
|
var map = new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\5.0\mainMap1024BlockColor.png");
|
|
DrawTeleportPoint(map, MapLazyAssets.Instance.ScenesDic[MapTypes.Teyvat.ToString()].Points);
|
|
Cv2.ImWrite(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\5.0\传送点_1024_0.34.3.png", map);
|
|
}
|
|
|
|
public static void DrawTeleportPoint(Mat map, List<GiTpPosition> points)
|
|
{
|
|
foreach (var point in points)
|
|
{
|
|
var p = TeyvatMapCoordinate.GameToMain1024(point.Position);
|
|
Cv2.Circle(map, p, 4, Scalar.Red, 2);
|
|
// 写文字
|
|
Cv2.PutText(map, $"[{point.X:F2},{point.Y:F2}]", new Point(p.X + 10, p.Y + 5), HersheyFonts.HersheySimplex, 1, Scalar.Red, 2);
|
|
}
|
|
}
|
|
|
|
public static List<GiWorldPosition> LoadTeleportPoint(string folderPath)
|
|
{
|
|
string[] files = Directory.GetFiles(folderPath, "*.*", SearchOption.AllDirectories);
|
|
List<GiWorldPosition> points = new();
|
|
foreach (var file in files)
|
|
{
|
|
var gamePoint = JsonSerializer.Deserialize<GamePoint>(File.ReadAllText(file), ConfigService.JsonOptions);
|
|
if (gamePoint == null)
|
|
{
|
|
Debug.WriteLine($"{file} json is null");
|
|
continue;
|
|
}
|
|
|
|
points.Add(Transform(gamePoint.Position));
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 坐标系转换
|
|
/// </summary>
|
|
/// <param name="position">[a,b,c]</param>
|
|
/// <returns></returns>
|
|
public static GiWorldPosition Transform(decimal[] position)
|
|
{
|
|
return new GiWorldPosition
|
|
{
|
|
Position = position,
|
|
};
|
|
}
|
|
|
|
class GamePoint
|
|
{
|
|
public string Description { get; set; } = string.Empty;
|
|
public string Name { get; set; } = string.Empty;
|
|
public decimal[] Position { get; set; } = new decimal[3];
|
|
}
|
|
}
|