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https://github.com/babalae/better-genshin-impact.git
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* 一条龙列表空时添加提示,按钮优化 * 1.自动秘境:添加周日材料本三种奖励选择、优化进入秘境横幅点击 2.合成浓缩树脂:添加合成浓缩后保留原粹树脂数量的功能 * 1.自动秘境:添加周日材料本三种奖励选择、优化进入秘境横幅点击 2.合成浓缩树脂:添加合成浓缩后保留原粹树脂数量的功能 * 1.优化加入浓缩树脂判断,最大合成数量限制。 * 1.优化一条龙页面UI显示。 2.合成树脂次数判断逻辑修复。 * 一条龙任务列表UI微调优化 * 代码微调 * 时间判断错误修复 * 合成树脂数量逻辑调整,应该没啥问题了 * 新增图片识别的图片 * 优化最大合成数的写法 * 一条龙内置尘歌壶添加配置日期和商品名称 优化寻找啊圆逻辑 * 1.自动秘境进入优化 * 优化寻找啊圆的逻辑 * 优化初始状态判断 * 优化购买逻辑判断代码 * 优化确定洞天名称方法 * 优化合成树脂判断为负数归零 * 自动秘境跳过判断删除秘境队伍判断 * OCR修改 * 一些无效using删除 --------- Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
139 lines
4.1 KiB
C#
139 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using CommunityToolkit.Mvvm.ComponentModel;
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namespace BetterGenshinImpact.Core.Config;
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[Serializable]
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public partial class OneDragonFlowConfig : ObservableObject
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{
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// 配置名
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[ObservableProperty]
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private string _name = string.Empty;
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/// <summary>
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/// 所有任务的开关状态
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/// </summary>
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public Dictionary<string, bool> TaskEnabledList { get; set; } = new();
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// 合成树脂的国家
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[ObservableProperty]
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private string _craftingBenchCountry = "枫丹";
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// 冒险者协会的国家
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[ObservableProperty]
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private string _adventurersGuildCountry = "枫丹";
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// 自动战斗配置的队伍名称
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[ObservableProperty]
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private string _partyName = string.Empty;
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// 自动战斗配置的策略名称
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[ObservableProperty]
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private string _domainName = string.Empty;
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[ObservableProperty]
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private bool _weeklyDomainEnabled = false;
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// 领取每日奖励的好感队伍名称
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[ObservableProperty]
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private string _dailyRewardPartyName = string.Empty;
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// 合成浓缩后保留原粹树脂的数量
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[ObservableProperty]
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private int _minResinToKeep = 0;
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// 领取每日奖励的好感数量
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[ObservableProperty]
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private string _sundayEverySelectedValue = "0";
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// 领取每日奖励的好感数量
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[ObservableProperty]
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private string _sundaySelectedValue = "0";
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// 尘歌壶洞天购买商品
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[ObservableProperty]
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private List<string> _secretTreasureObjects = new();
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#region 每周秘境配置
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//周一
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[ObservableProperty]
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private string _mondayPartyName = string.Empty;
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[ObservableProperty]
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private string _mondayDomainName = string.Empty;
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//周二
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[ObservableProperty]
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private string _tuesdayPartyName = string.Empty;
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[ObservableProperty]
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private string _tuesdayDomainName = string.Empty;
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//周三
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[ObservableProperty]
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private string _wednesdayPartyName = string.Empty;
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[ObservableProperty]
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private string _wednesdayDomainName = string.Empty;
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//周四
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[ObservableProperty]
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private string _thursdayPartyName = string.Empty;
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[ObservableProperty]
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private string _thursdayDomainName = string.Empty;
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//周五
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[ObservableProperty]
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private string _fridayPartyName = string.Empty;
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[ObservableProperty]
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private string _fridayDomainName = string.Empty;
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//周六
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[ObservableProperty]
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private string _saturdayPartyName = string.Empty;
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[ObservableProperty]
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private string _saturdayDomainName = string.Empty;
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//周日
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[ObservableProperty]
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private string _sundayPartyName = string.Empty;
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[ObservableProperty]
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private string _sundayDomainName = string.Empty;
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// 完成后操作
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[ObservableProperty]
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private string _completionAction = string.Empty;
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// 通过当天是哪一天来返回配置
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public (string partyName, string domainName, string sundaySelectedValue) GetDomainConfig()
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{
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if (WeeklyDomainEnabled)
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{
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var dayOfWeek = DateTime.Now.DayOfWeek;
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return dayOfWeek switch
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{
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DayOfWeek.Monday => (MondayPartyName, MondayDomainName,SundaySelectedValue),
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DayOfWeek.Tuesday => (TuesdayPartyName, TuesdayDomainName,SundaySelectedValue),
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DayOfWeek.Wednesday => (WednesdayPartyName, WednesdayDomainName,SundaySelectedValue),
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DayOfWeek.Thursday => (ThursdayPartyName, ThursdayDomainName,SundaySelectedValue),
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DayOfWeek.Friday => (FridayPartyName, FridayDomainName,SundaySelectedValue),
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DayOfWeek.Saturday => (SaturdayPartyName, SaturdayDomainName,SundaySelectedValue),
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DayOfWeek.Sunday => (SundayPartyName, SundayDomainName,SundaySelectedValue),
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_ => (PartyName, DomainName,SundaySelectedValue)
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};
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}
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else
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{
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return (PartyName, DomainName,SundayEverySelectedValue);
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}
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}
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#endregion
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} |