Files
2026-04-12 21:52:53 +08:00

33 lines
1.4 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
/// <summary>
/// 空之神殿
/// </summary>
public class TempleOfSpaceMap : SceneBaseMap
{
#region
static readonly int GameMapRows = 4; // 游戏坐标下地图块的行数
static readonly int GameMapCols = 3; // 游戏坐标下地图块的列数
static readonly int GameMapUpRows = 1; // 游戏坐标下 左上角离地图原点的行数(注意原点在0_0块的右下角)
static readonly int GameMapLeftCols = 1; // 游戏坐标下 左上角离地图原点的列数(注意原点在0_0块的右下角)
#endregion
static readonly int TempleOfSpaceMapImageBlockWidth = 1024;
public TempleOfSpaceMap() : base(type: MapTypes.TempleOfSpace,
mapSize: new Size(GameMapCols * TempleOfSpaceMapImageBlockWidth, GameMapRows * TempleOfSpaceMapImageBlockWidth),
mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * TempleOfSpaceMapImageBlockWidth, (GameMapUpRows + 1) * TempleOfSpaceMapImageBlockWidth),
mapImageBlockWidth: TempleOfSpaceMapImageBlockWidth,
splitRow: 0,
splitCol: 0)
{
ExtractAndSaveFeature(Global.Absolute("Assets/Map/TempleOfSpace/TempleOfSpace_0_1024.png"));
}
}