Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Job/ClaimBattlePassRewardsTask.cs

150 lines
5.0 KiB
C#

using System;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.Core.Simulator.Extensions;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.GameTask.Model.Area;
using BetterGenshinImpact.Helpers;
using BetterGenshinImpact.Helpers.Extensions;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using Vanara.PInvoke;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.Common.Job;
/// <summary>
/// 一键领取纪行
/// </summary>
public class ClaimBattlePassRewardsTask
{
private readonly ReturnMainUiTask _returnMainUiTask = new();
private readonly string[] claimAllLocalizedStrings;
private bool _manualSelectionReminderLogged;
public ClaimBattlePassRewardsTask()
{
IStringLocalizer<ClaimBattlePassRewardsTask> stringLocalizer = App.GetService<IStringLocalizer<ClaimBattlePassRewardsTask>>() ?? throw new NullReferenceException();
CultureInfo cultureInfo = new CultureInfo(TaskContext.Instance().Config.OtherConfig.GameCultureInfoName);
this.claimAllLocalizedStrings = ((string[])["一键", "领取"]).Select(i => stringLocalizer.WithCultureGet(cultureInfo, i)).ToArray();
}
public async Task Start(CancellationToken ct)
{
try
{
await DoOnce(ct);
}
catch (Exception e)
{
Logger.LogDebug(e, "领取纪行奖励异常");
Logger.LogError("领取纪行奖励异常: {Msg}", e.Message);
}
}
public async Task DoOnce(CancellationToken ct)
{
await _returnMainUiTask.Start(ct);
await Delay(200, ct);
TaskContext.Instance().PostMessageSimulator.SimulateAction(GIActions.OpenBattlePassScreen); // F4 开纪行
// 先领取纪行点数,避免一进入纪行就因可选奖励弹窗阻塞后续流程
await Delay(1000, ct);
GameCaptureRegion.GameRegion1080PPosClick(960, 45); // 点中间
await Delay(500, ct);
await ClaimAll(ct);
// 最后再回到奖励页领取,若存在手动选择奖励则仅记录日志提醒
await Delay(2500, ct); // 等待升级动画
// 还可能存在领取到原石的情况
if (CaptureToRectArea().Find(ElementAssets.Instance.PrimogemRo).IsExist())
{
TaskContext.Instance().PostMessageSimulator.KeyPress(User32.VK.VK_ESCAPE);
}
GameCaptureRegion.GameRegion1080PPosClick(858, 45);
await Delay(1500, ct);
await ClaimAll(ct);
// 关闭
await _returnMainUiTask.Start(ct);
}
/// <summary>
/// 一键领取
/// </summary>
/// <returns></returns>
private async Task<bool> ClaimAll(CancellationToken ct)
{
using var ra = CaptureToRectArea();
var ocrList = ra.FindMulti(RecognitionObject.Ocr(ra.ToRect().CutRightBottom(0.3, 0.2)));
var wt = ocrList.FirstOrDefault(txt => this.claimAllLocalizedStrings.Any(i => Regex.IsMatch(txt.Text, i)));
if (wt != null)
{
wt.Click();
Logger.LogInformation("纪行:{Text}", "一键领取");
await Delay(1000, ct);
using var ra2 = CaptureToRectArea();
if (IsManualSelectionDialog(ra2))
{
LogManualSelectionReminder();
return true;
}
if (ra2.Find(ElementAssets.Instance.PrimogemRo).IsExist())
{
TaskContext.Instance().PostMessageSimulator.KeyPress(User32.VK.VK_ESCAPE);
}
return true;
}
else
{
Logger.LogInformation("纪行:{Text}", "无需领取");
return false;
}
}
private static bool IsManualSelectionDialog(ImageRegion region)
{
if (Bv.IsInPromptDialog(region))
{
return true;
}
var hasCancelButton = HasDialogButton(region, ElementAssets.Instance.BtnBlackCancel)
|| HasDialogButton(region, ElementAssets.Instance.BtnWhiteCancel);
if (!hasCancelButton)
{
return false;
}
return HasDialogButton(region, ElementAssets.Instance.BtnBlackConfirm)
|| HasDialogButton(region, ElementAssets.Instance.BtnWhiteConfirm);
}
private static bool HasDialogButton(ImageRegion region, RecognitionObject recognitionObject)
{
using var buttonRegion = region.Find(recognitionObject);
return buttonRegion.IsExist();
}
private void LogManualSelectionReminder()
{
if (_manualSelectionReminderLogged)
{
return;
}
_manualSelectionReminderLogged = true;
Logger.LogWarning("纪行:检测到需手动选择的奖励,请手动处理");
}
}