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better-genshin-impact
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better-genshin-impact
/
Fischless.GameCapture
/
Graphics
/
Helpers
History
FishmanTheMurloc
057efe78a9
静态化SharpDX.Direct3D11.Device的实例、恢复GraphicsCapture.cs的Stop方法中被注释的清理frame的代码,以期降低WGC反复启停的时观察到的内存泄漏;WGC方法传入的截图似乎是4通道的,paddle吃不进,故做4转3处理 (
#1386
)
2025-04-02 21:39:56 +08:00
..
CaptureHelper.cs
refactor Fischless.WindowCapture & add DwmSharedSurface capture
2023-10-07 23:26:56 +08:00
Direct3D11Helper.cs
静态化SharpDX.Direct3D11.Device的实例、恢复GraphicsCapture.cs的Stop方法中被注释的清理frame的代码,以期降低WGC反复启停的时观察到的内存泄漏;WGC方法传入的截图似乎是4通道的,paddle吃不进,故做4转3处理 (
#1386
)
2025-04-02 21:39:56 +08:00
Texture2DExtensions.cs
更新OpenCvSharp4版本到4.10.0,PaddleOCR到2.7.0.3,尝试修复bitblt导致崩溃的问题 (
#1381
)
2025-04-01 14:47:13 +08:00
WinRT.cs
code cleanup
2024-08-14 18:01:02 +08:00