using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text.Json; using BetterGenshinImpact.Core.Config; using BetterGenshinImpact.Core.Recognition; using BetterGenshinImpact.Core.Recognition.OpenCv; using BetterGenshinImpact.Core.Simulator; using BetterGenshinImpact.GameTask.AutoFight.Assets; using BetterGenshinImpact.GameTask.AutoFight.Config; using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception; using BetterGenshinImpact.GameTask.AutoTrackPath.Model; using BetterGenshinImpact.GameTask.Common; using BetterGenshinImpact.GameTask.Common.Element.Assets; using BetterGenshinImpact.GameTask.Common.Map; using BetterGenshinImpact.GameTask.Model.Area; using BetterGenshinImpact.GameTask.Model.Enum; using BetterGenshinImpact.GameTask.QuickTeleport.Assets; using BetterGenshinImpact.Service; using BetterGenshinImpact.View.Drawable; using BetterGenshinImpact.ViewModel.Pages; using Microsoft.Extensions.Logging; using OpenCvSharp; using Vanara.PInvoke; using static BetterGenshinImpact.GameTask.Common.TaskControl; namespace BetterGenshinImpact.GameTask.AutoTrackPath; public class AutoTrackPathTask { private readonly AutoTrackPathParam _taskParam; private readonly Random _rd = new Random(); private readonly List _tpPositions; private readonly Dictionary _countryPositions = new() { { "蒙德", [-876, 2278] }, { "璃月", [270, -666] }, { "稻妻", [-4400, -3050] }, { "须弥", [2877, -374] }, { "枫丹", [4515, 3631] }, }; private GiPath _way; // 视角偏移移动单位 private const int CharMovingUnit = 100; public AutoTrackPathTask(AutoTrackPathParam taskParam) { _taskParam = taskParam; var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoTrackPath\Assets\tp.json")); _tpPositions = JsonSerializer.Deserialize>(json, ConfigService.JsonOptions) ?? throw new Exception("tp.json deserialize failed"); var wayJson = File.ReadAllText(Global.Absolute(@"log\way\way1.json")); _way = JsonSerializer.Deserialize(wayJson, ConfigService.JsonOptions) ?? throw new Exception("way json deserialize failed"); } public async void Start() { var hasLock = false; try { hasLock = await TaskSemaphore.WaitAsync(0); if (!hasLock) { Logger.LogError("启动自动路线功能失败:当前存在正在运行中的独立任务,请不要重复执行任务!"); return; } Init(); Tp(_tpPositions[260].X, _tpPositions[260].Y); } catch (NormalEndException) { Logger.LogInformation("手动中断自动路线"); } catch (Exception e) { Logger.LogError(e.Message); Logger.LogDebug(e.StackTrace); } finally { VisionContext.Instance().DrawContent.ClearAll(); TaskTriggerDispatcher.Instance().SetCacheCaptureMode(DispatcherCaptureModeEnum.OnlyTrigger); TaskSettingsPageViewModel.SetSwitchAutoFightButtonText(false); Logger.LogInformation("→ {Text}", "自动路线结束"); if (hasLock) { TaskSemaphore.Release(); } } } private void Init() { SystemControl.ActivateWindow(); Logger.LogInformation("→ {Text}", "自动路线,启动!"); TaskTriggerDispatcher.Instance().SetCacheCaptureMode(DispatcherCaptureModeEnum.OnlyCacheCapture); Sleep(TaskContext.Instance().Config.TriggerInterval * 5, _taskParam.Cts); // 等待缓存图像 } public void Stop() { _taskParam.Cts.Cancel(); } public void DoTask() { // 1. 传送到最近的传送点 var first = _way.WayPointList[0]; // 解析路线,第一个点为起点 Tp(first.Pt.X, first.Pt.Y); // 2. 等待传送完成 Sleep(1000); NewRetry.Do(() => { var ra = GetRectAreaFromDispatcher(); var miniMapMat = GetMiniMapMat(ra); if (miniMapMat == null) { throw new RetryException("等待传送完成"); } }, TimeSpan.FromSeconds(1), 100); Logger.LogInformation("传送完成"); // 3. 横向移动偏移量校准,移动指定偏移、按下W后识别朝向 var angleOffset = GetOffsetAngle(); // 4. 针对点位进行直线追踪 // 循环每个点位 // 识别当前位置、人物朝向任务 偏差太大要修正 // 计算当前位置到目标点的角度 // 旋转到目标角度 // 移动到目标点 不用太精准,只要在一定范围内就行 // 移动时循环识别当前位置、人物朝向任务 } public void Track(List pList) { } public int GetOffsetAngle() { var angle1 = GetCharacterOrientationAngle(); Simulation.SendInput.Mouse.MoveMouseBy(CharMovingUnit, 0).Sleep(200) .Keyboard.KeyPress(User32.VK.VK_W).Sleep(500); var angle2 = GetCharacterOrientationAngle(); var angleOffset = angle2 - angle1; Logger.LogInformation("横向移动偏移量校准:鼠标平移100单位,角度转动{AngleOffset}", angleOffset); return angleOffset; } public Mat? GetMiniMapMat(ImageRegion ra) { var paimon = ra.Find(ElementAssets.Instance.PaimonMenuRo); if (paimon.IsExist()) { return new Mat(ra.SrcMat, new Rect(paimon.X + 24, paimon.Y - 15, 210, 210)); } return null; } public int GetCharacterOrientationAngle() { var ra = GetRectAreaFromDispatcher(); var miniMapMat = GetMiniMapMat(ra); if (miniMapMat == null) { throw new InvalidOperationException("当前不在主界面"); } var angle = CharacterOrientation.Compute(miniMapMat); Logger.LogInformation("当前角度:{Angle}", angle); CameraOrientation.DrawDirection(ra, angle); return angle; } /// /// 通过大地图传送到指定坐标最近的传送点,然后移动到指定坐标 /// /// /// public void Tp(double tpX, double tpY) { // 获取最近的传送点位置 var (x, y) = GetRecentlyTpPoint(tpX, tpY); Logger.LogInformation("({TpX},{TpY}) 最近的传送点位置 ({X},{Y})", tpX, tpY, x, y); // M 打开地图识别当前位置,中心点为当前位置 Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_M); Sleep(1000); // 计算传送点位置离哪个地图切换后的中心点最近,切换到该地图 SwitchRecentlyCountryMap(x, y); // 移动地图到指定传送点位置 Debug.WriteLine("移动地图到指定传送点位置"); MoveMapTo(x, y); // 计算坐标后点击 var bigMapInAllMapRect = GetBigMapRect(); while (!bigMapInAllMapRect.Contains((int)x, (int)y)) { Debug.WriteLine($"({x},{y}) 不在 {bigMapInAllMapRect} 内,继续移动"); Logger.LogInformation("传送点不在当前大地图范围内,继续移动"); MoveMapTo(x, y); bigMapInAllMapRect = GetBigMapRect(); } // Debug.WriteLine($"({x},{y}) 在 {bigMapInAllMapRect} 内,计算它在窗体内的位置"); // 注意这个坐标的原点是中心区域某个点,所以要转换一下点击坐标(点击坐标是左上角为原点的坐标系),不能只是缩放 var (picX, picY) = MapCoordinate.GameToMain2048(x, y); var picRect = MapCoordinate.GameToMain2048(bigMapInAllMapRect); Debug.WriteLine($"({picX},{picY}) 在 {picRect} 内,计算它在窗体内的位置"); var captureRect = TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect; var clickX = (int)((picX - picRect.X) / picRect.Width * captureRect.Width); var clickY = (int)((picY - picRect.Y) / picRect.Height * captureRect.Height); Logger.LogInformation("点击传送点:({X},{Y})", clickX, clickY); using var ra = GetRectAreaFromDispatcher(); ra.ClickTo(clickX, clickY); // 触发一次快速传送功能 } /// /// 移动地图到指定传送点位置 /// 可能会移动不对,所以可以重试此方法 /// /// /// public void MoveMapTo(double x, double y) { var bigMapCenterPoint = GetPositionFromBigMap(); // 移动部分内容测试移动偏移 var (xOffset, yOffset) = (x - bigMapCenterPoint.X, y - bigMapCenterPoint.Y); var diffMouseX = 100; // 每次移动的距离 if (xOffset < 0) { diffMouseX = -diffMouseX; } var diffMouseY = 100; // 每次移动的距离 if (yOffset < 0) { diffMouseY = -diffMouseY; } // 先移动到屏幕中心附近随机点位置,避免地图移动无效 MouseMoveMapX(diffMouseX); MouseMoveMapY(diffMouseY); var newBigMapCenterPoint = GetPositionFromBigMap(); var diffMapX = Math.Abs(newBigMapCenterPoint.X - bigMapCenterPoint.X); var diffMapY = Math.Abs(newBigMapCenterPoint.Y - bigMapCenterPoint.Y); Debug.WriteLine($"每100移动的地图距离:({diffMapX},{diffMapY})"); // 快速移动到目标传送点所在的区域 if (diffMapX > 10 && diffMapY > 10) { // // 计算需要移动的次数 var moveCount = (int)Math.Abs(xOffset / diffMapX); // 向下取整 本来还要加1的,但是已经移动了一次了 Debug.WriteLine("X需要移动的次数:" + moveCount); for (var i = 0; i < moveCount; i++) { MouseMoveMapX(diffMouseX); } moveCount = (int)Math.Abs(yOffset / diffMapY); // 向下取整 本来还要加1的,但是已经移动了一次了 Debug.WriteLine("Y需要移动的次数:" + moveCount); for (var i = 0; i < moveCount; i++) { MouseMoveMapY(diffMouseY); } } } public void MouseMoveMapX(int dx) { var moveUnit = dx > 0 ? 20 : -20; GameCaptureRegion.GameRegionMove((rect, _) => (rect.Width / 2d + _rd.Next(-rect.Width / 6, rect.Width / 6), rect.Height / 2d + _rd.Next(-rect.Height / 6, rect.Height / 6))); Simulation.SendInput.Mouse.LeftButtonDown().Sleep(200); for (var i = 0; i < dx / moveUnit; i++) { Simulation.SendInput.Mouse.MoveMouseBy(moveUnit, 0).Sleep(60); // 60 保证没有惯性 } Simulation.SendInput.Mouse.LeftButtonUp().Sleep(200); } public void MouseMoveMapY(int dy) { var moveUnit = dy > 0 ? 20 : -20; GameCaptureRegion.GameRegionMove((rect, _) => (rect.Width / 2d + _rd.Next(-rect.Width / 6, rect.Width / 6), rect.Height / 2d + _rd.Next(-rect.Height / 6, rect.Height / 6))); Simulation.SendInput.Mouse.LeftButtonDown().Sleep(200); // 原神地图在小范围内移动是无效的,所以先随便移动一下,所以肯定少移动一次 for (var i = 0; i < dy / moveUnit; i++) { Simulation.SendInput.Mouse.MoveMouseBy(0, moveUnit).Sleep(60); } Simulation.SendInput.Mouse.LeftButtonUp().Sleep(200); } public static Point GetPositionFromBigMap() { var bigMapRect = GetBigMapRect(); Debug.WriteLine("地图位置转换到游戏坐标:" + bigMapRect); var bigMapCenterPoint = bigMapRect.GetCenterPoint(); Debug.WriteLine("地图中心坐标:" + bigMapCenterPoint); return bigMapCenterPoint; } public static Rect GetBigMapRect() { // 判断是否在地图界面 using var ra = GetRectAreaFromDispatcher(); using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo); if (mapScaleButtonRa.IsExist()) { var rect = EntireMap.Instance.GetBigMapPositionByFeatureMatch(ra.SrcGreyMat); Debug.WriteLine("识别大地图在全地图位置矩形:" + rect); return MapCoordinate.Main2048ToGame(rect); } else { throw new InvalidOperationException("当前不在地图界面"); } } /// /// 获取最近的传送点位置 /// /// /// /// public (int x, int y) GetRecentlyTpPoint(double x, double y) { var recentX = 0; var recentY = 0; var minDistance = double.MaxValue; foreach (var tpPosition in _tpPositions) { var distance = Math.Sqrt(Math.Pow(tpPosition.X - x, 2) + Math.Pow(tpPosition.Y - y, 2)); if (distance < minDistance) { minDistance = distance; recentX = (int)Math.Round(tpPosition.X); recentY = (int)Math.Round(tpPosition.Y); } } return (recentX, recentY); } public void SwitchRecentlyCountryMap(double x, double y) { var bigMapCenterPoint = GetPositionFromBigMap(); Logger.LogInformation("识别当前位置:{Pos}", bigMapCenterPoint); var minDistance = Math.Sqrt(Math.Pow(bigMapCenterPoint.X - x, 2) + Math.Pow(bigMapCenterPoint.Y - y, 2)); var minCountry = "当前位置"; foreach (var (country, position) in _countryPositions) { var distance = Math.Sqrt(Math.Pow(position[0] - x, 2) + Math.Pow(position[1] - y, 2)); if (distance < minDistance) { minDistance = distance; minCountry = country; } } Logger.LogInformation("离目标传送点最近的区域是:{Country}", minCountry); if (minCountry != "当前位置") { GameCaptureRegion.GameRegionClick((rect, scale) => (rect.Width - 160 * scale, rect.Height - 60 * scale)); Sleep(200, _taskParam.Cts); var ra = GetRectAreaFromDispatcher(); var list = ra.FindMulti(new RecognitionObject { RecognitionType = RecognitionTypes.Ocr, RegionOfInterest = new Rect(ra.Width / 2, 0, ra.Width / 2, ra.Height) }); list.FirstOrDefault(r => r.Text.Contains(minCountry))?.Click(); Logger.LogInformation("切换到区域:{Country}", minCountry); Sleep(500, _taskParam.Cts); } } public void Tp(string name) { // 通过大地图传送到指定传送点 } public void TpByF1(string name) { // 传送到指定传送点 } }