using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using BetterGenshinImpact.Core.Recognition; using BetterGenshinImpact.Core.Simulator; using BetterGenshinImpact.Core.Simulator.Extensions; using BetterGenshinImpact.Service.Notification; using BetterGenshinImpact.Service.Notification.Model.Enum; using Microsoft.Extensions.Logging; using static BetterGenshinImpact.GameTask.Common.TaskControl; namespace BetterGenshinImpact.GameTask.Common.Job; /// /// 检查奖励并通知的任务 /// public class CheckRewardsTask { private readonly ILogger _logger = App.GetLogger(); public string Name => "检查奖励并通知的任务"; public async Task Start(CancellationToken ct) { try { await new ReturnMainUiTask().Start(ct); Simulation.SendInput.SimulateAction(GIActions.OpenAdventurerHandbook); // F1 开书 await Delay(2000, ct); // OCR识别每日是否完成 var assetScale = TaskContext.Instance().SystemInfo.AssetScale; using var ra = CaptureToRectArea(); var ocrList = ra.FindMulti(RecognitionObject.Ocr(0, ra.Height - ra.Height / 3.0, 730 * assetScale, ra.Height / 3.0)); var done = ocrList.FirstOrDefault(txt => txt.Text.Contains("今日奖励已领取")); if (done != null) { Logger.LogInformation("检查每日奖励结果:{Msg}", "今日奖励已领取"); Notify.Event(NotificationEvent.DailyReward).Success("检查每日奖励:已领取"); } else { Logger.LogWarning("检查每日奖励结果:{Msg},请手动检查!", "未领取"); Notify.Event(NotificationEvent.DailyReward).Error("检查到每日奖励未领取,请手动查看!"); } } catch (Exception e) { Logger.LogDebug(e, "检查奖励并通知的任务异常"); Logger.LogError("检查奖励并通知的任务异常: {Msg}", e.Message); } } }