using System;
using System.Diagnostics;
using System.Linq;
using Vanara.PInvoke;
namespace BetterGenshinImpact.GameTask
{
public class SystemControl
{
public static nint FindGenshinImpactHandle()
{
return FindHandleByProcessName("YuanShen", "GenshinImpact", "Genshin Impact Cloud Game");
}
[Obsolete]
public static bool IsGenshinImpactActiveOld()
{
var name = GetActiveProcessName();
return name is "YuanShen" or "GenshinImpact" or "Genshin Impact Cloud Game";
}
public static bool IsGenshinImpactActive()
{
var hWnd = User32.GetForegroundWindow();
return hWnd == TaskContext.Instance().GameHandle;
}
public static IntPtr GetForegroundWindowHandle()
{
return (IntPtr)User32.GetForegroundWindow();
}
public static nint FindHandleByProcessName(params string[] names)
{
foreach (var name in names)
{
var pros = Process.GetProcessesByName(name);
if (pros.Any())
{
return pros[0].MainWindowHandle;
}
}
return 0;
}
public static string? GetActiveProcessName()
{
try
{
var hWnd = User32.GetForegroundWindow();
_ = User32.GetWindowThreadProcessId(hWnd, out var pid);
var p = Process.GetProcessById((int)pid);
return p.ProcessName;
}
catch
{
return null;
}
}
public static Process? GetProcessByHandle(IntPtr hWnd)
{
try
{
_ = User32.GetWindowThreadProcessId(hWnd, out var pid);
var p = Process.GetProcessById((int)pid);
return p;
}
catch (Exception ex)
{
Debug.WriteLine(ex);
return null;
}
}
///
/// 获取窗口位置
///
///
///
public static RECT GetWindowRect(IntPtr hWnd)
{
User32.GetWindowRect(hWnd, out var windowRect);
return windowRect;
}
///
/// 游戏本身分辨率获取
///
///
///
public static RECT GetGameScreenRect(IntPtr hWnd)
{
User32.GetClientRect(hWnd, out var clientRect);
return clientRect;
}
//public static int GetCaptionHeight()
//{
// return User32.GetSystemMetrics(User32.SystemMetric.SM_CYFRAME) + User32.GetSystemMetrics(User32.SystemMetric.SM_CYCAPTION);
//}
}
}