using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace BetterGenshinImpact.GameTask.Model.GameUI { public enum GridScreenName { [Description("武器")] Weapons, [Description("圣遗物")] Artifacts, [Description("养成道具")] CharacterDevelopmentItems, [Description("食物")] Food, [Description("材料")] Materials, [Description("小道具")] Gadget, [Description("任务")] Quest, [Description("贵重道具")] PreciousItems, [Description("摆设")] Furnishings, [Description("圣遗物分解")] ArtifactSalvage, [Description("圣遗物套装筛选")] ArtifactSetFilter } }